WindowInsetsAnimation.Callback was introduced in API level 30. This
PR moves the text input plugin's WindowInsetsAnimation.Callback subclass
into a class that will only be loaded if the embedding has checked for a
sufficient API level.
See https://github.com/flutter/flutter/issues/66908
This re-lands the key event synthesis implementation for Android (Original PR: #19024, Revert PR: #19956). The only difference is sending the synthesized key events to the root view instead of the current view.
Without sending it to the root view, the system doesn't have any chance of handling keys like the back button. The event will still not be sent to the framework twice, since we turn off event propagation while re-dispatching the event.
This implements the design in flutter.dev/go/handling-synchronous-keyboard-events for Android.
I started with Android, but this will be used for all platforms as we add them.
The related framework PR is: flutter/flutter#59358 (which has already landed)
This change makes it so that we track all the motion events encountered by `FlutterView` and all of its subviews in the `MotionEventTracker` class, indexed by a unique `MotionEventId`. This identifier is then passed to the Flutter framework as seen in https://github.com/flutter/flutter/pull/60930. Once the gestures take part in gesture disambiguation and are sent back to the engine, we look-up the original motion event using the `MotionEventId` and dispatch it to the platform.
Bug: https://github.com/flutter/flutter/issues/58837
* Add support for software text editing controls
Includes selection, copy, cut, paste, as well as partial support for up
and down movement.
Text editing controls can be accessed in GBoard by:
top-left arrow > three dots menu > text editing
Partial fix for flutter/flutter#9419 and flutter/flutter#37371.
* Introduce InputConnectionAdaptor tests
Run with:
testing/run_tests.py --type=java --java-filter=io.flutter.plugin.editing.InputConnectionAdaptorTest
* Fix BUILD.gn comment on run_tests.py --java-filter flag
This was only necessary when the Engine had to build in multiple buildroots
where the sources where checked out at different paths relative to the
buildroot. This is no longer the case and there are already cases GN rules
have been written that mix and match variable usage with the direct
specification of the path to the Flutter sources relative to the sole buildroot.
Currently we're automatically registering plugins both when the
FlutterEngine is constructed and in the `flutter create` template, when
FlutterActivity#configureFlutterEngine is called. The initial
registration is too early to contain a reference to the activity and the
second registration can cause problems in some plugins.
This alters the flow so automatic registration happens in two discrete
places, and contains the `activity` in its first and only call for most
apps.
1. We're no longer automatically registering plugins on `FlutterEngine`
in any of our activities/fragments at construction time. But since the
FlutterEngine default constructor still automatically registers plugins,
anyone constructing the engine themselves (for example, in a service) is
still going to get automatic registration at `FlutterEngine`
instantiation time.
2. We now automatically register plugins in the base `FlutterActivity`'s
`configureFlutterEngine` hook. Anyone using `FlutterActivity` (or
`FlutterFragment`) should be automatically registered once that hook is
called. Right now the `flutter create` template overrides the base class
method with a subclass that registers everything manually in the same
spot. But with this in place we can safely recommend to remove the
subclass and rely on this hook to automatically register going forward.
Registering at this time means `activity` is set correctly.