The way transactions were added changed in
68fd833488.
This broke rendering using both Metal and OpenGL when no implicit transaction
was present on the transaction stack. The failure models differ based on Metal
vs. OpenGL and iOS/device versions. On older versions of iOS, rendering would
consume memory till exhaustion. On newer iOS versions, rendering would be stuck
(till a timeout). This patch brings transaction management back in line with as
it was earlier and also makes the Metal backend resilient to transactions being
present on the transaction stack at all. Since this is still quite brittle,
transaction management must be moved to IOSSurface as a followup.
Fixes https://github.com/flutter/flutter/issues/55784.
* Revert "Do not register UI-related native functions in secondary isolates (#6401)"
This reverts commit 69ae5694de54d2a163743dcec727fcea1c7bc8e1 as it doesn't work when root and secondary isolates run in the same isolate group.
* Confirm it is root isolate that makes UI native calls.
* Fix format, UIDartState reference from Fuchsia source
* No UI isolate check for fuchsia calls
* Fix typo. Remove redundant runtime calls
In order to better support different products on Fuchsia, we should
change performance-sensitive attributes based on config files passed in.
This change does so for `vsync_offset`.
When creating a console on Windows, stdout/stderr aren't wired up to it.
They need to be re-opened afeter the console is created, and that needs
to be done separately in the engine due to the use of static runtime
linking. This provides a helper method that the runner can call when
creating a console so that output will work as expected.
Part of https://github.com/flutter/flutter/issues/53169
This functionality is added in issue #41523. Allows runners to request
the singleton instance of `sys::ComponentContext`, while it remains also
accessible to component-specific code that does not have direct access
to top-level objects.
Fixes#41523
The existing logic incorrectly factored out a check that there were arguments too early, applying it to any message not already handled (including unhandled methods, such as methods added after the initial implementation) and thus failing if any unhandled message had no arguments.
Fixes https://github.com/flutter/flutter/issues/55653
The C++ text input model used by Windows and Linux currently uses UTF-32. The intention was to facilitate handling of arrow keys, backspace/delete, etc., however since part of what is synchronized with the engine is cursor+selection offsets, and those offsets are defined in terms of UTF-16 code units, this causes very bad interactions with the framework-side model.
This converts to using UTF-16, rather than UTF-32, so that the offsets align with the framework. It also adds surrogate pair handling to the operations that adjust indexes, to avoid breaking surrogate pairs. (Arbitrary grapheme cluster handling is out of scope for this PR; while definitely desirable in the long term, surrogate pair handling is much more critical since improper handling yields invalid UTF-16, which breaks the text field).
This partially fixes https://github.com/flutter/flutter/issues/55014. A framework-side fix is also necessary (since currently both the engine and the framework attempt to handle arrow keys, which is another out-of-scope-for-this-PR issue), but even without the framework fix this dramatically improves the cursor behavior on Windows when there are surrogate pairs somewhere in the string since at least the two sides agree on what indexes mean.
Includes minor plumbing changes to the text input plumbing on Windows so that we're not pointlessly converting from UTF-16 to UTF-32 and then back to UTF-16.
Fixes a few issues with Windows text input:
- Filters out ASCII control characters
- Filters out lead surrogates, which aren't valid UTF-16 on their own so will cause assertion failures if sent to Flutter
- Adds a bandaid fix for a crash due to mismatches in indexing in the C++ and Dart text models. (A better fix would be to use UTF-16 and add surrogate pair handling to deletion and forward/back; that will be a later PR since it has a larger scope.)
Fixes https://github.com/flutter/flutter/issues/54879
The raster cache is critical for good performance. This
enables the cache and provides a GrContext to ScopedFrame
instances so the cache can be efficiently populated.
Small increase in peak GPU memory usage is expected from
this change. Otherwise, no change in behavior expected.
Fixes https://github.com/flutter/flutter/issues/54950
Co-authored-by: David Reveman <reveman@google.com>
16 MiB -> 28 MiB
Same size as what would be used on a 1024x600 display if we
allowed the common engine code to adjust this.
Co-authored-by: David Reveman <reveman@google.com>
The NSEvent->Flutter event conversion code for pointer events was
multiplying seconds by nanoseconds per milliseconds. While this does end
up giving the right number of microseconds, it's a very confusing way to
write it.
Fixes several bugs in the clipboard code, and makes some structural
improvements:
- Adds scoped wrappers for clipboard open/close and global lock/unlock,
to prevent missing cleanup, fixing at least one case where the lock
was not released.
- Adds the relevant window handle to the clipboard calls, since the docs
suggest that some operations won't work without one.
- Adds a missing clear step to setting the clipboard data.
- Switches from TEXT to UNICODETEXT to handle non-ASCII text correctly.
- To enable that, adds UTF-16/-8 conversion utilities built on the
Win32 APIs (rather than the deprecated std::codecvt functions, as
have been previously used in the engine).
- Fixes handling of getting data when the clipboard is empty, correctly
returning null.
- Passes more errors back through the method channel, with details, for
easier debugging of future issues.
Fixes https://github.com/flutter/flutter/issues/54226