This patch just adds them to dart:sky. A future patch will actually use them in
the framework once we've published an updated sky_engine package. Also, add
dartdoc to the classes touched in this patch.
This updates to mojo commit d259eb58aa59 and limits the roll script to
only pull in the parts of //mojo that are currently being used. More
stuff will be dropped in the future.
We still use SkPicture as our rasterization backend, but now we're uploading
our layer tree to C++. A future patch will push the layer tree deeper into the
system and we'll eventually switch backends.
Now we print Dart_GetError only when we don't have a stack trace. Also, improve
the usability of the sky_shell command line tool by defaulting to "packages"
for the package-root and not crashing when we don't have a package-root until
we actually try to load a package. Finally, remove console spam when we fail to
bind the observatory port.
Fixes#689
- Add Canvas.getSaveCount()
- Make RenderClipRect call context.paintChildWithClip instead of doing the clipping itself
- Make ClipLayer take a Rect instead of a Size
- Make PaintingContext.canvas read-only
- Add PaintingContext.paintChildWithClip()
- Minor rearrangings of code and style tweaks
Now we have the ability to draw multiple PictureLayers. We still squash all the
pictures together into a single SkPicture for simplicity. In the future, we'll
submit them to C++ separately and composite them on the GPU thread.
This patch converts sky.Paint to be a pure Dart object, which means we don't
need to open a weak handle to sky.Paint. Avoiding the weak handle reduces the
amount of weak handle callbacks we need to process at the end of GC and
therefore reduces jank.
This patch simplifies the SkPicture we generate for Skia. Instead of drawing
everything into a nested SkPicture, we now draw everything into the top-level
picture, which requires us to apply the device scale factor in Dart.
Turns out we weren't passing kComputeSaveLayerInfo_RecordFlag, which meant we
weren't computing the information necessary for the GrLayerHoister in Skia to
do its work.
This CL makes demo_launcher scrolling 3x faster on a Nexus 5.
This is supposed to make Viktor's game faster, but it's not clear
to me that it actually does. I've left the code
using the dart version of drawAtlas for now until Viktor can
verify that it looks correct.
I also added a wrapper for SkFilterQuality in the process of
debugging SkCanvas.drawAtlas since all drawAtlas examples
in Skia use FilterQuality.low. The bug which blocked me for
so long turned out to be that SkCanvas.drawAtlas doesn't
draw anything if antialiasing is turned on.
Issue #138.
R=abarth@google.com
The first one is that we weren't setting up a
FontCachePurgePreventer during drawText. It's not clear
that this is the correct fix, since Blink doesn't have
this FontCachePurgePreventer here either, but it's also
possible that they would hit this same ASSERT and just
not care (since ASSERTs are disabled on clusterfuzz).
The second fix is making ExceptionState actually track
whether it has thrown an exception or not. The c++ code
was depending on this working in order to return early
from dom functions and not crash!
R=abarth@google.com
Remove all code relating to shadow trees, insertion points, shadow
boundaries, traversing composed trees, distribution, template
documents, custom elements, registering elements, element registries,
element factories, shadow roots, etc.
Remove the following features from the IDLs and from the binding
generators: CustomElementCallbacks, Reflect*, EventHandler.
Remove the CSS custom pseudo-element concept, since we no longer have
a UA style sheet worth talking about, no longer have shadow trees or
custom elements, no longer use pseudo-elements, and generally
therefore don't use this code at all.
This removes the bulk of core/editing/*.
The following files remain, because they might be useful yet:
EditingBoundary.h
FindOptions.h
htmlediting.cpp
htmlediting.h
PlainTextRange.cpp
PlainTextRange.h
PositionWithAffinity.cpp
PositionWithAffinity.h
RenderedPosition.cpp
RenderedPosition.h
TextAffinity.h
TextGranularity.h
TextIterator.cpp
TextIterator.h
VisiblePosition.cpp
VisiblePosition.h
VisibleSelection.cpp
VisibleSelection.h
VisibleUnits.cpp
VisibleUnits.h
In addition to remove obviously editing-related stuff like
"ApplyBlockElementCommand.cpp" and "InsertLineBreakCommand.cpp", this
also removes the DOM side of selection, all the caret management and
painting code, composition support (IME) including the relevant
events, spelling checker support, and the undo stack.
Outside the core/editing/* directory, I also deleted the EditorClient,
SpellCheckerClient, and EmptyClients classes. The other changes
outside of editing/ are mostly just about removing mentions of the
selection or carets.
I tried to leave the code for _painting_ selections and composition
runs, though that code is mostly disconnected now.
The idea is that AnimatedContainer is a drop-in replacement for Container that
provides implicit animations when its properties change.
R=mpcomplete@google.com
- Add missing dependencies caught by gn's new stricter checker
- Update opentype code to use new OTS API. This code is updated from HEAD
Blink.
- Add base dependency to wtf to avoid redefining marcos from base/macros.h
- Update callers of various base string utility functions to use base
namespace.
The primary goal of this change was to remove EventTarget from the
sky_engine C++ code. Since EventTarget is so core to the entire event
system that sky_engine was based on, this is a rather invasive change.
As such, it had some knock-on effects. I deleted some of the files
that were affected, and cauterised the remainder.
In many cases, a file would depend on another file that it didn't
include directly, but instead included indirectly via another file
that I deleted. When this happened, if the features that this broke
were obsolete, I sometimes just removed the features instead.
Specifically:
- removed EventTarget
- removed EventQueue, since without a target, what's a queue going to
do?
- same with EventDispatch*
- removed ExecutionContext, since it had an EventQueue and nothing
else it did was relevant to Sky anymore
- removed ActiveDOMObject, which was all about ExecutionContexts
- removed ContextLifecycleNotifier since it dependend on
ExecutionContext and ActiveDOMObject
- removed the other Lifecycle classes for consistency, and replaced
them with four booleans in the Document class
- removed some of the attributes that are no longer relevant from
IDLExtendedAttributes (ConstructorCallWith and
CallWith=ExecutionContext)
- removed the Document member on DOMDartState since we never set it to
anything but null.
- removed BuiltinSky::InstallWindow since it relied on the Document
member of DOMDartState
- removed EventHandler, EventListener, and mentions of those in
various binding scripts
- removed NewEventHandler, since we're not using that either
- removed the following interfaces from the Sky Dart API:
- EventTarget
- EventListener (since without a target, there's no way to listen)
- FocusEvent (since it's only member was an EventTarget)
- HashChangeEvent (mostly by accident, but it's defunct anyway)
- FontFace (it used ConstructorCallWith=ExecutionContext)
- changed the following interfaces of the Sky DART API:
- MediaQueryList is no longer an EventTarget
- Node is no longer an EventTarget
- Document no longer has defaultView (depended on
DOMDartState's document)
- DocumentFragment, Element, Range, and Text no longer have a
constructor (they all depended on DOMDartState's document, which
is now gone)
- Event lost its EventTarget members and path.
- Window lost its WindowTimers partial interface (it used
EventTarget and ExecutionContext a lot)
- removed numerous hacks in the bindings around features that are now
gone, like addEventListener
- removed a bunch of console logging code, since that relied on
ExecutionContext
- cauterised the wound in FontFace.cpp by removing constructors and
methods that called now-removed features
- same with MediaQuery and friends
- same with some editor features and focus-related features
- same with Document
- removed DOMTimer classes since they use ExecutionContexts