Add a way of having keys based on numeric types or DateTimes by having a ValueKey<T> class.
Remove the redundant ways of declaring things, except for leaving one shorthand -- you can say `new Key(s)` instead of `new ValueKey<String>(s)`.
This still leaves Flex and FlexDirection available. At some point once
people have transitioned to Row/Column we should rename Flex to _Flex
and stop reexporting FlexDirection from basic.dart.
This also changes the way we insert nodes into a
MultiChildRenderObjectWrapper's renderObject, which fixes issue #626.
Now, instead of the slot being a renderObject, it's the Widget that
currently uses that renderObject. That way when the Widget changes
which renderObject to use, the siblings of that Widget in the same
child list don't have to be notified of the change.
I tested performance of the new algorithm vs the old algorithm using
the stocks demo at idle and the stocks demo scrolling steadily. The
data suggests the algorithms are roughly equivalent in performance.
- Introduce some new Layer classes.
- Introduce paintChildWith* methods.
- Convert paint() methods to use paintChildWith* where appropriate.
- Fix paintBounds logic in Layer world.
- Introduce Layer.replaceWith(), so that it's clearer what's going on.
- Make RenderObjects have a ContainerLayer, not a PictureLayer.
- Introduce a PaintingContext.replacingLayer() constructor to highlight
where we are creating a layer just to replace an older one.
- Rename some layer-related methods and fields for clarity:
requiresCompositing -> hasLayer
hasCompositedDescendant -> needsCompositing
updateCompositing -> updateCompositingBits
_needsCompositingUpdate -> _needsCompositingBitsUpdate
markNeedsCompositingUpdate -> markNeedsCompositingBitsUpdate
- After updating compositing bits, if we find that the bit changed, we
now call markNeedsPaint().
- Reorder markNeedsPaint() logic for clarity.
- Make flushPaint() start at the deepest node.
- Make _compositeChild() avoid repainting children with hasLayer that
aren't dirty, instead it just reuses their existing layer.
- Made RenderView reuse the RenderObject layer instead of having its own.
- Made RenderView have hasLayer set to true.
- Add various asserts and comments.
This CL inflates the padding of Container to account for the borders so that
the borders are allocated space in the layout and don't draw behind the
Container's child.
We were marking the parent *Widget's* render object as needing layout, but
we actually need to walk up the component tree until we find the parent
*RenderObjectWrapper* so we can mark actually mark the parent render object as
needing layout.
Fixes#408
This fixes some theoretical bugs whereby we were using hashCode to try
to get unique keys for objects, but really we wanted object identity.
It also lays the groundwork for a new GlobalKey concept.
I tried to keep the impact on the code minimal, which is why the "Key"
constructor is actually a factory that returns a StringKey. The code
has this class hierarchy:
```
KeyBase
|
Key--------------+---------------+
| | |
StringKey ObjectKey UniqueKey
```
...where the constructors are Key and Key.stringify (StringKey),
Key.fromObjectIdentity (ObjectKey), and Key.unique (UniqueKey).
We could instead of factory methods use regular constructors with the
following hierarchy:
```
KeyBase
|
LocalKey---------+---------------+
| | |
Key ObjectIdentityKey UniqueKey
```
...with constructors Key, Key.stringify, ObjectIdentityKey, and
UniqueKey, but I felt that that was maybe a more confusing hierarchy.
I don't have a strong opinion on this.