Unfortunately `10_google3_bug.yml` comes before `2_bug.yml`.
This changes the name (slightly) of the issue templates based on the
instructions from GitHub on what to do when you have 10+ issue templates
(as a side-note: I wonder if we need/still use umbrella bugs for the
feature tracker, or two types of performance bugs)
Changed the word "there" to "their" in Flutter GPU doc... which I think is correct, but I could be wrong. Thanks!
- [] I listed at least one issue that this PR fixes in the description above.
- [] I added new tests to check the change I am making or feature I am adding, or the PR is [test-exempt]. See [testing the engine] for instructions on writing and running engine tests.
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
Reverts flutter/engine#54453
Not quite ready to remove Impeller Scene yet because I'm still porting
the animation functionality. Keeping it around allows me to switch back
and forth to compare without having to recompile the engine.
Over a month ago I said something like "we can revert this a couple of
weeks from now" in one of the Impeller meetings. But for better or worse
(better, I think), I ended up spending a ton of time trying to make the
PBR good first (which doesn't exist in this C++ version).