633 Commits

Author SHA1 Message Date
Jason Simmons
d47e663efa Re-land "Hold a global reference to the AssetManager Java object backing the APKAssetProvider" (flutter/engine#5132)
Fixes https://github.com/flutter/flutter/issues/16222
2018-04-30 12:29:40 -07:00
Jason Simmons
8c9ef95bea Detach from JNI during shutdown of the UI thread on Android (flutter/engine#5120)
The APKAssetProvider will hold a reference to its Java peer
(see c2b081e229)

After dropping this reference, the UI thread must detach from JNI before exiting.
2018-04-30 10:44:01 -07:00
Yegor
2b58565cee Revert "Hold a global reference to the AssetManager Java object backing the APKAssetProvider (#5078)" (flutter/engine#5116)
This reverts commit c2b081e229eb3c1103d0d06f0c9d7057166ece1d.

It causes engine crashes in some Android Espresso tests.
2018-04-27 13:47:26 -07:00
Jonah Williams
08d8e86ff1 Add tooltip method to Android AccessibilityBridge (flutter/engine#5103) 2018-04-26 15:03:47 -07:00
Ben Konyi
e603014960 Initial plugin support for background downloads + content fetching (flutter/engine#5082)
* Added handleEventsForBackgroundURLSession and
performFetchWithCompletionHandler handlers in FlutterAppDelegate to
allow for plugins to perform background downloads and fetch small
amounts of data opportunistically.
2018-04-25 13:35:01 -07:00
Ryan Macnak
b8b7e8e829 [fuchsia] Changes for running Dart 2 on flutter_runner. (flutter/engine#5080)
- Remove assumption that we're in Dart 2 mode only if there's a platform kernel.
 - Load core snapshots from the package instead of linking them in.
2018-04-25 13:31:13 -07:00
Jason Simmons
c2b081e229 Hold a global reference to the AssetManager Java object backing the APKAssetProvider (flutter/engine#5078)
Fixes https://github.com/flutter/flutter/issues/16222
2018-04-24 15:50:52 -07:00
Chinmay Garde
7293d4cef9 Fixup Fuchsia content handler post shell refactor. (flutter/engine#5072) 2018-04-23 20:16:01 -07:00
Yegor
82678dc356 replace nextNodeId/previousNodeId with hitTestPosition (flutter/engine#5066) 2018-04-23 16:16:17 -07:00
Yegor
5d94c8dece ios: remove geometric order; it will be supplied by framework (flutter/engine#4937) 2018-04-23 13:17:25 -07:00
Jason Simmons
4a5f9d7c9f Fix syntax error in AccessibilityBridge (flutter/engine#5059) 2018-04-20 13:54:27 -07:00
Jason Simmons
1fab880e72 Prevent multiple calls to FlutterMain.startInitialization (flutter/engine#5058)
See https://github.com/flutter/flutter/issues/16748
and https://github.com/flutter/flutter/issues/16456
2018-04-20 11:38:10 -07:00
Michael Goderbauer
3034fd831c Add SemanticsFlag.isHidden (flutter/engine#5052) 2018-04-20 10:37:02 -07:00
Jason Simmons
a9d706ed38 Throw an error or return null if FlutterView.getBitmap fails (flutter/engine#5051)
getBitmap had been doing FXL_CHECK assertions to check memory allocation
failures and other errors.  getBitmap will now return null to the caller
instead.
(The VM may throw OutOfMemoryError or other exceptions if JNI APIs fail)

Fixes https://github.com/flutter/flutter/issues/16750
2018-04-19 16:12:22 -07:00
Jason Simmons
e2c22f864f Use the raster cache when rendering screenshots as bitmaps (flutter/engine#5050)
This matches the behavior from before the shell refactoring.

Fixes https://github.com/flutter/flutter/issues/16754
2018-04-19 13:32:00 -07:00
Chinmay Garde
4aa708019e Look for an assets path specification in the Info.plist. (flutter/engine#5049) 2018-04-19 12:01:46 -07:00
Jonah Williams
656482af41 AccessibilityBridge support for edge triggered semantics (iOS + Android) (flutter/engine#4901)
AccessibilityBridge support for edge triggered semantics (iOS + Android)
2018-04-19 11:14:47 -07:00
Chinmay Garde
08ba5c14e6 Fix more Linux unittest targets. (flutter/engine#5045) 2018-04-18 18:15:50 -07:00
Chinmay Garde
8b6922845b Update the embedder GN target to use a source set instead of a complete static library. (flutter/engine#5040)
Creating a dylib from a “complete” static library does not propagate symbol visisbility definitions. I also got rid of the static library and used a source set instead because we don’t need to do the extra work for other targets.
2018-04-18 12:50:22 -07:00
Jason Simmons
2e50155f95 Configure kernel paths in the embedder if the asset directory contains the kernel assets (flutter/engine#5039)
"flutter build bundle" in Dart 2 mode now builds an assets directory
containing the application and platform kernels along with the app's other
assets.

With this patch, embedders can run these bundles by setting
FlutterProjectArgs.assets_path to the bundle directory.  In this scenario,
FlutterProjectArgs.main_path and packages_path will be ignored.
2018-04-18 12:12:39 -07:00
Chinmay Garde
3028fb7777 Simplify weak pointer factories and allow vending weak pointers on multiple threads. (flutter/engine#5029) 2018-04-18 11:07:16 -07:00
Chinmay Garde
7b5e21ff33 Clear the canvas when attempting to render to the surface. (flutter/engine#5036) 2018-04-17 19:04:52 -07:00
Chinmay Garde
e01a739b45 Make the rasterizer own the compositor context. (flutter/engine#5034)
This allows the texture registry to be accessed before render surface acquisition.
2018-04-17 18:45:58 -07:00
Chinmay Garde
e45e1c17b2 Don't send platform messages to isolates that are not running. (flutter/engine#5031)
Isolates may be launched and awaiting snapshot association. We don't
want to send such isolates any messages before their "main" method is
called. In such cases, the engine may intercept and store certain
launch specific information.
2018-04-17 17:10:17 -07:00
Chinmay Garde
94586c2dac Set the start timestamp in the contructor of the first shell. (flutter/engine#5030) 2018-04-17 16:02:06 -07:00
Michael Goderbauer
c59300b2e3 Enable 'Speak Screen' and 'Switch Control' for iOS (flutter/engine#5016) 2018-04-17 09:16:24 -07:00
Mikkel Nygaard Ravn
c4aaa21eb3 Fix Android platform channels (flutter/engine#5025) 2018-04-17 16:02:10 +02:00
Chinmay Garde
61d20bfe48 Only make ERROR and FATAL log levels visible by default. (flutter/engine#5022)
Adds the --verbose-logging flag to enable logging at all other severities.
2018-04-16 21:34:11 -07:00
Alexander Aprelev
834a85578d Fix shell launcher test (dart2 compliant and stop polling) (flutter/engine#5009)
* Make test Dart2 compliant

* Use service and debug events instead of polling to wait for isolate to start, run and resume.

* Refactor into _onServiceEvent. Wait for 'paused' event instead of 'isolate runnable'.
2018-04-16 19:31:43 -07:00
Chinmay Garde
5b93e1f204 On iOS, try to use ES3, then fall back to ES2. (flutter/engine#5006) 2018-04-16 16:41:45 -07:00
Jonah Williams
605fa93f5e Re-land "do not pause rendering when android view loses focus" (flutter/engine#5004)
* do not pause rendering when android view loses focus
2018-04-13 17:08:00 -07:00
Chinmay Garde
77b5965ab9 If the rasterizer has a valid surface context, use that to create a snapshotting render target. (flutter/engine#4979) 2018-04-13 16:58:27 -07:00
Chinmay Garde
8ad80a986f If the test specifies a .dill file, dont make the engine interpret is as source. (flutter/engine#5002) 2018-04-13 15:07:28 -07:00
Chinmay Garde
82c5c8feda Re-land "Support multiple shells in a single process. (#4932)" (flutter/engine#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit a9dd1abd80f9c5148c74d606302171fa260365ca.
2018-04-13 13:48:15 -07:00
Jonah Williams
c91c703fb6 Revert "Do not pause rendering when android activity loses focus (#4848)" (flutter/engine#4985)
This reverts commit 03e3c8bc39eecfbc1900792e4b3ba415fef10d0e.
2018-04-12 11:20:24 -07:00
Jonah Williams
03e3c8bc39 Do not pause rendering when android activity loses focus (flutter/engine#4848)
* do not pause rendering when android view loses focus
2018-04-12 11:00:31 -07:00
Vyacheslav Egorov
a9dd1abd80 Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (flutter/engine#4981)
This reverts commit e27940623b550f50fece0740ea3d6e9cb259fdae.
2018-04-12 18:28:55 +02:00
Chinmay Garde
e27940623b Re-land "Support multiple shells in a single process. (#4932)" (flutter/engine#4977)
This reverts commit a1befb4f3090141d738fc2b801e5454d96047121.
2018-04-11 15:41:23 -07:00
Chinmay Garde
a1befb4f30 Revert "Support multiple shells in a single process. (#4932)" (flutter/engine#4964)
This reverts commit 077d29581c35a08a076c5aeb5186855975756b55.
2018-04-10 15:28:43 -07:00
Chinmay Garde
077d29581c Support multiple shells in a single process. (flutter/engine#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Chris Bracken
1a82cb0edc Set FlutterTexture copyPixelBuffer return nullable (flutter/engine#4934)
This is to support Swift users, where nil is allowed for CVPixelBufferRef.
2018-04-04 13:53:49 -07:00
Jason Simmons
0134aeca41 Set the asset bundle path when initializing the shell in the embedder API (flutter/engine#4925)
This is required so that Dart initialization can find the platform kernel
assets when running in Dart 2 mode
2018-04-03 09:47:57 -07:00
Jason Simmons
92aab4ba64 Provide a texture registry to the compositor context used for screenshots (flutter/engine#4921)
Fixes https://github.com/flutter/flutter/issues/16143
2018-04-02 15:19:04 -07:00
Alan Russian
17f59f4dd6 Add CallSuper annotation to onCreate(). (flutter/engine#4789)
This provides improved code inspection, making it easier for developers to figure out what might be going wrong if they override this and don't call super, like I just did. :-)
2018-03-30 19:03:49 -07:00
Ryan Macnak
485d4b795d Make flutter_test on Mac exit on error like Linux and Windows. (flutter/engine#4873) 2018-03-26 20:51:19 -07:00
Jason Simmons
b035c5b0f6 Allow FirstFrameListeners to remove themselves from the FlutterView's list (flutter/engine#4871)
Fixes https://github.com/flutter/flutter/issues/15884
2018-03-26 15:43:38 -07:00
Stanislav Baranov
05943ceb68 Support for decimal and signed numeric keyboard (flutter/engine#4853)
* Support for decimal and signed numeric keyboard

* Comments
2018-03-26 13:14:38 -07:00
Brian Salomon
caccc81f4d Remove declaration for undefined GPUSurfaceGL::SelectPixelConfig (flutter/engine#4857) 2018-03-23 12:38:58 -04:00
Jason Simmons
58277dcd62 Fix GPUSurfaceGL includes on Linux (flutter/engine#4849) 2018-03-22 11:40:29 -07:00
Chris Bracken
6eb10b4841 Fix supported color type check on iOS simulators (flutter/engine#4846)
Since OS_MACOSX and OS_IOS are both enabled for simulator builds, ensure
we're using constants conistent with our #includes.
2018-03-21 19:31:24 -07:00