We currently use a mix of C standard includes (e.g. limits.h) and their
C++ variants (e.g. climits). This migrates to a consistent style for all
cases where the C++ variants are acceptable, but leaves the C
equivalents in place where they are required, such as in the embedder
API and other headers that may be used from C.
flutter/flutter#54022
The original issue is the _MotionEventsDispatcher depends on all down pointers to send out their own move events. If the third pointer has the movement of zero, it will get filter out by the PointerDataPacketConverter. This result with only two pointer move events been sent to RenderAndroidView, and they both get ignored because it is waiting for the third one.
This pr fixes it by always forward the move event