77 Commits

Author SHA1 Message Date
Kaushik Iska
149df4318d
Reland multiple display support for embedder API (#21464) 2020-09-28 12:35:34 -07:00
Kaushik Iska
8d165faca1
Revert multiple display support for embedder API (#21456)
This reverts commits
- 67fdd7ededcbb161a857cc187619ae115c8c8e7f.
- 854943d5c8670a241524b71945b2c8ca77246556.

See: https://github.com/flutter/flutter/issues/66829
2020-09-28 09:46:46 -07:00
Kaushik Iska
67fdd7eded
Embedder API Support for display settings (#21355)
Embedders can now notify shell during startup about the various displays and their corresponding settings.
Adds a notion of Display update type which can later include chages to displays during runtime such as addition / removal / reconfiguration of displays.

We also remove the responsibility of providing the refresh rate from `vsync_waiter` to `DisplayManager`.
Rewires existing platform implementations of the said API to use `Shell::OnDisplayUpdate` to notify the display manager of the startup configuration.

DisplayManager is also thread-safe to account for rasterizer and UI thread accesses.
2020-09-25 11:04:10 -07:00
Matej Knopp
5c9dddc376
Discard wrong size layer tree instead of rendering it (#21179) 2020-09-18 12:37:02 -07:00
0xZero
ac8b9c4c52
Member variables should appear before the |WeakPtrFactory|. (#20899) 2020-09-03 14:34:01 -07:00
Emmanuel Garcia
1b0c684326
Add ability to disable the raster thread merger (#20800) 2020-08-28 17:25:00 -07:00
Chris Yang
2d3e1c58c5
|MessageLoopImpl::FlushTasks| runs one task at a time (#20771) 2020-08-27 14:18:02 -07:00
David Worsham
c866edcbc3
fuchsia: Call out legacy rasterizer code (#20761) 2020-08-26 19:36:14 -07:00
Dan Field
4a88d5e109
Revert hint_freed (#20746)
This caused over-aggressive GCs, which vastly increased CPU usage benchmarks.

* Revert "fix build (#20644)"

This reverts commit b59793ee20be29463fac7a79635bf20253f04107.

* Revert "Hint freed (#19842)"

This reverts commit 3930ac1b25820baee3c67d921a0b009606cb3dae.
2020-08-25 11:55:40 -07:00
Dan Field
3930ac1b25
Hint freed (#19842)
* Hint the VM when a layer or picture goes out of scope
2020-08-19 14:04:31 -07:00
Chris Yang
e7136c3f59
Ensure threads are merged when tearing down the Rasterizer (#19919) 2020-08-19 08:31:01 -07:00
Dan Field
6d44559b7d
Remove the dummy rasterizer delegate now that flutter_runner is in tree, and cleanup ctor params (#20486) 2020-08-13 14:46:01 -07:00
Adlai Holler
c57aff1800
Use the GrDirectContext factories instead of deprecated GrContext ones (#19962)
This is part of a larger effort to expose the difference between GrDirectContext,
which runs on the GPU thread and can directly perform operations like uploading
textures, and GrRecordingContext, which can only queue up work to be delivered
to the GrDirectContext later.
2020-07-28 13:32:09 -07:00
Kaushik Iska
c8b077fa1a
Revert "Remove pipeline in favor of layer tree holder (#18901)" (#19066)
Reverting for b/158816279
2020-06-16 13:15:57 -07:00
Chris Yang
b1a08f2abd
Make rasterizer screenshot work with gl_context_switch (#18850) 2020-06-10 10:00:43 -07:00
David Worsham
66d85bceb7
Move Surface and friends to flow/ (#18938) 2020-06-09 16:03:01 -07:00
Kaushik Iska
28e7b7999f
Remove pipeline in favor of layer tree holder (#18901)
Relanding of a change that was reverted in:
https://github.com/flutter/engine/pull/18427
2020-06-09 12:19:34 -07:00
gaaclarke
bef5ac6132
Made the Rasterizer avoid GPU calls when backgrounded (#18563) 2020-05-26 21:02:40 -07:00
Chris Yang
9ce1e5c5c7
Introduce TaskRunnerAffineWeakPtrFactory to generate TaskRunnerAffineWeakPtrs (#18346) 2020-05-19 16:36:17 -07:00
Kaushik Iska
2494d1ca70
Revert "Remove pipeline in favor of layer tree holder (#18285)" (#18427)
This reverts commit 2cdbc7f92793125d9312138877c05af6ad708683.
2020-05-15 12:27:32 -07:00
Kaushik Iska
2cdbc7f927
Remove pipeline in favor of layer tree holder (#18285)
go/flutter-pipeline-improvements for more details.
2020-05-14 10:46:14 -07:00
Kaushik Iska
4418ce8825
Revert "Remove pipeline in favor of layer tree holder (#17688)" (#18242) 2020-05-08 16:09:02 -07:00
Kaushik Iska
983de2c402
Remove pipeline in favor of layer tree holder (#17688)
go/flutter-pipeline-improvements for more details.
2020-05-08 10:51:10 -07:00
Chris Yang
2622cb9c33
Introduce TaskRunnerChecker, TaskRunnerAffineWeakPtr (#17649) 2020-05-01 11:28:20 -07:00
Jason Simmons
983d1e1703
Fix include paths of fml/time headers in the shell and rasterizer (#17502) 2020-04-03 12:33:54 -07:00
Kaushik Iska
abc72933e7
[pipeline] Add trace event for lag between target and display times (#17384)
This change also adds TimeRecorder which records time at the start
of each frame to capture the latest vsync target display time and
wires it in to the rasterizer to add trace events when there is a lag.
2020-04-02 17:15:45 -07:00
liyuqian
807ca8543c
More rename from GPU thread to raster thread (#17408)
This PR touches variable names, class names, and file names so it's significantly more risky than its predecessor https://github.com/flutter/engine/pull/17329

Due to file name changes, this PR is expected to change the license files.

We haven't rename `shell/gpu` to `shell/raster` yet. It should be optional but I think it's better to have `raster_surface_software.cc` than `gpu_surface_software.cc`.
2020-03-31 14:05:28 -07:00
liyuqian
b3075b3091
Rename GPU thread to raster thread in code comments (#17329)
1. Simple "GPU thread" to "raster thread" replacement.

2. Regex replace "GPU([\n\r\s]+//+ thread)" with "raster$1".

3. Regex replace "// gpu$" with "// raster".

4. Simple test change.

5. Run ci/format.sh
2020-03-25 22:49:59 -07:00
Dan Field
89f3471fa7
the the fix (#15973) 2020-01-24 12:43:32 -08:00
Jason Simmons
c7ec5bbc1c
Convert images to raster on the GPU thread for Image.toByteData (#13647)
If the image is a cross-context image that might be read from the GPU thread
during onscreen rendering, then it is not safe to read it concurrently from
the IO thread as part of Image.toByteData.

If the GPU thread does not have a graphics context, then fall back to
converting the image on the IO thread.

Fixes https://github.com/flutter/flutter/issues/30697
2019-11-25 14:44:57 -08:00
gaaclarke
89e395853c
Refactor to passing functions by const ref (#13975)
Moved our code to passing functions by const ref
2019-11-22 12:20:02 -08:00
Todd Volkert
762294cf2d
Revert "RendererContextSwitch guard flutter's gl context rework. (#13812)" (#13906)
This reverts commit f456423cfb820d07bb36e9a8979e3d75cc9d8d76.

This is being reverted because it caused flutter/flutter#45098
(images don't load on iOS).
2019-11-18 18:28:04 -08:00
Chris Yang
f456423cfb
RendererContextSwitch guard flutter's gl context rework. (#13812) 2019-11-14 11:50:45 -08:00
gaaclarke
1eb15c12fb
Revert 78a8ca0f62b04fa49030ecdd2d91726c0639401f (#13467)
Put `Picture.toImage` back on the GPU thread.  Left the unit tests intact.
2019-10-31 16:57:52 -07:00
liyuqian
4d83ef8c7f
Support non-60 refresh rate on PerformanceOverlay (#11419)
So we can get the correct graph on 90fps/120fps devices :)

See https://github.com/flutter/flutter/issues/37888
2019-08-24 15:22:52 -07:00
Kaushik Iska
971a639151
Allow for dynamic thread merging on IOS for embedded view mutations (#9819)
After pre-roll we know if there have been any mutations made to the IOS embedded UIViews. If there are any mutations and the thread configuration is such chat the mutations will be committed on an illegal thread (GPU thread), we merge the threads and keep them merged until the lease expires. The lease is currently set to expire after 10 frames of no mutations. If there are any mutations in the interim we extend the lease.

TaskRunnerMerger will ultimately be responsible for enforcing the correct thread configurations.

This configuration will be inactive even after this change since still use the same thread when we create the iOS engine. That is slated to change in the coming PRs.
2019-08-12 12:32:38 -07:00
Dan Field
960501721b
Reland Skia Caching improvements (#10434) 2019-08-02 19:31:57 -07:00
Chinmay Garde
dd937e0c4d
Document //flutter/shell/common/rasterizer (#9809) 2019-07-15 17:45:47 -07:00
gaaclarke
78a8ca0f62
Made Picture::toImage happen on the IO thread with no need for an onscreen surface. (#9813)
Made Picture::toImage happen on the IO thread with no need for a surface.
2019-07-15 17:16:20 -07:00
Dan Field
564f53f0a6
Revert "Improve caching limits for Skia (#9503)" (#9740)
This reverts commit 63c2c3316d667e7677782d10be57982dd4a7595c.
2019-07-10 12:09:42 -07:00
Kaushik Iska
7f828dd3e3
Raster now returns an enum rather than boolean (#9661)
This is part of a bigger change that will facilitate us
to act on this `RasterStatus`. The specific case is where
after pre-roll we might decide to want to merge the threads
and re-submit the frame -- `RasterStatus::kResubmit` can then
let us achieve this result.
2019-07-03 19:53:01 -07:00
Dan Field
63c2c3316d
Improve caching limits for Skia (#9503) 2019-06-26 16:21:46 -07:00
Dan Field
da82361dad
Purge caches on low memory on iOS (#9491) 2019-06-25 20:47:55 -07:00
gaaclarke
1121fda40a
Added class docstrings for classes inside of shell/common. (#9303)
Added class docstrings for classes inside of shell/common.
2019-06-13 16:15:10 -07:00
Dan Field
7cde42cc17
Unbreak internal rolls (#9270)
Adds back constructor for Rasterizer temporarily
2019-06-11 08:52:41 -07:00
liyuqian
9f088c65ee
Add onReportTimings and FrameRasterizedCallback API (#8983)
Using it, a Flutter app can monitor missing frames in the release mode, and a custom Flutter runner (e.g., Fuchsia) can add a custom FrameRasterizedCallback.

Related issues:
https://github.com/flutter/flutter/issues/26154
https://github.com/flutter/flutter/issues/31444
https://github.com/flutter/flutter/issues/32447

Need review as soon as possible so we can merge this before the end of May to catch the milestone.

Tests added:
* NoNeedToReportTimingsByDefault
* NeedsReportTimingsIsSetWithCallback
* ReportTimingsIsCalled
* FrameRasterizedCallbackIsCalled
* FrameTimingSetsAndGetsProperly
* onReportTimings preserves callback zone
* FrameTiming.toString has the correct format

This will need a manual engine roll as the TestWindow defined in the framework needs to implement onReportTimings.
2019-06-06 10:42:48 -07:00
liyuqian
8ff631f3df
Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
Chinmay Garde
e356dbca2c
Merge flutter/synchronization contents into fml. (#8525)
When flutter/synchronization was first authored, we did not own fml (it was called fxl then). Now we do, so use a single spot for such utilities. The pipeline was meant to be a general purpose utility that was only ever used by the animator (it even has animator specific tracing), so move that to shell instead (where the animator resides).
2019-04-09 19:18:51 -07:00
Chinmay Garde
39e1d00f39
Remove redundant specification of the |flutter| namespace in the engine. (#8523) 2019-04-09 17:50:06 -07:00
Chinmay Garde
56052c70af
Rename the shell namespace to flutter. (#8520) 2019-04-09 17:10:46 -07:00