* Remove most of mojo/dart/embedder
* Update roll.py to only import a subset of mojo/dart/embedder
* Add mojo/dart/observatory
* Update mojo_sdk_revision to get fixes to dart_pkg.py
Roll Dart runtime forward to:
6aab1cecb25f8e04087320f2082336073628afb4
Roll Observatory pub packages to:
5c199c5954146747f75ed127871207718dc87786
---
Update to new isolate create callback signature.
This updates to mojo 4e4d51ce28a and mojo sdk 711a0bcfb141b4 and updates the sky
package's pubspec.yaml dependency to '>=0.1.0 <0.2.0' to be compatible with
the current mojo package. This includes an update to the Mojo Dart generator to
produce real classes for enums and the corresponding updates for users of the
KeyboardType enum in Sky as well as one scoped_ptr->std::unique_ptr in shell
corresponding to a change in the Mojo EDK.
When a new version of the sky and sky_services package are pushed this will fix
domokit/mojo#440.
This gets rid of the rest of the files in //gpu and the GLES{2,3}
headers from //third_party/khronos. The GL headers used for GLES{2,3}
come from the platform being targetted, that is
//mojo/public/c/gpu/GLES2 for Mojo,
//third_party/android_tools/ndk/platforms/android-XX/usr/include/GLES2
for Android and the OpenGL framework for Mac/iOS.
The //third_party/khronos/EGL headers are still being used by some
utility code in //ui/gl. This code is only really useful on Android, as
Sky doesn't use EGL on iOS/Mac/Mojo, but it's compiled in on all
platforms currently and relies on some EGL defines that are not set in
the EGL headers we currently use. These could probably be removed
without much trouble.
The //third_party/khronos/GLES2 headers are still used by some of
//ui/gl on iOS. These should be using the iOS OpenGL framework headers,
and will in the future.
Removes the unneeded KHRONOS_APICALL override from KHR/khrplatform.h
Rolls to a newer Mojo SDK that doesn't expect //third_party/khronos