121 Commits

Author SHA1 Message Date
Chris Bracken
0f1ff3bdb3
Correct typos, adopt US spellings (#9081)
Corects a bnuch of typeos throughout teh engien codebsae. Also makes
a couple minor Commonwealth -> US spelling adjustments for consistency
with the rest of Flutter's codebase.

Made use of `misspell` tool:
https://github.com/client9/misspell
2019-05-25 13:14:46 -07:00
liyuqian
1c9457cedc
Revert "Only allow mappings for ICU initialization. (#8656)" (#8682)
This reverts commit bd8c5b135e4d41842d0d5d42ff4943a18b8f4f0c.

Reverts flutter/engine#8656

Reason:  https://github.com/flutter/engine/pull/8656 seems to break the framework windows tests and the engine roll (see https://cirrus-ci.com/task/4704667236827136 and https://github.com/flutter/flutter/pull/31330). The failure has been consistent for 7 consecutive engine-to-framework auto-rolls.

TBR: @chinmaygarde
2019-04-22 10:28:54 -07:00
Chinmay Garde
bd8c5b135e
Only allow mappings for ICU initialization. (#8656)
If the mapping callback is not set or it the callback returns invalid data, ICU initialization will be embedder responsibility.

This affects all embedders and the following have been audited:
* Android: Via a symbol mapping.
* iOS: Via a file mapping.
* Embedder: Via a file mapping.
* Fuchsia: Via a VMO mapping
* Test shells and Flutter tester: Via file mapping with ICU data needing to be next to the executable.
2019-04-19 15:01:40 -07:00
liyuqian
8ff631f3df
Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
Chinmay Garde
39e1d00f39
Remove redundant specification of the |flutter| namespace in the engine. (#8523) 2019-04-09 17:50:06 -07:00
Chinmay Garde
56052c70af
Rename the shell namespace to flutter. (#8520) 2019-04-09 17:10:46 -07:00
Chinmay Garde
eec74e5c92
Rename the blink namespace to flutter. (#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00
Chinmay Garde
7e38b0aa23
Revert "Revert "Separate the data required to bootstrap the VM into its own class. (#8397)" (#8406)" (#8414)
This reverts commit f7b4903d7c9913447af3aaebc4308d1a1e2a4dde.
2019-04-03 13:38:12 -07:00
Zachary Anderson
f7b4903d7c
Revert "Separate the data required to bootstrap the VM into its own class. (#8397)" (#8406)
This reverts commit c991647404f8117dab2ca4ed49aa3ba48a634240.
2019-04-02 09:12:56 -07:00
Chinmay Garde
c991647404
Separate the data required to bootstrap the VM into its own class. (#8397)
When attempting to shutdown and subsequently restart the VM, having the
VM own this data introduces lifecycle issues due to circular references.
2019-04-01 14:58:05 -07:00
Chinmay Garde
975fe8776c
Reset min log levels on each engine launch. (#8343) 2019-03-28 11:21:25 -07:00
Amir Hardon
629072277d
Merge only gpu and platform threads for platform views, fix deadlock. (#8045)
The reason we didn't merge just the gpu and platform threads from the get go was a deadlock in Shell:OnPlatformViewCreated and Shell:OnPlatformViewDestroyed.

The deadlock was caused by the platform thread starting a thread-hopping flow that ends ends up with the gpu thread releasing a latch that the platform thread is waiting on just after starting the cross-thread dance.
If the platform and gpu threads are the same, that last task that is posted to the gpu thread will never get executed as the gpu/platform thread is blocked on a latch.

This works around the deadlock by having a special case in the code for the scenario where the gpu and platform threads are the same.

Fixes: flutter/flutter#23974
2019-03-18 14:13:30 -07:00
liyuqian
66fdeb163e
Add dump-shader-skp switch to help ShaderWarmUp (#8148)
Allow Flutter to automatically dump the skp that triggers new shader compilations. This is useful for writing custom ShaderWarmUp to reduce jank. By default, it's not enabled to reduce the overhead. This is only available in profile or debug build.

Later, we can add service protocol support to pull the skp from the client to the host. Currently, it works fine for Android-based devices (including our urgent internal clients) where we can `adb shell` into the cache directory.
2019-03-14 12:58:09 -07:00
Chinmay Garde
e37bd27b48
Fix weak pointer use violations in shell and platform view. (#8046) 2019-03-05 15:21:06 -08:00
Mehmet Fidanboylu
204e7da36c
New setting to decide whether we want the engine to load ICU mapping. (#7928) 2019-02-22 14:49:15 -08:00
Dan Field
572fea361c
Revert "Shut down and restart the Dart VM as needed. (#7832)" (#7877)
This reverts commit 0d6ff1669c4a765774b91e37353b4392408d112a.
2019-02-19 16:14:18 -08:00
Chinmay Garde
0d6ff1669c
Shut down and restart the Dart VM as needed. (#7832)
The shell was already designed to cleanly shut down the VM but it couldnt
earlier as |Dart_Initialize| could never be called after a |Dart_Cleanup|. This
meant that shutting down an engine instance could not shut down the VM to save
memory because newly created engines in the process after that point couldn't
restart the VM. There can only be one VM running in a process at a time.

This patch separate the previous DartVM object into one that references a
running instance of the DartVM and a set of immutable dependencies that
components can reference even as the VM is shutting down.

Unit tests have been added to assert that non-overlapping engine launches use
difference VM instances.
2019-02-15 14:16:17 -08:00
nathanrogersgoogle
e2394ad77e
Add flow events connecting pointer events to frames (#7807) 2019-02-13 22:27:12 -08:00
Jason Simmons
050dcaad60
Embed ICU data inside libflutter.so on Android (#7588)
Prior to this the Android embedder code would extract the icudtl.dat asset out
of the APK and write it to local disk during the first startup of the app.

This change will make that work unnecessary and eliminate the risk of ICU
failures due to errors in the extraction process.
2019-01-30 11:56:17 -08:00
Dan Field
4acfced383
Ensure the ResourceContext is not ripped out from under dart (#7528)
* Ensure the ResourceContext is not ripped out from under dart
2019-01-17 13:55:44 -08:00
Dan Field
43fa420b04
Make IOManager own resource context (#7272)
* Make IOManager own resource context
2019-01-14 13:46:38 -08:00
Jason Simmons
079d604523
Add a system message channel for controlling the Skia resource cache size (#7257)
See https://github.com/flutter/flutter/issues/25244
2018-12-19 17:40:16 -08:00
liyuqian
2bd75ae8ba
Support querying display refresh rate in engine (#7002)
The current implementation only deals with Android devices and we'll add iOS devices support soon.
2018-12-12 10:28:44 -08:00
Jason Simmons
3978f07530
Keep a copy of each engine's description that can be accessed outside the engine's UI thread (#6885)
The service protocol's ListViews method needs to return description data for
each engine in the process.  Previously ListViews would queue a task to each
UI thread to gather this data.  However, the UI thread might be blocked from
executing tasks (e.g. if the Dart isolate is paused), resulting in a deadlock.

This change provides a copy of the engine's description data to the
ServiceProtocol's global list of engines, allowing ListViews to run without
accessing any UI threads.

Fixes https://github.com/flutter/flutter/issues/24400
2018-11-16 14:47:40 -08:00
Michael Goderbauer
09ef73ff6e
Fix code smells reported by chrome's clang plugin (#6833) 2018-11-12 19:59:29 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Chinmay Garde
ba8f6aa71c
Handle Windows headers defining ERROR to 0 in log levels. (#6677) 2018-10-26 16:47:14 -07:00
Chinmay Garde
e1e60933b2
Realize kernel asset mappings on a worker thread if one is available. (#6648) 2018-10-24 11:33:46 -07:00
Chinmay Garde
20c805c973
Ensure that Scene::toImage renders texture backed images. (#6636)
TL;DR: Offscreen surface is created on the render thread and device to host
transfer performed there before task completion on the UI thread.

While attempting to snapshot layer trees, the engine was attempting to use the
IO thread context. The reasoning was that this would be safe to do because any
textures uploaded to the GPU as a result of async texture upload would have
originated from this context and hence the handles would be valid in either
context. As it turns out, while the handles are valid, Skia does not support
this use-case because cross-context images transfer ownership of the image from
one context to another. So, when we made the hop from the UI thread to the IO
thread (for snapshotting), if either the UI or GPU threads released the last
reference to the texture backed image, the image would be invalid. This led to
such images being absent from the layer tree snapshot.

Simply referencing the images as they are being used on the IO thread is not
sufficient because accessing images on one context after their ownership has
already been transferred to another is not safe behavior (from Skia's
perspective, the handles are still valid in the sharegroup).

To work around these issues, it was decided that an offscreen render target
would be created on the render thread. The color attachment of this render
target could then be transferred as a cross context image to the IO thread for
the device to host tranfer.

Again, this is currently not quite possible because the only way to create
cross context images is from encoded data. Till Skia exposes the functionality
to create cross-context images from textures in one context, we do a device to
host transfer on the GPU thread. The side effect of this is that this is now
part of the frame workload (image compression, which dominate the wall time,
is still done of the IO thread).

A minor side effect of this patch is that the GPU latch needs to be waited on
before the UI thread tasks can be completed before shell initialization.
2018-10-22 17:40:24 -07:00
Chinmay Garde
cc44ca5d04
Perform persistent cache stores on the IO thread outside the frame workload. (#6350) 2018-09-26 16:33:30 -07:00
Chinmay Garde
f2a3df97e2
Wire up the Skia persistent GPU related artifacts cache. (#6278)
Also teaches FML to create files and directories.
2018-09-26 14:54:09 -07:00
Ryan Macnak
60bb5da33c
Reapply "Some cleanups enabled by removing support for Dart 1" (#6250)
Following fixes in dart-lang/sdk@91cbb57cd5
2018-09-14 09:36:13 -07:00
Michael Goderbauer
6f459e2f10
Revert "Reapply "Some cleanups enabled by removing support for Dart 1" (#6216)" (#6232)
This reverts commit e3133e0e3f7cbbd57fa930c11f3640561d691eba.
2018-09-12 12:07:20 +02:00
Ryan Macnak
e3133e0e3f
Reapply "Some cleanups enabled by removing support for Dart 1." (#6216)
- Add missing Dart 2 flags to gen_snapshot invocation.
 - Disable brittle service test.
2018-09-10 17:03:54 -07:00
Ryan Macnak
bf96dbed38
Revert "Some cleanups enabled by removing support for Dart. (#5621)" (#6205)
This reverts commit 4c2448d1591a5fab033de3885ad34d1fdf5474f1.
2018-09-07 17:39:51 -07:00
Ryan Macnak
4c2448d159
Some cleanups enabled by removing support for Dart. (#5621)
- Switch core snapshot to Dart 2 and remove support for loading platform.dill.
 - Remove support for loading script snapshots.
 - Remove support for loading source.
 - Remove settings and fix names to reflect the above.
 - Remove support for loading the service isolate from source.
2018-09-07 15:44:46 -07:00
Jason Simmons
85d47fb03c
Accept file URIs as parameters in the RunInView service RPC (#6191)
See https://github.com/flutter/flutter/issues/21348
2018-09-07 09:34:45 -07:00
Chinmay Garde
9c0c62016d
Re-apply "Log Tonic errors with FML_LOG" (#6026)
This reverts commit d03897011aa6a88d2c95c0b7f3f47291db8eb2da and updates the tonic SHA.
2018-08-15 14:28:24 -07:00
Chinmay Garde
d03897011a
Revert "Log Tonic errors with FML_LOG" (#6021)
Reverts flutter/engine#6015

This is causing the Windows bots to fail.
2018-08-14 22:22:28 -07:00
Jason Simmons
f22dfa2d21
Log Tonic errors with FML_LOG (#6015) 2018-08-14 17:04:38 -07:00
Jason Simmons
ea07f27997
Detach the resource context before shutting down the IO thread (#6009) 2018-08-14 13:15:42 -07:00
Chinmay Garde
89176ee006
Remove unused argument on Animator, Engine and PlatformView delegates. (#6007)
When these delegate methods were initially added, it was expected that a single
shell would be able to own mutliple platform views, engines and animators. This
plan was abandoned in favor of creating multiple shells with their own platform
views, engines, etc.. The arguments were meant to ease the disambiguate the
instances of the variaous objects managed by the shell. This is no longer
necessary.
2018-08-13 16:16:10 -07:00
Chinmay Garde
1eefcabe36
Check the kernel header magic to determine if a mapping may be a valid kernel blob. (#5997) 2018-08-10 15:12:48 -07:00
amirh
ffbafc852d
Flush all embedded Android views on hot restart. (#5929)
* Flush all embedded Android view on hot restart.

Adds an OnEngineRestarted method to PlatformView, this is currently only
implemented for Android where we need to use it for embedded views.

* review comments followup

* rename to OnPreEngineRestart, call before Clone
2018-08-03 08:54:12 -07:00
Jonah Williams
dcd2956f88
Initial support for more finely-grained a11y features on Window (#5901) 2018-07-31 18:18:19 -07:00
Jason Simmons
2f4a02204f
Return proper JSON-RPC error responses from service protocol failures (#5889)
Fixes https://github.com/flutter/flutter/issues/19571
2018-07-30 09:52:12 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
Chinmay Garde
228cecc293
Make //flutter/synchronization Garnet free. (#5865) 2018-07-25 14:30:41 -07:00
Chinmay Garde
336c23f846
Remove //flutter/glue and use FML directly. (#5862) 2018-07-25 13:20:48 -07:00
Joshua Seaton
663b4925b8
[fml][fxl] Migrate AutoResetWaitableEvent to fml version. (#5808)
Thanks Jason for the speedy review
2018-07-20 10:12:38 -07:00