I had to complicate the IDL bindings generation to allow passing an array of
colors. Without these changes, we'd try to convert the dart object to
Vector<SkColor>, which C++ thinks is Vector<unsigned>, and we'd use the wrong
converter. So I added some template grease to force it to use a
Vector<CanvasColor> converter.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1152963009
This CL is a first step towards custom paint. It introduces a class that can
draw a circle into an SkPicture. Future CLs will wire the SkPicture into the
render tree and expose this object to script.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/1017373003