* Add Flag to determine if pixels is set by viewport during disposal
* Add TODO to remove nested TabBarView workaround once unnecessary build/dispose issues are resolved
In #31614, I added an unfocus() to FocusNodes to allow giving up of focus, but it only worked on the primary focus. This changes that so that it will unfocus the entire chain, not just the primary focus. Now, if you call unfocus() on a FocusNode or FocusScopeNode, and their hasFocus returns true, then after calling unfocus(), it will return false. Before this change, it would only do that if hasPrimaryFocus was also true.
This also fixes a bug in the way setFirstFocus was implemented, making it conform more to the behavior of the previous implementation. It has simplified logic in reparent, and in when it requests focus for scope nodes that have had setFirstFocus called on them.
* Revert "Revert "Add buttons to gestures (#30339)" (#31801)"
This reverts commit 8fd7fa492aaad0d0d4aa062d71b1ecba8b0d4f44.
* Synthesise kPrimaryButton for unknown devices
* Change TestPointer to a better API
## Description
Make `_RenderCustomClip`'s `clipBehavior` non-final so we can update it during `updateRenderObject`. This will support `clipBehavior` changes in hot reload.
## Related Issues
Fixes#30863
## Tests
I added the following tests:
* ClipRect updates clipBehavior in updateRenderObject
* ClipRRect updates clipBehavior in updateRenderObject
* ClipOval updates clipBehavior in updateRenderObject
* ClipPath updates clipBehavior in updateRenderObject
* PhysicalModel updates clipBehavior in updateRenderObject
* PhysicalShape updates clipBehavior in updateRenderObject
* Callbacks of tap, long press, drag, and double tap GR respond to only primary events.
* Add "secondary" callbacks to tap.
* Recognizers only compete on events if there are any related callbacks.
* Add "kSecondaryButton" constant.
It looks like the documentation for UiKitView has been copy-pasted from AndroidView or so.
This PR fixes the word 'Android' to 'iOS' for the `creationParams`.
- Fixed the bug where CupertinoRefreshControl doesn't work in the gallery demo on Android.
- Updated documentation on CupertinoRefreshControl
- Added comments to the gallery demo
- Added concrete examples to ScrollPhysics
This re-lands the Focus changes in #30040. Correctness changes in routes.dart, and removes the automatic requesting of focus on reparent when there is no current focus, which caused undesirable selections.
Addresses #11344, #1608, #13264, and #1678Fixes#30084Fixes#26704
Implements focus traversal for desktop platforms, including re-implementing the existing focus manager and focus tree.
This implements a Focus widget that can be put into a widget tree to allow input focus to be given to a particular part of a widget tree.
It incorporates with the existing FocusScope and FocusNode infrastructure, and has minimal breakage to the API, although FocusScope.reparentIfNeeded is removed, replaced by a call to FocusAttachment.reparent(), so this is a breaking change:
FocusScopeNodes must now be attached to the focus tree using FocusScopeNode.attach, which takes a context and an optional onKey callback, and returns a FocusAttachment that should be kept by the widget that hosts the FocusScopeNode. This is necessary because of the need to make sure that the focus tree reflects the widget hierarchy.
Callers that used to call FocusScope(context).reparentIfNeeded in their build method will call reparent on a FocusAttachment instead, which they will obtain by calling FocusScopeNode.attach in their initState method. Widgets that own FocusNodes will need to call dispose on the focus node in their dispose method.
Addresses #11344, #1608, #13264, and #1678Fixes#30084Fixes#26704
## Description
Previously, such function is only available in the debug mode. But the
performance information is very noisy in debug mode with JIT. I feel
that such function is as important and useful as the performance overlay
and the `--trace-skia` option for the GPU thread. So we should give it
the same ability to run in both profile and debug mode.
I've tested it using flutter_gallery in the profile mode. There's no
observable difference in the performance overlay between toggling widget
build profiling.
## Related Issues
https://github.com/flutter/flutter/issues/30984
When submitting data to a server, callers need a callback that will
get invoked after all the individual form fields are saved. If they
have a button that submits the form, they could just do this logic
in the click handler for the button (save the form, then submit to
the server), but if they have more ways than one to submit the form
(i.e. hitting enter while in a text form field), then it becomes
more convoluted and calls for a unified callback that will get
notified when the form is submitted.