Since our build function depends on scrollBehavior.isScrollable, any
time we update scrollBehavior we are implicitly updating our state. As
such, we must do so during a setState() call, or else we won't rebuild
and might not bother to listen to the scroll gestures.
This probably broke when we made Block not listen to gestures if it
wasn't overflowing.
Previously EditableText would render a text widget with no cursor if the text
value was empty.
Also adjust the height of the cursor widget to reflect the style's line
height, and update the cursor painting to match.
This patch contains a prototype of a new widget framework. In this framework,
Components can be reused in the tree as many times as the author desires. Also,
StatefulComponent is split into two pieces, a ComponentConfiguration and a
ComponentState. The ComponentConfiguration is created by the author and can be
reused as many times as desired. When mounted into the tree, the
ComponentConfiguration creates a ComponentState to hold the state for the
component. The state remains in the tree and cannot be reused.
Instead of having to manage the popup menu from your app's build
function, you now just call showPopupMenu() with the menu's position and
it takes care of everything for you.
This solves the problem that the popup menu was trying to mutate the
state of the navigator from within its own initState() function.
Also, remove the "route" argument to RouteBase.build() since it equals
"this" by definition...
Also, remove ModalOverlay, and instead put that logic in the navigator.
- Fix AnimationTiming to have defaults for 'interval' and 'curve' since
that seems to be how we use it.
- Merge RouteBase.build and RouteBase.buildTransition
- Get rid of HistoryEntry, since it added nothing
- Broke out RouteBase.createPerformance() so subclasses can change what
is created.
- Build the routes backwards so that we more efficiently avoid building
hidden routes.
- Introduce an explicit way (!hasContent) for RouteState to avoid
building, rather than the implicit "build returns null" we had before.
This will ensure that the width of an empty Input is consistent with the
width of an Input that contains text.
Also add a unit test for the Input widget and a way for tests to provide mock
implementations of Mojo services such as the keyboard.
Also, introduce Colors and Typography to hold the material colors and the
typography declarations. Previously we expected clients of these libraries to
import them into a namespace, but that doesn't play nice with re-exporting them
from material.dart.
When we sync() a Component, we need to clear the old Component's _child
pointer, otherwise if we reuse that Component we'll get confused about
what the old child is.
We need a short name more often than a tree dump, so toString() should
be the short name.
Make debugDumpRenderTree() a global like debugDumpApp(), for
consistency. It's hard to remember the
SkyBinding.instance.dumpRenderTree() incantation.
Fixes#1179.
We were not removing children if they were more recently synced than we
were. This makes no sense. We should remove all children unless they
were synced this very generation already (in which case they'll be
somewhere else in the tree by now).
This patch is part of a sequence of patches towards fewer top-level libraries.
In this patch, the gesture libraries are combined into one gestures.dart
library.
Move _activeCardDragEndPoint near build() so it's more obvious that it
is part of the build state.
Make a couple of functions use setState() since they modify variables
that are used by build().
Add a more detailed comment to the empty setState() call, since those
are dubious in general and need explaining when they occur, lest people
start using them as magic incantations to Make Things Work.
If a StatefulComponent marks itself dirty, gets rebuilt, then its parent
gets rebuilt, its parent will find that its child is from a newer
generation and hasn't changed. Previously, we considered two stateful
nodes to not be syncable even if they were the same; combined with the
way the "old" node looks like it's been put elsewhere (since it's
already been synced), we end up confused as to why the new node is
already mounted.
This fixes the problem by making the canSync logic consider two
identical nodes as syncable (since they are; syncChild() short-circuits
that case), and by changing syncChildren to consider identical nodes as
matches even if they are already synced.
This specifically improves the reporting of exceptions in syncChild(),
and makes the way we've been adding information to toStringName() less
ad-hoc and easier to extend.
Also:
- don't mark a node as from the new generation if it is dirty, since we
know it still has to be built.
- establish the rule that you can't call setState() during initState()
or build().
- make syncChild() return early for unchanged children.
- update the tests, including adding a new one.
- Add documentation for AnimationTiming.
- typo: defaules -> defaults.
- added type information to isWatching() signature.
- made Widget.toStringName() include more useful information.
- cleaned up StatefulComponent._sync(): more specific signature, change
redundant if to else, remove redundant cast.
- change order of TransitionBase arguments for consistency.
- prevent TransitionBase from affecting the performance in its
constructor when it didn't create it (but see #1103).
- remove TODO() from @mpcomplete... no, there is not currently a better
way to inherit a constructor, unfortunately.