Moving WebInputEvent into public/platform lets us refer to it directly in core, which will let us remove the PlatformFooEvent classes.
The final pipeline will be:
1) mojo::InputEvent (IPC type, device pixels)
2) blink::WebInputEvent (platform abstraction, logical pixels)
3) blink::Event (DOM type, logical pixels)
If mojo::InputEvent used logical pixels, it would probably be easier to just
use mojo::InputEvent as the platform abstraction, but instead we use the
mojo-to-blink conversion to translate between device and logical pixels, like
we do everywhere else in Sky.
R=eseidel@google.com, eseidel@chromium.org
Review URL: https://codereview.chromium.org/860593003
I believe this doesn't change behavior, but it's hard
to know since we don't have spellchecking hooked up.
Also, delete setToolTip. This is for tooltips on spelling
markers. We don't support tooltips.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/830273006
This patch remove the Web Animations & CSS Animation runtime flags (and enables both). Removes prefixed Aninamations & Transitions and adds some basic tests & test support API.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/760183003
These were a feature for allowing multiple
scripting contexts to access the same global
state without leaking wrappers between them.
For example, if the inspector wanted to
modify window.Array.dangerousFunction = ...
it wouldn't want the author's content to have
access to that.
This feature is not part of Sky's security model
and thus this is just dead code.
I tried to remove worlds all together, but there
is something special about how we use a
"fake" world (which is neither main nor isolated)
for GC, regexp and testing.
R=rafaelw@chromium.org, abarth@chromium.org
BUG=
Review URL: https://codereview.chromium.org/776143003
TouchAdjustment adjusts the hit test rects to nearby elements so
that when touch targets are too small they can still be hit by users. Instead
applications should just make their touch targets big enough, and if they
need adjustment it should be implemented at the framework level.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/774053003
It was attempting to load InjectedScript, etc.
with the wrong path and hitting a CHECK().
I moved InjectedScript and DebugScript into
the v8_inspector directory and fixed their loading.
I also broke the dependency from v8_inspector
onto engine/platform by moving the horrible
Platform::loadResource hack out of PlatformImpl
into a new file just for v8_inspector.
In this process I also found some (broken!)
code for showing the broken image icon which
if we ever hit would just have crashed, so
I removed that code as well.
BUG=435243
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/776743002
Particularly, this deletes RenderLayerCompositor. After this,
there's just CompositingState left to remove.
This is all dead code, so there should be no change in behavior.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/758843004
This caused us to lose our gn check certification. :(
Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much. I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again. On the bright side (almost) all of
our headers are absolute now. Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.
R=abarth@chromium.org
BUG=435361
Review URL: https://codereview.chromium.org/746023002
This starts to break the dependency between blink and
the new v8_inspector. At least now the front-end
object InspectorBackendMojo is treated as a peer to
WebView instead of WebView providing one.
Unfortunately I also had to teach Page about
InspectorHost in order to make it possible to
lookup the InspectorHost from the v8::Context.
I'm sure there is a nicer way to associate the
InspectorHost with the context but for now
I've chosen this path, we can untangle the
connection in a later patch.
I also ended up removing Page::allPages
and all callers, since they ended up as dead code.
R=abarth@chromium.org, yurys@chromium.org
BUG=435243
Review URL: https://codereview.chromium.org/746713002
v8_inspector is a peer to web for now.
Eventually it should be its own separate target
and not depend on core or platform at all, but we can't yet.
This creates a place for us to move the debugger-inspector
code to so it can be refactored to not depend on core.
I also moved the public target for sky out of public/
and renamed it "engine" instead of blink.
R=abarth@chromium.org, yurys@chromium.org
Review URL: https://codereview.chromium.org/744143002
The debugger can now correctly break on exceptions
and show the corresponding line in the inspector.
It correctly understands which scripts are internal
to sky and does not pause during them.
There is still a ton to make work here
(including stacktraces which I have not tested),
but basic functionality seems to work.
The current implementation is not smart enough to
unpause the inspector when the frontend disconnects.
BUG=434510,434513
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/727593004
Original CL:
https://codereview.chromium.org/714393002
Reverted in:
https://codereview.chromium.org/719063002
One fix was to use static_assert instead
of _Static_assert in COMPILE_ASSERT.
_Static_assert is C11, static_assert is C++11
and Android's stdlib doesn't have C11 support,
but we don't care since we never use COMPILE_ASSERT
in plain C code.
The second fix was also for the android STL
and was adding back the nullptr_t type
definition in NullPtr.h for old versions of STL.
I compile this locally for android to verify
that it works
mojo/tools/mojob.py build --android
TBR=jamesr@chromium.org,qsr@chromium.org
Review URL: https://codereview.chromium.org/722723003