15 Commits

Author SHA1 Message Date
Robert Ancell
c65304bbf1
Map Linux AltGr to right alt. It was currently being ignored. (#73373)
Fixes https://github.com/flutter/flutter/issues/68713
2021-01-13 14:31:22 +13:00
puelo
24d3999783
Generate RawKeyEvents for iOS 13.4+ (#65193)
* Added RawKeyEvent support for iOS

* Removed unused remnant

* added some missing keys

* Removed trailing whitespaces

* commit for build

* Added mapping names

* Made iOS keycodes generatable and collectable

* Fixed naming and formatting issues

* fixed raw_keyboard_test
2020-10-22 13:33:51 -07:00
Greg Spencer
199a7c1964
Fix the character field of the RawKeyEvent to hold correct data on non-Android platforms. (#65667)
This fixes a problem where the character field of the RawKeyEvent was not being set at all for non-Android platforms.

I also updated the key maps, and corrected a problem with the Windows key map where the backquote character wasn't correctly mapped.
2020-09-15 13:02:16 -07:00
Robert Ancell
39f93d18b1
Add additional GTK keycodes for enter and tab (#61141) 2020-07-10 11:35:46 +12:00
Robert Ancell
8c3b826ebd
Support GTK keycodes (#59961) 2020-06-23 15:19:57 +12:00
Francisco Magdaleno
a0f7f6ca6d
[windows] Adds support for keyboard mapping. (#54227) 2020-04-08 10:07:02 -07:00
Greg Spencer
289deef8c5
Add C++ code generation for key maps. (#50998)
This adds generation of some C++ keycode maps for various platforms.

This isn't meant for general use: it's so that the Flutter authors can keep the keycodes up to date with the Chromium and Android (and other) sources. It doesn't run continuously, it's only run occasionally (manually) to update the maps, because they don't change very often, and there is often manual work needed to make it function.

In this PR, I added output of various .cc files that write into an engine repo situated next to the flutter repo on disk. This is a starting point for implementing platform-side handling of key events.
2020-03-12 17:39:31 -07:00
Francisco Magdaleno
e9905b6ad8
[Keyboard] Collects windows key data (#52265) 2020-03-09 17:21:02 -07:00
Greg Spencer
c921c5ae67
Add macOS fn key support. (#44410)
This adds support for the fn key on macOS. It adds it to the key mappings as a supplemental mapping that overwrites the one from the Chrome headers, since the chrome headers have a TODO, but no implementation of the key.

Also, ignore the fn key entirely on macOS. This is because On macOS laptop keyboards, the fn key is used to generate home/end and f1-f12, but it ALSO generates a separate down/up event for the fn key itself. Other platforms hide the fn key, and just produce the key that it is combined with, so to keep it possible to write cross platform code that looks at which keys are pressed, the fn key is ignored.
2019-11-08 16:30:38 -08:00
Greg Spencer
63e096b4ac
Update keyboard maps (#40697)
This updates the keyboard maps to use updated HID codes for game controller buttons (from Chrome), and to encode that GLFW "super" keys are what we call "meta" keys (i.e. Windows key or Command key).
2019-09-17 13:24:54 -07:00
Greg Spencer
f0978c225a
Game controller button support (#33868)
This adds support for game controller buttons. It adds some supplemental USB HID codes that aren't available from the Chromium source code, and maps those on Android to the game pad buttons that Android supports. Other platforms are not supported yet.
2019-06-05 16:23:17 -07:00
Greg Spencer
c289c99858
Update the keycodes from source (#33632)
Ran gen_keycodes.dart, which pulled a new keycode from the Chromium source. This PR just checks in that change.
2019-05-31 09:41:14 -07:00
Greg Spencer
857fe320e0
Update keycodes, fix a comment. (#30938)
Updates the keycodes by regenerating them using the script, and fixed a comment in the template to conform to style.
2019-04-16 08:02:11 -07:00
Francisco Magdaleno
b70d260b3c
Adds the keyboard mapping for Linux (#29993) 2019-03-28 10:04:23 -07:00
Greg Spencer
2aad59314f
Add a keyboard key code generator. (#27620)
This adds a keycode generator that incorporates input from the Chromium and Android source trees, as well as some local tables, to generate static constants for the LogicalKeyboardKey and PhysicalKeyboardKey classes, as well as mappings from each of the platforms we support so far (currently only Android and Fuchsia).

This code generator parses the input files, generates an intermediate data structure (`key_data.json`) that is checked in, and then generates the Dart sources for these classes and some static maps that will also be checked in (but are not included in this PR).

The idea is that these codes don't change often, and so we don't need to generate them on every build, but we would like to be able to update them easily in the future if new data becomes available. If the existing data disappears or becomes unusable, we can maintain the checked-in data structure by hand if necessary, and still be able to generate the code.

This PR only contains the code generator, not the classes themselves. In another follow-on PR, I'll run the generator and check in the output of the generator.
2019-02-06 16:53:16 -08:00