115 Commits

Author SHA1 Message Date
Kaushik Iska
1892e031f2
[embedder] Add gl present callback that takes present info (#20672) 2020-08-26 15:53:01 -07:00
Kaushik Iska
26fe9125b5
[embedder] Add FBO callback that takes frame info (#20617) 2020-08-19 16:06:02 -07:00
Dan Field
6d44559b7d
Remove the dummy rasterizer delegate now that flutter_runner is in tree, and cleanup ctor params (#20486) 2020-08-13 14:46:01 -07:00
Adlai Holler
c57aff1800
Use the GrDirectContext factories instead of deprecated GrContext ones (#19962)
This is part of a larger effort to expose the difference between GrDirectContext,
which runs on the GPU thread and can directly perform operations like uploading
textures, and GrRecordingContext, which can only queue up work to be delivered
to the GrDirectContext later.
2020-07-28 13:32:09 -07:00
gaaclarke
21efd7325e
Made the linter print out more information in its output and fixed bugs (#19895) 2020-07-22 15:38:09 -07:00
Gary Qian
e55af0ebfb
Desktop embedder ComputePlatformResolvedLocale entrypoint (#19597) 2020-07-16 04:48:02 -07:00
Kaushik Iska
110a57983b
Track motion events for reuse post gesture disambiguation (#19484)
This change makes it so that we track all the motion events encountered by `FlutterView` and all of its subviews in the `MotionEventTracker` class, indexed by a unique `MotionEventId`. This identifier is then passed to the Flutter framework as seen in https://github.com/flutter/flutter/pull/60930. Once the gestures take part in gesture disambiguation and are sent back to the engine, we look-up the original motion event using the `MotionEventId` and dispatch it to the platform.

Bug: https://github.com/flutter/flutter/issues/58837
2020-07-06 22:22:37 -07:00
stuartmorgan
a95882ba70
Don't export embedder API in desktop embeddings (#18735)
The embedder.h API layer is an implementation detail of the desktop
embeddings, not part of the public API surface, so should not be part of
the public symbol list for those libraries.
2020-06-03 18:13:59 -07:00
gaaclarke
bef5ac6132
Made the Rasterizer avoid GPU calls when backgrounded (#18563) 2020-05-26 21:02:40 -07:00
Marcus Tomlinson
d96f962ca2
Add new FlutterEngineAOTData argument to FlutterProjectArgs (#18146)
Added a new `FlutterEngineAOTData` argument to `FlutterProjectArgs`. Embedders can instantiate and destroy this object via the new `FlutterEngineCreateAOTData` and `FlutterEngineCollectAOTData` methods provided.

If an embedder provides more than one source of AOT data to `FlutterEngineInitialize` or `FlutterEngineRun` (e.g. snapshots as well as `FlutterEngineAOTData`), the engine will error out.

Resolves: https://github.com/flutter/flutter/issues/50778
2020-05-10 10:24:56 -07:00
Brian Osman
fb208b486e
Convert semantics_node from SkMatrix44 to SkM44 (#17763)
* Convert semantics_node from SkMatrix44 to SkM44
2020-04-17 07:24:40 -04:00
Chinmay Garde
c5329ef5c4
Allow embedders to schedule a callback on all engine managed threads. (#15980)
`FlutterEnginePostCallbackOnAllNativeThreads` schedule a callback to be run on
all engine managed threads. The engine will attempt to service this callback the
next time the message loops for each managed thread is idle. Since the engine
manages the entire lifecycle of multiple threads, there is no opportunity for
the embedders to finely tune the priorities of threads directly, or, perform
other thread specific configuration (for example, setting thread names for
tracing). This callback gives embedders a chance to affect such tuning.

Fixes flutter/flutter#49551
Fixes b/143774406
Fixes b/148278215
Fixes b/148278931
2020-01-27 13:49:39 -08:00
Dan Field
89f3471fa7
the the fix (#15973) 2020-01-24 12:43:32 -08:00
gaaclarke
46adf73d51
Made it so you can specify the old gen heap size. (#15259) 2020-01-08 10:20:52 -08:00
Chinmay Garde
871246172d
Allow custom embedders to post low memory notifications. (#14506)
This is a non-breaking addition to the stable Flutter Embedder API.
2019-12-16 11:42:13 -08:00
Chinmay Garde
f05832153b
Allow embedders to post Dart objects on send ports from the native side. (#14477)
This is a non-breaking addition to the stable Flutter Embedder API and exposes a
subset of the functionality provided by Dart_PostCObject API in a stable and
tested manner to custom embedder implementations.

Send port acquisition can currently be done as described in the unit-test but
there may be opportunities to extend this API in the future to access ports more
easily or create ports from the native side.

The following capabilities of the the Dart_PostCObject API are explicitly NOT
exposed:
* Object arrays: This allows callers to create complex object graphs but only
  using the primitives specified in the native API. I could find no current use
  case for this and would have made the implementation a lot more complex. This
  is something we can add in the future if necessary however.
* Capabilities and ports: Again no use cases and I honestly I didn’t understand
  how to use capabilities. If needed, these can be added at a later point by
  appending to the union.

Fixes https://github.com/flutter/flutter/issues/46624
Fixes b/145982720
2019-12-13 17:28:21 -08:00
chunhtai
132d38cd22
Moves pointer event sanitizing to engine. (#13697)
* Moves pointer event sanitizing to engine

* fix comment format

* fix formatting

* addressing comment

* fix format

* fix format

* addressing comment
2019-11-19 09:48:25 -08:00
Chris Bracken
4f300e618f
Expose platform view ID on embedder semantics node (#13345)
This exposes platform_view_id on the embedder API's FlutterSemanticNode.

In bd0f9085e5bdbac74cc6e611f758768f15ad5415 (#8055), platformViewId was
added to SemanticsNode. This field is non-zero when the SemanticsNode
represents a platform view and is typically used by embedders as a means
of identifying locations where a platform view's 'native' accessibility
tree should be injected into the platform-specific accessibility tree
constructed by the embedder.

Due to the intended use of this field, the Flutter framework is meant to
enforce that this node has a child count of zero.
2019-10-24 19:42:32 -07:00
Chinmay Garde
1663ac9e0d
Add FlutterEngineRunsAOTCompiledDartCode to the embedder API. (#13319)
For embedder code that is configured for both AOT and JIT mode Dart execution
based on the Flutter engine being linked to, this runtime check may be used to
appropriately configure the `FlutterProjectArgs`. In JIT mode execution, the
kernel snapshots must be present in the Flutter assets directory specified in
the `FlutterProjectArgs`. For AOT execution, the fields `vm_snapshot_data`,
`vm_snapshot_instructions`, `isolate_snapshot_data` and
`isolate_snapshot_instructions` (along with their size fields) must be specified
in `FlutterProjectArgs`.
2019-10-23 14:49:56 -07:00
Chinmay Garde
b5a33d4d6a
Allow embedders to update preferrred locales. (#13238)
This was previously only possible by sending an undocumented payload over an engine managed channel.
2019-10-22 17:50:01 -07:00
Chinmay Garde
c57ffbf0ec
Specify a human readable reason for an error from the embedder API. (#13218)
Fixes https://github.com/flutter/flutter/issues/42480
2019-10-17 17:29:37 -07:00
Chinmay Garde
c92613bc49
Re-land "Custom compositor layers must take into account the device pixel ratio."
This reverts commit 6c2381da6070f9e96825841e77e9ffeb376d6aa9 and applies iOS fixes.
2019-10-17 14:07:51 -07:00
Chinmay Garde
6a1988647f
Add trace events around custom compositor callbacks. (#13212) 2019-10-17 14:07:11 -07:00
Chinmay Garde
6c2381da60
Revert "Custom compositor layers must take into account the device pixel ratio. (#13193)" (#13211)
This reverts commit e53d10c3456ccac1bffabc78a16fd6ce680d0074.
2019-10-17 12:59:27 -07:00
Chinmay Garde
e53d10c345
Custom compositor layers must take into account the device pixel ratio. (#13193)
The contents rendered into the backing stores are already correctly scaled.
The initial implementation assumed this also held true for the metrics obtained
via embedded view parameters.

Fixes b/142699417
2019-10-17 12:04:13 -07:00
Chinmay Garde
bf81971f7a
Allow embedders to specify a render task runner description. (#13124)
Embedders may use this to specify a thread whose event loop is managed by them
instead of the engine. In addition, specifying the same task runner for both
the platform and render task runners allows embedders to effectively perform
GPU rendering operations on the platform thread.

To affect this change, the following non breaking changes to the API have been
made:

* The `FlutterCustomTaskRunners` struct now has a new field `render_task_runner`
  for the specification of a custom render task runner.
* The `FlutterTaskRunnerDescription` has a new field `identifier`. Embedders
  must supply a unique identifier for each task runner they specify. In
  addition, when describing multiple task runners that run their tasks on the
  same thread, their identifiers must match.
* The embedder may need to process tasks during `FlutterEngineRun` and
  `FlutterEngineShutdown`. However, the embedder doesn't have the Flutter engine
  handle before `FlutterEngineRun` and is supposed to relinquish handle right
  before `FlutterEngineShutdown`. Since the embedder needs the Flutter engine
  handle to service tasks on other threads while these calls are underway,
  there exist opportunities for deadlock. To work around this scenario, three
  new calls have been added that allow more deliberate management of the Flutter
  engine instance.
  * `FlutterEngineRun` can be replaced with `FlutterEngineInitialize` and
    `FlutterEngineRunInitialized`. The embedder can obtain a handle to the
    engine after the first call but the engine will not post any tasks to custom
    task runners specified by the embedder till the
    `FlutterEngineRunInitialized` call. Embedders can guard the Flutter engine
    handle behind a mutex for safe task runner interop.
  * `FlutterEngineShutdown` can be preceded by the `FlutterEngineDeinitialize`
    call. After this call the Flutter engine will no longer post tasks onto
    embedder managed task runners. It is still embedder responsibility to
    collect the Flutter engine handle via `FlutterEngineShutdown`.
* To maintain backwards compatibility with the old APIs, `FlutterEngineRun` is
  now just a convenience for `FlutterEngineInitialize` and
  `FlutterEngineRunInitilaized`. `FlutterEngineShutdown` now implicitly calls
  `FlutterEngineDeinitialize` as well. This allows existing users who don't care
  are custom task runner interop to keep using the old APIs.
* Adds complete test coverage for both old and new paths.

Fixes https://github.com/flutter/flutter/issues/42460
Prerequisite for https://github.com/flutter/flutter/issues/17579
2019-10-15 14:26:31 -07:00
CloudWebRTC
0f9d88c7b6 Add texture support for macOS shell. (#8507) 2019-10-09 20:35:09 -07:00
chunhtai
aadd5a346b
Add system font change listener for windows (#12276)
* Add windows font change logic

* update

* fix comment
2019-09-23 13:23:46 -07:00
Chinmay Garde
1c7300ed1e
Account for root surface transformation on the surfaces managed by the external view embedder. (#11384)
The earlier design speculated that embedders could affect the same
transformations on the layers post engine compositor presentation but before
final composition.

However, the linked issue points out that this design is not suitable for use
with hardware overlay planes. When rendering to the same, to affect the
transformation before composition, embedders would have to render to an
off-screen render target and then apply the transformation before presentation.
This patch negates the need for that off-screen render pass.

To be clear, the previous architecture is still fully viable. Embedders still
have full control over layer transformations before composition. This is an
optimization for the hardware overlay planes use-case.

Fixes b/139758641
2019-09-17 15:16:59 -07:00
Chinmay Garde
e8f954409d
Allow embedder controlled composition of Flutter layers. (#10195)
This patch allows embedders to split the Flutter layer tree into multiple
chunks. These chunks are meant to be composed one on top of another. This gives
embedders a chance to interleave their own contents between these chunks.

The Flutter embedder API already provides hooks for the specification of
textures for the Flutter engine to compose within its own hierarchy (for camera
feeds, video, etc..). However, not all embedders can render the contents of such
sources into textures the Flutter engine can accept. Moreover, this composition
model may have overheads that are non-trivial for certain use cases. In such
cases, the embedder may choose to specify multiple render target for Flutter to
render into instead of just one.

The use of this API allows embedders to perform composition very similar to the
iOS embedder. This composition model is used on that platform for the embedding
of UIKit view such and web view and map views within the Flutter hierarchy.
However, do note that iOS also has threading configurations that are currently
not available to custom embedders.

The embedder API updates in this patch are ABI stable and existing embedders
will continue to work are normal. For embedders that want to enable this
composition mode, the API is designed to make it easy to opt into the same in an
incremental manner.

Rendering of contents into the “root” rendering surface remains unchanged.
However, now the application can push “platform views” via a scene builder.
These platform views need to handled by a FlutterCompositor specified in a new
field at the end of the FlutterProjectArgs struct.

When a new platform view in introduced within the layer tree, the compositor
will ask the embedder to create a new render target for that platform view.
Render targets can currently be OpenGL framebuffers, OpenGL textures or software
buffers. The type of the render target returned by the embedder must be
compatible with the root render surface. That is, if the root render surface is
an OpenGL framebuffer, the render target for each platform view must either be a
texture or a framebuffer in the same OpenGL context. New render target types as
well as root renderers for newer APIs like Metal & Vulkan can and will be added
in the future. The addition of these APIs will be done in an ABI & API stable
manner.

As Flutter renders frames, it gives the embedder a callback with information
about the position of the various platform views in the effective hierarchy.
The embedder is then meant to put the contents of the render targets that it
setup and had previously given to the engine onto the screen (of course
interleaving the contents of the platform views).

Unit-tests have been added that test not only the structure and properties of
layer hierarchy given to the compositor, but also the contents of the texels
rendered by a test compositor using both the OpenGL and software rendering
backends.

Fixes b/132812775
Fixes flutter/flutter#35410
2019-08-13 14:53:19 -07:00
Chinmay Garde
f57ae89d7f
When setting up AOT snapshots from symbol references, make buffer sizes optional. (#10674) 2019-08-08 20:31:23 -07:00
Chinmay Garde
b769353cfd
Allow embedders to control Dart VM lifecycle on engine shutdown. (#10652)
This exposes the `Settings::leak_vm` flag to custom embedders. All embedder
unit-tests now shut down the VM on the shutdown of the last engine in the
process. The mechanics of VM shutdown are already tested in the Shell unit-tests
harness in the DartLifecycleUnittests set of of assertions. This just exposes
that functionality to custom embedders. Since it is part of the public stable
API, I also switched the name of the field to be something less snarky than the
field in private shell settings.
2019-08-06 16:15:37 -07:00
stuartmorgan
7d320c45ab
Add a macro for prefixing embedder.h symbols (#9851)
embedder.h is a C API, so has no namespace, and only uses 'Flutter' as a
prefix for most symbol names. This creates potential collisions with
other code; for instance, FlutterEngine is the name of a type in
embedder.h, but also an ObjC class in the iOS Flutter API.

This adds a macro that can be set to prefix symbol names, allowing
clients (notably, the macOS embedding) to adjust the names used by the
embedding API internally without breaking ABI or API compatibility for
the standard engine build.

Currently the macro is only applied to FlutterEngine, since that's the
symbol that is currently at issue, but it can be expanded to other
symbols in the future.
2019-07-23 05:48:48 -07:00
stuartmorgan
eaf1f33e56
Don't try to use unset assets_dir setting (#9924)
Debug builds log invalid file errors on launch of anything using the
embedding API due to an unconditional use of assets_dir, even though
only one of assets_dir or assets_path needs to be set (and the embedding
API currently uses the latter). This checks that the FD has been set
before trying to use it to create an asset resolver.

Also eliminates a duplicate code path in embedder.cc, where it was
calling RunConfiguration::InferFromSettings, then running exactly the
same asset manager creation code again locally.
2019-07-18 14:07:13 -07:00
Pierre Champion
66092d5b02 SendPlatformMessage allow null message value (#9781) 2019-07-16 11:38:33 -07:00
Chinmay Garde
b132baa447
Ensure that platform messages without response handles can be dispatched. (#9698) 2019-07-06 14:57:36 -07:00
Chinmay Garde
b84f89b44b
Allow embedders to add callbacks for responses to platform messages from the framework. (#9655)
Fixes https://github.com/flutter/flutter/issues/18852
2019-07-03 15:44:39 -07:00
Jason Simmons
7283ae3a7e
Handle one-way platform messages in the embedder library (#9331)
Messages sent to the embedder host may be one-way messages with no response
handler.  If the host calls FlutterEngineSendPlatformMessageResponse on a
one-way message, then just delete the message response handle.

Also update the documentation to indicate that
FlutterEngineSendPlatformMessageResponse must be called for all messages.
Previously the docs implied that some FlutterPlatformMessage objects may
have a null response_handle.  The embedder will now set a response_handle for
every message (even if the sender does not expect a response).
2019-06-14 13:58:09 -07:00
Chinmay Garde
7bb5b9aea5
Wire up Swiftshader based OpenGL ES unit-tests on hosts. (#9264)
Currently, all our host unit-tests that have rendering concerns use the software backend because of OpenGL ES availability and stability issues on the various platforms where we run host tests. Unfortunately, entire subsystems are disabled (and not tested) when rendering with the software backend. This patch pulls in SwiftShader and via pending patches in the buildroot, configures the host unit-tests to optionally use OpenGL ES in a stable manner without relying on the OpenGL drivers being present (and functional).

I have wired up the embedder test fixture in this patch to use the SwiftShader based OpenGL ES driver. I will update the shell and runtime unittests in a subsequent patch as well. The on and offscreen surfaces are configured as 1x1 pbuffer surface because we should be able to write pixel tests using OpenGL directly wihout having to deal with surfaces.
2019-06-12 12:32:09 -07:00
Zachary Anderson
0a2e28d797
Revert tracing changes (#9296)
* Revert "[fuchsia] Fix alignment of Fuchsia/non-Fuchsia tracing (#9289)"

This reverts commit f80ac5f571479053b134e60bca77603269b2ce2a.

* Revert "Align fuchsia and non-fuchsia tracing (#9199)"

This reverts commit 78265484623037c6544dfd5380367bca29fa27b0.
2019-06-12 10:25:49 -07:00
liyuqian
9f088c65ee
Add onReportTimings and FrameRasterizedCallback API (#8983)
Using it, a Flutter app can monitor missing frames in the release mode, and a custom Flutter runner (e.g., Fuchsia) can add a custom FrameRasterizedCallback.

Related issues:
https://github.com/flutter/flutter/issues/26154
https://github.com/flutter/flutter/issues/31444
https://github.com/flutter/flutter/issues/32447

Need review as soon as possible so we can merge this before the end of May to catch the milestone.

Tests added:
* NoNeedToReportTimingsByDefault
* NeedsReportTimingsIsSetWithCallback
* ReportTimingsIsCalled
* FrameRasterizedCallbackIsCalled
* FrameTimingSetsAndGetsProperly
* onReportTimings preserves callback zone
* FrameTiming.toString has the correct format

This will need a manual engine roll as the TestWindow defined in the framework needs to implement onReportTimings.
2019-06-06 10:42:48 -07:00
Dan Field
7826548462
Align fuchsia and non-fuchsia tracing (#9199) 2019-06-05 15:14:27 -07:00
Chris Bracken
0f1ff3bdb3
Correct typos, adopt US spellings (#9081)
Corects a bnuch of typeos throughout teh engien codebsae. Also makes
a couple minor Commonwealth -> US spelling adjustments for consistency
with the rest of Flutter's codebase.

Made use of `misspell` tool:
https://github.com/client9/misspell
2019-05-25 13:14:46 -07:00
stuartmorgan
4dbb9ba388
Expose pointer type and buttons in embedder.h (#9034)
Rather than hard-coding the type of incoming events to mouse, and
synthesizing a primary button press for kDown/kUp, expose device kind
and buttons in the API.

For backwards compatibility, if the type is not set, the old behavior is
used. If an embedder sets the type to mouse explicitly, however, they
must also set correct button information.

For the touch type, the API abstracts away the framework's internal
expectation that a button is set for touch down/move for simplicity.

Fixes flutter/flutter#32854
2019-05-22 11:30:32 -04:00
Tong Mu
6e3c043141
Synthesize buttons for embedders (#8873)
* Synthesize a buttons = kPrimaryButton for events of down and move
* Add PointerEventButtons
2019-05-10 12:12:51 -07:00
liyuqian
1c9457cedc
Revert "Only allow mappings for ICU initialization. (#8656)" (#8682)
This reverts commit bd8c5b135e4d41842d0d5d42ff4943a18b8f4f0c.

Reverts flutter/engine#8656

Reason:  https://github.com/flutter/engine/pull/8656 seems to break the framework windows tests and the engine roll (see https://cirrus-ci.com/task/4704667236827136 and https://github.com/flutter/flutter/pull/31330). The failure has been consistent for 7 consecutive engine-to-framework auto-rolls.

TBR: @chinmaygarde
2019-04-22 10:28:54 -07:00
Chinmay Garde
bd8c5b135e
Only allow mappings for ICU initialization. (#8656)
If the mapping callback is not set or it the callback returns invalid data, ICU initialization will be embedder responsibility.

This affects all embedders and the following have been audited:
* Android: Via a symbol mapping.
* iOS: Via a file mapping.
* Embedder: Via a file mapping.
* Fuchsia: Via a VMO mapping
* Test shells and Flutter tester: Via file mapping with ICU data needing to be next to the executable.
2019-04-19 15:01:40 -07:00
stuartmorgan
72986c39ea
Move constant definitions out embedder.h (#8498) 2019-04-10 10:03:10 -07:00
Chinmay Garde
56052c70af
Rename the shell namespace to flutter. (#8520) 2019-04-09 17:10:46 -07:00
Chinmay Garde
eec74e5c92
Rename the blink namespace to flutter. (#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00