* Remove deprecated runBundle APIs
* Remove code related to dynamic patching (including support for multiple
bundle paths)
* Change FlutterRunArugments.bundlePath to be the Android AssetManager path
where the app's assets are located
The Android embedder had been using a JNI call to get the observatory URI from
DartServiceIsolate. This call was not thread safe and was redundant with the
server status callback mechanism used on iOS.
#9203 broke the keyboard_resize integration test(see more details in flutter/flutter#34085 (comment)).
This re-lands @9203 and fixes the issue the integration test uncovered by always allowing to hide the keyboard.
The difference from the original change is 07d2598
Generally what this PR is doing is setting up a delegation mechanism
for Android's onCreateInputConnection.
It works by letting the framework know when an embedded view gets loses
focus(within the virtual display), the framework maintains a focus node
for each Android view that is kept in sync with the focus state of the
embedded view.
The TextInputPlugin is extended to allow for 2 type of text clients a
"framework client"(what we had before) and a "platform view client".
When the AndroidView's focus node in the framework is focused the
framework sets a "platform view text client" for the TextInputPlugin,
which will result in the TextInputPlugin delegating
createInputConnection to the platform view.
When a platform view is resized, we are detaching it from a virtual
display and attaching it to a new one, as a side affect a platform view
might lose an active input connection, to workaround that we "lock" the
connection when resizing(by caching it and forcing the cached copy until
the resize is done).
Additional things worth calling out in this PR:
To properly answer which views are allowed for input connection
proxying we compare a candidate view's root view to the set of root
views of all virtual displays.
We also preserve a view's focus state across resizes.
Note that this PR only wires text for the io.flutter.view.FlutterView
For the new Android embedding some additional plumbing is necessary.
Corresponding framework PR: flutter/flutter#33901flutter/flutter#19718
This adds the key event source from Android so that the framework can differentiate between keyboard events and game controller events. Also added vendor and product ids so that Flutter code can decide to do special processing based on the kind of device, if desired.
This regression was introduced in #7847.
The PlatformViewsChannel method call handler was always setting the result to `notImplemented` even after handling a result, this resulted in a "Reply already submitted" exception being thrown.
Note that the method channel code is swallowing this exception and logging an error, so we didn't crash instead we were logging an error(this is why the integration test didn't fail).
Filed https://github.com/flutter/flutter/issues/33863 to make sure tests fail when such exceptions are thrown.
This PR also cleans up an unused `NoSuchPlatformViewException` that was introduced in #7847.
https://github.com/flutter/flutter/issues/33866