* Revert "Revert "Reland "Run Flutter on iOS and Android with color correct Skia" (#3818)" (#3823)"
This reverts commit db8d8a9979901d05b011368226ad5bf61b1da13f.
* Fix test code to match internal API change
* Revert "Revert "Run Flutter on iOS and Android with color correct Skia (#3743)" (#3775)"
This reverts commit cfe70e07d386d6052267fe3772bbd641c8413a54.
* Enable sRGB on IO thread, too
* Add 4444 as a fallback rendering mode
* Use bare ptr to SkColorSpace (not sk_sp) in PrerollContext
ASL was deprecated in iOS 10 and started causing SIGPIPE issues in iOS
10.3. Under the iOS 8 SDK, syslog() stopped working as of iOS 10.3
devices, with the result that ASL stdout/stderr forwarding was the only
means of logging. The engine now builds against the iOS 10 SDK, with
deployment target of iOS 8. Under this SDK, syslog() works correctly
across all supported OS versions.
NOTE: This is a temporary fix to get developers unblocked. While this
does fix the SIGPIPE issue and put iOS logging on par with the Android
solution, the intent is to move to a dedicated communication channel
with flutter_tools that isn't log-based.
* Revert "Enable line join styles and miter limit. (#3777)"
This reverts commit 5403f65bcad98bd0d434cae590e2a337a1ea218c.
* Revert "Revert "Update switches to use StringView." (#3784)"
This reverts commit 80f039ff324b827cc17567867bd17c788277b0cf.
* Revert "Initial integration of libtxt with Flutter alongside Blink. (#3771)"
This reverts commit c548c65b5020653087b63f1f156741a1f95b5117.
* Revert "Initial integration of libtxt with Flutter alongside Blink. (#3771)"
This reverts commit c548c65b5020653087b63f1f156741a1f95b5117.
* Revert "Call Selection.removeSelection if the framework has cleared the selection (#3782)"
This reverts commit e5b79ba63b92aa0c4299836f4433ec0de23b7cb3.
* Revert "Update switches to use StringView. (#3781)"
This reverts commit 07d4357b1ac4c7aa8c13f1627071e43096ef3cc5.
**This is a breaking change on iOS**
Previously, the `paused` state was entered when the application resigned
active status. `inactive` now maps to this status. `paused` now maps to
an app that has been backgrounded.
`inactive` is currently emitted on iOS only and corresponds to iOS's
foreground inactive state.
Current state transitions are:
`resumed` <--> `inactive` <--> `paused`
suspending is currently emitted on Android only and corresponds to the
transition to Android's stopped state.
Current state transitions are:
`resumed` <--> `paused` --> `suspending` --> `resumed`
These transitions may change in future.
* Name the platform thread in the timeline. This does not affect (nor is it affected by) the pthread name set by the embedder.
* Make it easier in the timeline to see not only when the frame was request, but also when that frame request was fulfilled.
* Trace message loop wakes.
* Perform all iOS logging through ASL
As of iOS 10, ASL is deprecated and replaced with os_log. ASL calls
continue to result in logging but as of iOS 10.3, only ASL_LOG_NOTICE
level and above are logged.
This change partially reverts 2937f06a15cecf5e9398334617ca156316dae52b,
adding back stdout and stderr redirection, which resulted in loss of
some direct writes to stdout that were necessary for debugging.
This change replaces the direct use of syslog with ASL on iOS, which
Apple has stated will continue to log on iOS >= 10. This eliminates the
need for the previous fwd-declaration of syslog.
ASL is deprecated and replaced by os_log() on iOS. As of iOS 10.3,
calling this function breaks our logging altogether. os_log isn't
available pre-iOS 10.0. Rather than implement version checks and
conditional logic, this change eliminates the existing redirection
altogether. All engine code should be logging via the syslog redirection
implemented in Logger_PrintString in dart_runtime_hooks.cc.
Since stdio redirection is eliminated, we eliminate the flag that
controls whether such redirection is enabled.
The PlatformView superclass constructor was posting a task to the UI thread
that adds the view to the shell's global list. This could result in UI thread
operations seeing PlatformView instances that are not fully constructed and do
not yet have an engine.
This was happening in https://github.com/flutter/flutter/issues/7735
The GPUSurfaceGL holds references to Skia objects that may own GL objects.
If the GL objects are destructed on the GPU thread after the EGL context has been
dropped, then the GL delete calls will not take effect.