13 Commits

Author SHA1 Message Date
Hixie
b2520e76c4 Fix typo in display_list.dart: _insertChild was renamed to insertChild 2015-08-20 14:51:27 -07:00
Hixie
7d9f52479e Improvements for Layers logic
- Introduce some new Layer classes.
- Introduce paintChildWith* methods.
- Convert paint() methods to use paintChildWith* where appropriate.
- Fix paintBounds logic in Layer world.
- Introduce Layer.replaceWith(), so that it's clearer what's going on.
- Make RenderObjects have a ContainerLayer, not a PictureLayer.
- Introduce a PaintingContext.replacingLayer() constructor to highlight
  where we are creating a layer just to replace an older one.
- Rename some layer-related methods and fields for clarity:
   requiresCompositing -> hasLayer
   hasCompositedDescendant -> needsCompositing
   updateCompositing -> updateCompositingBits
   _needsCompositingUpdate -> _needsCompositingBitsUpdate
   markNeedsCompositingUpdate -> markNeedsCompositingBitsUpdate
- After updating compositing bits, if we find that the bit changed, we
  now call markNeedsPaint().
- Reorder markNeedsPaint() logic for clarity.
- Make flushPaint() start at the deepest node.
- Make _compositeChild() avoid repainting children with hasLayer that
  aren't dirty, instead it just reuses their existing layer.
- Made RenderView reuse the RenderObject layer instead of having its own.
- Made RenderView have hasLayer set to true.
- Add various asserts and comments.
2015-08-20 08:57:22 -07:00
Adam Barth
037e1c7155 Split box.dart into many files
Sadly, box.dart has grown much longer than 1000 lines. This patch splits it up
into several files based on the class hierarchy. Fortunately, many of these
classes are loosely coupled to each other.
2015-08-18 20:55:32 -07:00
Adam Barth
253366cf3d Improve RenderImage constraint solving
We now fold the width and height properties into the constraints and try to
find a size for the image that perserves the image's intrinsict aspect ratio
while fitting within the given constraints.
2015-08-18 15:23:04 -07:00
Hixie
5ceb52a0e1 Port clipping to the new layer world.
- Add Canvas.getSaveCount()
- Make RenderClipRect call context.paintChildWithClip instead of doing the clipping itself
- Make ClipLayer take a Rect instead of a Size
- Make PaintingContext.canvas read-only
- Add PaintingContext.paintChildWithClip()
- Minor rearrangings of code and style tweaks
2015-08-18 08:34:42 -07:00
Adam Barth
1a062aab4e Add a compositing step to the lifecycle
Now we have the ability to draw multiple PictureLayers. We still squash all the
pictures together into a single SkPicture for simplicity. In the future, we'll
submit them to C++ separately and composite them on the GPU thread.
2015-08-13 16:31:45 -07:00
Adam Barth
1ea911f088 Switch painting over to using PictureLayer
Currently we have a single PictureLayer that everyone draws into. A future
patch will teach the system to use multiple PictureLayers.
2015-08-13 14:24:29 -07:00
Adam Barth
fbe12785cc Add PaintingContext which has-a sky.Canvas instead of is-a sky.Canvas
We'll need this for compositing because we need to switch out the sky.Canvas
when we switch compositing layers.
2015-08-13 10:18:33 -07:00
Adam Barth
5f95865831 Support borders with borderRadius
Currently we support only borders with uniform color and width.
2015-07-31 16:03:09 -07:00
Adam Barth
77bc162f7d Stacked does not repaint when its position changes
We were marking the parent *Widget's* render object as needing layout, but
we actually need to walk up the component tree until we find the parent
*RenderObjectWrapper* so we can mark actually mark the parent render object as
needing layout.

Fixes #408
2015-07-31 10:06:44 -07:00
John McCutchan
c935a663a9 Fix imports 2015-07-30 14:19:10 -07:00
Adam Barth
f167c43ef0 Move build() off microtasks
Rather than using a microtask to schedule component build functions, instead
use the scheduler. We now tread building just like layout and painting as a
visual update.
2015-07-28 14:05:21 -07:00
Collin Jackson
a64559ab70 After running filter-branch, move root directory into sky/ 2015-07-16 11:54:25 -07:00