Previously the keyboard was initialized after the view is created. This used to be necessary as the keyboard & text input plugins were strongly tied to a view (and would crash in headless modes). This is no longer necessary, and the keyboard can now be initialized normally as part of the engine initialization.
Part of https://github.com/flutter/flutter/issues/142845
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
Currently destroying a view also shuts down the engine. This makes sense as in single-view world where the view also always owns the engine. However, in a multi-view world the views will share the engine. Destroying one view shouldn't necessarily shut down the engine unless that view owns the engine.
Part of https://github.com/flutter/flutter/issues/142845
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
This PR groups per-view information in `FlutterCompositor` into a private class, `ViewPresenter`. This makes it easier to manage per-view data and write view operations.
Part of https://github.com/flutter/flutter/issues/145874.
Currently, view presenters are never removed once created, since the macOS runner doesn't support removing views. This will be added in the future.
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
This PR connects the view ID provided by the rasterizer to `EmbedderExternalViewEmbedder`'s presenting call (see `embedder_external_view_embedder.cc`).
This PR also contains a refactor (which actually takes the majority of LOC) that moves the specification of view ID from `PrepareFlutterView` to `SubmitFlutterView`. The `flutter_view_id` parameter in `PrepareFlutterView` was added in https://github.com/flutter/engine/pull/46169. It turns out that we don't need the view ID throughout the preparation phase, so we can delay the specification to submission, which makes it feel cleaner.
### Tests
Existing tests are changed to verify that `SubmitFlutterView` receive the correct view ID.
The feature that `EmbedderExternalViewEmbedder` sends the view ID to the presenting API is not tested for now, because `EmbedderExternalViewEmbedder` is typically tested in `embedder_unittests`, but it requires the embedder API `AddView`. It will be tested in later changes to `EmbedderExternalViewEmbedder`.
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
Support for Android's predictive back feature on internal Flutter routes. Reports predictive back gestures to the framework (where supported by the system).
The previous PR https://github.com/flutter/flutter/issues/143420 rounds out the layers and rounds in the platform views. This results in missing pixel on the edge of the intersection when there's fractional coordinate (as shown in the screenshot below), because platform view is below the layers.
It turns out that we have to round out both platform view and layers, because:
- rounding in platform view rects will result in missing pixels on the edge of the intersection.
- rounding in layer rects will result in missing pixels on the edge of the layer that's on top of the platform view.
This PR simply skips the single (or partial) pixel on the edge, which is a special case, while still preserve the `roundOut` behavior for general non-edge cases.
Before the fix, notice a very thin gray line cutting through the purple box:
<img src="https://github.com/flutter/engine/assets/41930132/1482d81a-337e-4841-ac08-eff08bbc71ef" height="500">
Then after the fix, the gray line is gone:
<img src="https://github.com/flutter/engine/assets/41930132/0eddae69-ab62-4de6-8932-c67cc5aced73" height="500">
*List which issues are fixed by this PR. You must list at least one issue.*
https://github.com/flutter/flutter/issues/143420
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
No semantic changes, just consolidates static functions in FlutterViewController.mm local to the translation unit into a single contiguous block at the top.
Also includes three minor (non-semantic) changes:
* Corrects static function naming to UpperCamelCase
* Adds doc comments for `OnKeyboardLayoutChanged`
* Adds a mark to help highlight the static data/function block at the top of the file in Xcode.
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
This doesn't actually seem to be helping. For the most part, the frame time of the banners is steady with occassional spikes. Adding the framerate cap doesn't help the spikes, since those are in the 30+ ms frame time, and just results in everything else looking janky as well (especially if we dance around the cap, then we go 120 - 80)
Since this is based on an arbitrary number, from an arbitrary app, on an arbitrary point in time we should remove it and instead try to fix the performance problems
Reverts flutter/engine#51391
Reason for revert: b/330184547 - I believe there is a good chance that the investigation on that issue was not really adequate to justify this revert, but this change can be easily relanded if reverting this was the wrong choice.
Adds `FlutterDesktopEngineCreateViewController` to the Windows embedder's C API. Example usage:
```cpp
// Create the engine.
FlutterDesktopEngineProperties engine_properties = {};
auto engine = FlutterDesktopEngineCreate(&engine_properties);
// Create a views controller.
FlutterDesktopViewControllerProperties properties = {};
properties.width = 400;
properties.height = 400;
auto controller = FlutterDesktopEngineCreateViewController(engine, &properties);
// Run app...
// Destroy the view controller. This does not destroy the engine.
FlutterDesktopViewControllerDestroy(controller);
// Destroy the engine.
FlutterDesktopEngineDestroy(engine);
```
This new API creates a view controller that does **not** own the engine, unlike the existing `FlutterDesktopEngineCreateViewController`. In the future, this new API will allow a Windows app to have multiple views that share a single engine.
This API is in the `flutter_windows_internal.h`, making it "pubternal". This API is not in the public Windows header files, however, one can link against this API for testing purposes. This API will be promoted to the public Windows header files once the Windows embedder is ready to have multiple views.
Relevant design documents:
1. https://flutter.dev/go/desktop-multi-view-runner-apis
1. http://flutter.dev/go/windows-multi-view-ownership-updates
Relevant issues:
1. https://github.com/flutter/flutter/issues/143767
1. https://github.com/flutter/flutter/issues/142845
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
Some embedders use a custom platform task runner that does not support fml::MessageLoopTaskQueues and may not have an fml::MessageLoop.
To support those embedders, DartIsolate::SetMessageHandlingTaskRunner will not use fml::MessageLoopTaskQueues for platform isolates.
See https://github.com/flutter/engine/pull/48551#issuecomment-1962190896
Consider this scenario: In an add-to-app context, where multiple Flutter activities share the same engine, a situation occurs. When navigating from FlutterActivity1 to FlutterActivity2, the Flutter view associated with FlutterActivity1 is detached from the engine. Then, the Flutter view of FlutterActivity2 is attached. Upon navigating back to FlutterActivity1, its Flutter view is re-attached to the shared engine.
The expected behavior is: When a Flutter view detaches from the shared engine, the associated surface should be released. When the Flutter view re-attaches, a new surface should be created.
After #47358, no new surface is created when the Flutter view is attached again. This results in the Flutter view having no underlying surface, which causes the page to appear blank or freeze without responding.
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
Address the performance of platform view due to an extra overlay. This overlay was added due to the following rounding problem:
> For example, if we interleave flutter widget and platform view in a list, and let's say we have a flutter widget (top = 0, bottom = 100.1), and a platform view below that widget (top = 100.1, bottom = 200). They are NOT supposed to be overlapping. However, after rounding out, we will get flutter widget (top = 0, bottom = 101), and platform view (top = 100, bottom 200). This will result in 1 pixel overlap as long as there's a floating point in the coord.
(Quote myself from the discussion below).
*List which issues are fixed by this PR. You must list at least one issue.*
Fixes https://github.com/flutter/flutter/issues/143420
*If you had to change anything in the [flutter/tests] repo, include a link to the migration guide as per the [breaking change policy].*
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
This reverts commit 037aa6b4caa6a3a726e67e519324b2c0a1ec274a.
The original cause of the revert was a flake introduced because the unit-test could request a frame from the Choreographer if it ran long enough. The availability checks in the choreographer were inaccurate after we intentionally backed out of using the Callback32 variant on 32 bit platforms.
The new tests didn't catch it because of an unrelated issue. In the first version of the patch for review, the proc table was only supposed to run on API levels 29 and above. When @dnfield requested we also get rid of the NDK helpers, the choreographer and additional utilities were added. But the API level gate in the new test harness wasn't removed. This made the tests be skipped. That gate has been removed entirely now. The error that cause the revert because of flakiness will now be a reliable failure.
Only available on Android device API levels >= 29. Proc table is setup has versioning checks. All handles are type safe. Collection of handles takes into account cleanup tasks (like reparenting surface controls). The proc table contains code duplicated in ndk_helpers and I will remove that in favor of this in a subsequent patch.
Part of https://github.com/flutter/engine/pull/51213 being chopped up.
Previously the DisplayListBuilder would only pass along bounds for a saveLayer when they were supplied by the caller that was building the DisplayList. This would require Impeller to use post-processing of the EntityPass lists to compute them on its own.
DisplayList can now compute those bounds as it builds the DisplayList to save dispatch clients from having to do so on their own. It will also provide an indicator in the case when the caller supplied bounds that ended up being too small to capture all of the content, causing clipping by the layer render target.
### Motivation of the change:
Both dart and flutter are using fairly outdated gn-sdk without properly maintained. Currently @hjfreyer is working on version'ed IDK / SDK libs which requires changes in gn-sdk to use the right version of the libs in fuchsia/sdk/obj/{arch}-api-{level} rather than the one in the fuchsia/sdk/arch. But current implementation does not support choosing the right version.
### Blocking issue:
The new gn-sdk (in flutter/tools/fuchsia/gn-sdk) generates multiple BUILD.gn files rather than a large BUILD.gn the previous version created. So most of the build rules need to switch from the old `fidl:{api}` build rule to `fidl/{api}` rule. The same change will happen in the dart/sdk, i.e. http://go/dart-reviews/356924. But since the two repos cannot have one single atomic change, changing either side first will cause flutter to break. E.g. the linkage error caused by duplicated symbols will happen if we change the dart/sdk first, since in flutter, it will still refer to the old build rules in the middle.
### Solutions:
Ideally we can create redirect rules in the current `build/fuchsia` buildroot tree to redirect the old rules into the new one, so we can make the change in the flutter first then dart/sdk. But creating the rules is not trivial and will only be used once.
So an alternative solution is
- pause the dart/sdk -> flutter roll
- submit dart/sdk change (http://go/dart-reviews/356924)
- update this change to manually bring the dart/sdk change, namely the `dart_revision` in the DEPS file and signatures in the ci/licences.
- resume the dart/sdk -> flutter roll.
But it requires this change itself to be reviewed first, and I'd like to know your opinion before moving forward.
See corresponding dart/sdk change at http://go/dart-reviews/356924.
### //build/fuchsia/ from buildroot should be removed after this change.
Bug: [b/40935282](https://issues.chromium.org/issues/40935282?pli=1&authuser=0)
FYI: @hjfreyer
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
We originally added this cleanup code to work around a Samsung-specific
Android 14 bug where after resuming an application any ImageReaders are
busted. According to the Android team what Samsung is doing is a
violation of the "spec".
The fix ended up breaking VirtualDisplay platform views after a
suspend/resume because the surface we pass to the VirtualDisplay is no
longer valid after the resume and we have no way of fixing that.
This PR removes the Samsung-specific hacky fix, restoring the behaviour
of VirtualDisplay backed platform views.
We have an internal bug with Samsung to address the root cause.
This does not fix the emulator weirdness!
Today we automatically select the first memory type index requested by an AHB. The device in question may lack that memory type index, so we can then fail to import the AHB. Additionally, if we do fail we need to ensure that we don't attempt to display the texture.
Uses the utility added in https://github.com/flutter/engine/pull/51361
I counted the removal of 58 static casts. There was one addition made to the original utility however. Vulkan HPP was promoting all enums to its own mask type. This in itself is problematic but we got away with it because there was no one else doing this kind of promotion. Till we added our own utility. To avoid polluting the namespace with methods that may cause ambiguity, enums that are masks must explicitly be marked as maskable with `IMPELLER_ENUM_IS_MASK` in the `impeller` namespace.
No change in functionality.