11 Commits

Author SHA1 Message Date
Kaylee Lubick
2e2f3e35cd Update uses of GrVkBackendContext and other deprecated type names (flutter/engine#53491)
As of [this CL](https://skia-review.googlesource.com/c/skia/+/859125),
`GrVkBackendContext` is an alias for `skgpu::VulkanBackendContext`, so
this updates Flutter to use the GPU-backend agnostic version. See
<https://issues.skia.org/issues/309785258>.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I added new tests to check the change I am making or feature I am
adding, or the PR is [test-exempt]. See [testing the engine] for
instructions on writing and running engine tests.
- [ ] I updated/added relevant documentation (doc comments with `///`).
- [x] I signed the [CLA].
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[test-exempt]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#tests
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[C++, Objective-C, Java style guides]:
https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
[testing the engine]:
https://github.com/flutter/flutter/wiki/Testing-the-engine
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
2024-06-24 07:39:16 -04:00
Chris Bracken
c1415300a1 Migrate vulkan_memory_allocator to flutter/third_party (flutter/engine#51275)
Migrates vulkan_memory_allocator from the buildroot's third_party directory to the engine's.

Issue: https://github.com/flutter/flutter/issues/144812
Part of: https://github.com/flutter/flutter/issues/67373

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2024-03-08 17:17:16 +00:00
Jason Simmons
e017114099 Move vulkan-deps to //flutter/third_party/vulkan-deps (flutter/engine#51013)
See https://github.com/flutter/flutter/issues/144205
2024-02-27 21:59:00 +00:00
Matan Lurey
3aae0411b7 Automatically fix header guards in the rest of the flutter/engine repo. (flutter/engine#49059) 2023-12-15 04:11:06 +00:00
Zachary Anderson
e24e3b5746 Don't use Skia BUILD.gn files (flutter/engine#47677)
The new `BUILD.gn` files in the Engine tree can't go under
`build/secondary` because Skia still has its own, and they'd be selected
first. So, this PR puts the new `BUILD.gn` files under `flutter/skia`.
2023-11-07 11:12:29 -08:00
Chinmay Garde
2034b6688c Pipe VMA asserts to FML. (flutter/engine#45661)
These are still only enabled in unopt modes (we can tweak this later). Asserts sometimes may not get piped to the loggers Flutter engine developers usually use. This now brings assertions back in the control of the engine.
2023-09-11 22:58:20 +00:00
David Worsham
716b6a2cd4 [fuchsia] Only use upstream vulkan headers (flutter/engine#44157)
Stop using the special fuchsia headers, as they are contributing to
undefined behavior when building with LTO.
They are also no longer needed. All relevant fuchsia extensions were
upstreamed some time ago.

In the process, engage in some cleanup which means the "vulkan_config"
is also no longer needed. Rely on GN "public_deps" to provide the vulkan
include paths to various source sets.

See b/291462180 for more details on why this fix was neccesary.
2023-08-01 13:17:14 +10:00
Chinmay Garde
605e76a154 [Impeller] Patch up sundry issues in the Vulkan backend. (flutter/engine#39905)
Kaushik already did most of the great work. This patch gets us to a point where
all the playgrounds tests pass and the common performance optimizations are in
place. All known non-compute Impeller features should be implemented. There are
iOS only performance optimizations that haven’t been opted into because these
are behind define guards. These need to be generalized. Without that, the
performance of this backend will lag behind that of the Metal backend but only
because it is not an apples to apples comparison.

The general rubric was to keep the code and concepts as similar to the Metal
backend as possible.

The list of updates, all to the Vulkan Impeller backend:

* MSAA is wired up.
* Depth and stencil attachments and pipeline states are wired up.
* Got rid of Vulkan specific hacks in the inline pass context that were
  preventing clips from working.
* Storage modes for both device buffer and texture allocation are respected.
  This includes optimal usage of tile memory for device transient attachments.
* Host coherent memory for textures is no longer a requirement with explicit
  mapping management and write flushes.
* Texture uploads should be optimized for the UMA case without needing a staging
  buffer. That entire pipeline has been reworked.
* Textures track their current layout and ensure they get to the right layout
  based on usage without redundant transitions.
* Cube textures are now supported.
* Mipmapping has been reworked to correct image layout errors. With the new
  texture layout transition management, blit passes should be a whole lot easier
  to read and reason about.
* Allocator allocations are named using Vulkan debug utilities and the allocator
  (VMA). Comes in handy when chasing leaks. All of which are chased down.
* Left some handy utilities in there to debug resource leaks after context
  shutdown.  These are validation errors.
* Debug groups are pushed around render pass command encoding as well as the
  entire pass contents. This mimics the behavior of the Metal backend and it
  should be easy to map traces using both backends in Xcode and RenderDoc.
* Command buffer submission allows for tracking the life cycles of all resources
  referenced in the command stream and ensuring that the objects stay alive till
  past the submission of the command buffer. All use-after-free issues due to
  this class of issue have been chased down.
* Command pools are now context global instead of being created per pass.
* Descriptor pool are now context global instead of being created per pass.
  Individual descriptor types are now reference counted and returned to the pool
  when not needed. The pool is still fixed size though (and hence relatively
  large).
* All instances of global waitIdle on the device are removed during normal
  operation. The only times a waitIdle may happen is during swapchain recreation
  and context destruction.
* Swapchain adapt to them going out of date with the underlying surface and
  seamlessly resize as necessary on the next drawable acquisition.
* Playgrounds are resizable.
* Pipeline front face and cull modes are respected.
* Clears for all attachments are respected.
* Maximum textures sizes supported on the device are respected instead of
  hardcoding the minimum Vulkan requirement.

Fixes https://github.com/flutter/flutter/issues/112388
Fixes https://github.com/flutter/flutter/issues/112648
Fixes https://github.com/flutter/flutter/issues/112647 and a few other issues...
2023-02-27 21:14:06 -08:00
Kevin Lubick
7b5a026714 Remove usage of SkToBool (flutter/engine#38401) 2022-12-19 19:22:05 +00:00
Jason Simmons
569f04007e Manual roll of Skia from 971c342c3030 to 280ac8882cff (flutter/engine#38257)
This roll changed a VulkanMemoryAllocator API
2022-12-13 19:52:32 +00:00
Kaushik Iska
1941c2ca48 [Impeller] Wire Flutter's own VulkanMemoryAllocator implementation (flutter/engine#37018) 2022-10-27 20:57:54 +00:00