This shouldn't result in any logical changes. I've done a quick smoke
test by building a local Android engine and running Flutter gallery, no
compile errors or other obvious issues.
Applied by running `/ci/format.sh | patch -p0` with the altered script
added in flutter/engine#16500. I did locally modify the script slightly
further so it would run against all Java files in the repo instead of
just modified ones.
From the onNewIntent docs:
If you are handling new intents and may be making changes to the
fragment state, you want to be sure to call through to the
super-class here first. Otherwise, if your state is saved but the
activity is not stopped, you could get an onNewIntent() call which
happens before onResume() and trying to perform fragment operations
at that point will throw IllegalStateException because the fragment
manager thinks the state is still saved.
* Remove deprecated runBundle APIs
* Remove code related to dynamic patching (including support for multiple
bundle paths)
* Change FlutterRunArugments.bundlePath to be the Android AssetManager path
where the app's assets are located
In breaking change flutter/engine#4487, a typo was fixed in our Android
APIs correcting RequestPermissionResult to RequestPermissionsResult
(note the 's' on Permissions) for consistency with the Android SDK.
Various tombstone comments were left to help guide developers in the
right direction. These comments were slated for removal in March of
2018; at over a year later, we can probably safely remove them.
Allow Flutter to automatically dump the skp that triggers new shader compilations. This is useful for writing custom ShaderWarmUp to reduce jank. By default, it's not enabled to reduce the overhead. This is only available in profile or debug build.
Later, we can add service protocol support to pull the skp from the client to the host. Currently, it works fine for Android-based devices (including our urgent internal clients) where we can `adb shell` into the cache directory.
This change adds explicit validation of dynamic patches in all places
where they're used, instead of only validating it in some places which
wasn't as reliable because some of the code paths were missed.
This change also moves utility functions that deal with validating
patches from ResourceExtractor to ResourceUpdater, to make them
available as API for other places in code that need this validation.
This fixes potential race condition when patch gets downloaded on top
of zip file that's currently in active use by resource extractor and/or
asset manager. This change is necessary since download can happen in
the background while normal application operations are in progress.
This is a no-op change, except for fixing a bug where download task
reference wasn't cleared after download was completed.
This change also removes call to output stream flush(), which is not
necessary according to Java spec.
The rest of the change deals with requiring the code to work directly
with ResourceUpdater object instead of having FlutterMain be a facade
that forwards some of ResourceUpdater's methods. This simplifies the
other (more essential) upcoming changes that will be landing in the
followings few PRs.
This change introduces manifest properties that control when dynamic patches are downloaded and installed in the application lifecycle.
Application developer can choose whether between install on restart, install on resume, or immediate forced install of dynamic patches.
Decouple PlatformViewsController from FlutterView.
Instead of getting a FlutterView instance, depend on the specific interfaces required by
PlatformViewsController (BinaryMessenger, TextureRegistry, and Context).
This allows using PlatformViewsControlling in the flutter/embedding
code.
* Flush all embedded Android view on hot restart.
Adds an OnEngineRestarted method to PlatformView, this is currently only
implemented for Android where we need to use it for embedded views.
* review comments followup
* rename to OnPreEngineRestart, call before Clone
To keep the scope of this CL as small of possible I'm leaving the actual
implementation of the platform view mechanics to a following CL.
This CL introduces:
* A PlatformViewsController class which will be responsible for creating,
resizing, and disposing platform views.
* A PlatformViewRegistry which is exposed through the PluginRegistry
and allows plugins to register factories for platform views.
Android plugin code will add support for a new platform view type by
implementing PlatformViewFactory, and registering a factory with the
registry, e.g:
```java
registrar.platformViewRegistry().registerViewFactory(
'webview',
new FlutterWebViewFactory()
);
```
On the Dart side, the framework will ask the engine to create new
platform views by sending a create message over the platformviews method
channel with the unique platform view type id, dimensions, and a unique
id allocated by the framework for the new platform view instance.
The platformviews method channel is also used for resizing and disposing
platform views.