79 Commits

Author SHA1 Message Date
Greg Spencer
6bc70e4a11
Reland: Migration to PlatformDispatcher and multi-window (#21932)
This re-lands #20496 and #21780 after fixing the semantics-enabling code that was causing the post-submit web_smoke_test to fail.

Below is the description from the original PR:

This is a PR for converting the dart:ui code in the engine to use a multi-window API. The goal here is to convert from the window singleton to an API that has the concept of multiple windows. Also, I'm matching up the new PlatformDispatcher class to talk directly to the PlatformConfiguration class in the engine. I'm not attempting to actually enable creating multiple windows here, just migrate to an API that has a concept of multiple windows. The multi-window API in this PR currently only ever creates one window.

The design doc for this change is here.

The major changes in this PR:

Move the platfom-specific attributes out of Window, and into the new PlatformDispatcher class that holds all of the platform state, so that the platform code need only update the configuration on this class.
Create FlutterView, FlutterWindow, and SingletonFlutterWindow classes to separate out the concepts of a view (of which there may be multiple in a window), a window (of which there may be multiple on a screen, and they host views), and a window where there is only ever expected to be one (this hosts the entire API of the former Window class, and will eventually be the type of the window singleton).
Next step after this PR lands:

Remove the Window class entirely (it is replaced by SingletonFlutterWindow). Some minor changes in the Framework are needed to switch to using SingletonFlutterWindow directly first.

The Window class still exists in this PR, but will be removed as soon as the framework is converted to point to the SingletonFlutterWindow class instead. They share the same API, just have different names (Window is currently a subclass of SingletonFlutterWindow). The intention is that the Window name will be freed up to use as a widget class name in the framework for managing windows. The singleton called window will remain, and keep the same API it has now.
2020-10-22 14:54:25 -07:00
Yuqian Li
c2938d06b1
Revert "Migration to PlatformDispatcher and multi-window #20496" (#21792)
* Revert "Fix documentation build for window changes. (#21780)"

This reverts commit 931a04683d6eb49fc92059b2384ac5b1618d5422.

* Revert "Migration to PlatformDispatcher and multi-window (#20496)"

This reverts commit 85b0031f73544e448354047dc6a236c0b0808252.
2020-10-12 19:26:41 -07:00
Greg Spencer
85b0031f73
Migration to PlatformDispatcher and multi-window (#20496)
This is a PR for converting the dart:ui code in the engine to use a multi-window API. The goal here is to convert from the window singleton to an API that has the concept of multiple windows. Also, I'm matching up the new PlatformDispatcher class to talk directly to the PlatformConfiguration class in the engine. I'm not attempting to actually enable creating multiple windows here, just migrate to an API that has a concept of multiple windows. The multi-window API in this PR currently only ever creates one window.

The design doc for this change is here.

The major changes in this PR:

Move the platfom-specific attributes out of Window, and into the new PlatformDispatcher class that holds all of the platform state, so that the platform code need only update the configuration on this class.
Create FlutterView, FlutterWindow, and SingletonFlutterWindow classes to separate out the concepts of a view (of which there may be multiple in a window), a window (of which there may be multiple on a screen, and they host views), and a window where there is only ever expected to be one (this hosts the entire API of the former Window class, and will eventually be the type of the window singleton).
Next step after this PR lands:

Remove the Window class entirely (it is replaced by SingletonFlutterWindow). Some minor changes in the Framework are needed to switch to using SingletonFlutterWindow directly first.

The Window class still exists in this PR, but will be removed as soon as the framework is converted to point to the SingletonFlutterWindow class instead. They share the same API, just have different names (Window is currently a subclass of SingletonFlutterWindow). The intention is that the Window name will be freed up to use as a widget class name in the framework for managing windows. The singleton called window will remain, and keep the same API it has now.
2020-10-09 16:29:16 -07:00
David Worsham
5a2bf6aa4c
Reland: "fuchsia: Remove dead code / break dependencies" (#20532)
Reland #19396 with a fix for improper scale that was affecting internal tests

Tested: Ran all unittests, ran internal tests, and ran workstation on Fuchsia
BUG: 53062, 53063
2020-08-14 20:41:18 -07:00
Zachary Anderson
47c1c61a92
Revert "fuchsia: Remove dead code / break dependencies (#19396)" (#20302)
This reverts commit 12a37478de2cc9aff7f8fc72bc3a47f5f02e083c.
2020-08-06 12:06:06 -07:00
David Worsham
12a37478de
fuchsia: Remove dead code / break dependencies (#19396)
The fuchsia code around metrics and sizing was just sending this
information through a side-channel, when the engine already had the
information available. So, delete all of it to make future CLs simpler.

Additionally, the SceneUpdateContext has many unneccesary dependencies
re: metrics and PaintTasks. Break those to make future CLs simpler.

Tested: Ran all unittests and ran workstation on Fuchsia
BUG: 53062, 53063
2020-08-03 22:09:26 -07:00
Greg Spencer
98cfd1db78
Move platform specific information to PlatformConfiguration class (#19652) 2020-07-31 17:21:02 -07:00
Greg Spencer
a6cd3ebc61
Fix lint errors in lib/ui (#19988)
This fixes all of the lint errors in lib/ui, except for a few (three, I think) where it would have changed the API, converting non-const references to pointers. For those, I just did NOLINT on the particular line instead of ignoring the whole file.
2020-07-30 20:21:37 -07:00
gaaclarke
21efd7325e
Made the linter print out more information in its output and fixed bugs (#19895) 2020-07-22 15:38:09 -07:00
Gary Qian
637a8e7cd0
Revert method channel platform resolved locale (#19136) 2020-06-19 17:40:22 -07:00
Jason Simmons
9fcfec39c0
Avoid creating a vector when constructing Dart typed data objects for platform messages (#18838) 2020-06-18 09:58:03 -07:00
Gary Qian
3a96741247
Platform resolved locale and Android localization refactor (#18645) 2020-06-16 04:29:50 -07:00
Alexander Aprelev
1c8ee9856b
Introduce runtime check that it is root isolate that makes UI native calls. (#18050)
* Revert "Do not register UI-related native functions in secondary isolates (#6401)"

This reverts commit 69ae5694de54d2a163743dcec727fcea1c7bc8e1 as it doesn't work when root and secondary isolates run in the same isolate group.

* Confirm it is root isolate that makes UI native calls.

* Fix format, UIDartState reference from Fuchsia source

* No UI isolate check for fuchsia calls

* Fix typo. Remove redundant runtime calls
2020-05-01 09:05:41 -07:00
Gary Qian
8dc91229b4
PlatformResolvedLocale localization message channel (#17755) 2020-04-21 15:34:44 -07:00
Chinmay Garde
86e3ebb748
Allow embedders to specify arbitrary data to the isolate on launch. (#13047)
Since this is currently only meant to be used by the embedding internally, the setter in Objective-C is only exposed via the FlutterDartProject private class extension. Unit tests have been added to the shell_unittests harness.

Fixes https://github.com/flutter/flutter/issues/37641
2019-10-10 12:31:14 -07:00
gaaclarke
daf1a27d46
Started logging warnings if we drop platform messages. (#11792) 2019-08-30 12:48:03 -07:00
Shi-Hao Hong
014ab76ad0
Pass Android Q insets.systemGestureInsets to Window (#10413)
* Pass Android Q system gesture inset information from insets.systemGestureInsets to Window.systemGestureInsets
2019-08-16 13:42:56 -04:00
Dan Field
63b253d907
expose max depth on Window (#10414) 2019-08-02 20:37:24 -07:00
liyuqian
9f088c65ee
Add onReportTimings and FrameRasterizedCallback API (#8983)
Using it, a Flutter app can monitor missing frames in the release mode, and a custom Flutter runner (e.g., Fuchsia) can add a custom FrameRasterizedCallback.

Related issues:
https://github.com/flutter/flutter/issues/26154
https://github.com/flutter/flutter/issues/31444
https://github.com/flutter/flutter/issues/32447

Need review as soon as possible so we can merge this before the end of May to catch the milestone.

Tests added:
* NoNeedToReportTimingsByDefault
* NeedsReportTimingsIsSetWithCallback
* ReportTimingsIsCalled
* FrameRasterizedCallbackIsCalled
* FrameTimingSetsAndGetsProperly
* onReportTimings preserves callback zone
* FrameTiming.toString has the correct format

This will need a manual engine roll as the TestWindow defined in the framework needs to implement onReportTimings.
2019-06-06 10:42:48 -07:00
Chinmay Garde
eec74e5c92
Rename the blink namespace to flutter. (#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00
Chinmay Garde
e514f0bd18
Ensure that typed data is released within SendPlatformMessage scope. (#8155)
We used to make tonic make the wrapper before the SendPlatformMessage invocation. However, tonic would not collect the wrapper before make the Dart API call to return the value from the native method. This is illegal and would trip an assertion in the Dart VM. A more systematic fix required reworking tonic to handle this case. However, to fix our illegal use of the Dart API now, this patch creates the wrapper manually in function scope.

Fixes https://github.com/flutter/flutter/issues/29058
2019-03-14 12:02:46 -07:00
Gary Qian
3661d5e43b
Re-land "Buffer lifecycle in WindowData" (#8032) 2019-03-06 15:38:34 -08:00
Gary Qian
39c46dea4b
Revert "Buffer lifecycle in WindowData (#7999)" (#8010)
This reverts commit 0b174017143c34629546134601bb6c65becf71a3.
2019-03-01 15:14:20 -08:00
Gary Qian
0b17401714
Buffer lifecycle in WindowData (#7999) 2019-03-01 10:43:09 -08:00
Chinmay Garde
23b7e29f04
Re-land "Wrap the user entrypoint function in a zone with native exception callback. (#7512)" (#7551)
This reverts commit 4c135c298a8173bb9affafc1f92120a0158c1e6e and applies relevant fixes.
2019-01-24 13:42:51 -08:00
Vyacheslav Egorov
4c135c298a
Revert "Wrap the user entrypoint function in a zone with native exception callback. (#7512)" (#7522)
This reverts commit 25559ed0779604d56c47c5d2341ffd16b137cd10.

Reason for revert: broken in AOT mode.

@pragma('vm:entry-point') placed on a function only instructs
the compiler to retain the function itself, but does not tell
compiler to generate and retain tear-off for this function.

In this PR _runMainZoned was marked as an entry-point but C++
code was trying to tear it off and use a closure, instead of
invoking it directly, which is not supported.
2019-01-17 11:49:20 +01:00
Chinmay Garde
25559ed077
Wrap the user entrypoint function in a zone with native exception callback. (#7512) 2019-01-16 16:08:51 -08:00
Jason Simmons
3978f07530
Keep a copy of each engine's description that can be accessed outside the engine's UI thread (#6885)
The service protocol's ListViews method needs to return description data for
each engine in the process.  Previously ListViews would queue a task to each
UI thread to gather this data.  However, the UI thread might be blocked from
executing tasks (e.g. if the Dart isolate is paused), resulting in a deadlock.

This change provides a copy of the engine's description data to the
ServiceProtocol's global list of engines, allowing ListViews to run without
accessing any UI threads.

Fixes https://github.com/flutter/flutter/issues/24400
2018-11-16 14:47:40 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Michael Klimushyn
abd04b459c
Programmatically set the root isolate's debug name (#6596)
An integration test will be added to the framework's repo as a followup.

Addresses flutter/flutter#22009
2018-10-18 14:47:24 -07:00
Gary Qian
35340ceaf0
Pass full locale list with script and variant codes to framework (#6557)
* Locale Passing

* Pass full locale list and script and variant codes to framework

* Working Android locale list passing and fallback
2018-10-17 10:53:01 -07:00
Gary Qian
61cf4c01fd
Pass scriptcode and variantcode to dart:ui Window. (#6493) 2018-10-10 17:22:59 -07:00
Jonah Williams
dcd2956f88
Initial support for more finely-grained a11y features on Window (#5901) 2018-07-31 18:18:19 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
Jason Simmons
0bad812c72
Migrate to a standalone Tonic repository separated from Topaz (#5817) 2018-07-23 11:49:35 -07:00
Jonah Williams
2e57ecd38f
Revert rollback of "add assistiveTechnologyEnabled to window" (#5750) 2018-07-16 09:04:20 -07:00
Jonah Williams
9af920ef22 Revert "Add assistiveTechnologyEnabled flag to window" (#5746)
Reverts flutter/engine#5740
2018-07-13 15:55:49 -07:00
Jonah Williams
9ece2752aa
Add assistiveTechnologyEnabled flag to window (#5740) 2018-07-13 13:47:31 -07:00
Ryan Macnak
fe9dd64d70
Replace AssetResolver GetAsBuffer with GetAsMapping. (#5546)
Toward no-copy loading of kernel.
2018-06-19 14:24:19 -07:00
Andrew Wilson
525dc18891
Make window metrics doubles to reduce rounding issues. (#5556) 2018-06-18 10:36:58 -07:00
Andrew Wilson
f5f57536d0 Revert "Make window metrics doubles to reduce rounding issues."
This reverts commit 15b76dd33c9844cb8a8de169f945ec1663c6f3ea.
2018-06-18 09:47:37 -07:00
Andrew Wilson
15b76dd33c Make window metrics doubles to reduce rounding issues. 2018-06-18 09:43:30 -07:00
Yegor
d5c1117170
Roll dart to 011676641a8b4b77bb372384c712709cbf037675 (#5146)
* Roll Dart to 011676641a8b4b77bb372384c712709cbf037675.

Reverts b6be9377c58c488afea042a1b0ed8910b158c319 and uses Dart_NewExternalTypedDataWithFinalizer.

* update license goldens
2018-05-01 17:45:38 -07:00
Jason Simmons
b6be9377c5
Create message response external typed data objects as Uint8Lists (#5101)
PlatformMessageResponseDart will wrap large responses in Dart external typed
data objects in order to avoid copying the data into a new buffer.

Previously these objects were created with the Dart_TypedData_kByteData type.
A weak persistent handle is then associated with the ByteData to provide a
finalizer that deletes the raw buffer.  However, the Dart VM could call
finalizer on the ByteData even if references still existed to the Dart ByteBuffer
object backing the ByteData.  The ByteBuffer would then be referencing a deleted
raw buffer.

This PR prevents that scenario by creating a Dart_TypedData_kUint8 object,
attaching the finalizer to that object, and then wrapping it in a ByteData.
2018-04-26 17:49:51 -07:00
Jason Simmons
8da9398ed3
Throw an exception if a secondary isolate tries to send a platform message (#5069)
Platform messages are only support in the UI isolate.  Secondary isolates
do not have a window that can receive incoming messages, and outgoing messages
are not tagged with a destination isolate and thus will always be dispatched
to the UI isolate.

Fixes https://github.com/flutter/flutter/issues/16846
2018-04-25 10:29:20 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00