Fixes an indexing error in the linux key handling code.
I also found another error when checking to see if an event is re-dispatched, and some off-by-one errors in the search. Not sure what I was smoking that day, but hopefully these are all the issues.
This changes the text handling so that keyboard events are sent to the framework first for handling, and then passed to the text input plugin, so that the framework has a chance to handle keys before they get given to the text field.
This is complicated by the async nature of the interaction with the framework, since GTK wants a synchronous response. So, in this change, I always tell GTK that the event was handled, and if it wasn't, then I re-dispatch the event once we know one way or the other.
Switches the Linux embedding from the standard C API to the new proctable version, to allow for unit testing of the embedding layer separately from the embedder APIs implementation.
Adds the ability to pass engine switches temporarily at runtime via
environment variables. Uses the same approach recently added to
Windows and macOS.
This is enabled only for debug/profile to avoid potential issues with
tampering with released applications, but if there is a need for that in
the future it could be added (potentially with a whitelist, as is
currently used for Dart VM flags).
Fixesflutter/flutter#60393
This converts the GTK keyboard code to track the key down states of the lock modifiers NumLock and CapsLock so that they represent the actual "down" state of the key, rather than the lock state itself.
GTK tracks the lock state, and Flutter expects the down state.
The embedder.h API layer is an implementation detail of the desktop
embeddings, not part of the public API surface, so should not be part of
the public symbol list for those libraries.
On Linux, there is rarely just one default font that can reasonably be expected to be on the platform. This PR changes the GetDefaultFontFamily call to be GetDefaultFontFamilies, and it now returns a vector<string> so that the font collection code can look up all of them, and if any of them exist, add them to the fallback list.
For Linux, I supplied the list "Ubuntu", "Cantarell", "DejaVu Sans", "Liberation Sans", and "Arial", which should cover a large proportion of linux machines. For the other platforms, I supplied a list of length one, containing the one fallback font that used to be defined. On Windows, I added "Segoe UI" as a default, since that is the default system font on newer Windows.
The goal of this function is to provide at least one font family that is installed, since otherwise linux (or any platform) will just have no font at all if the default font isn't found.
This was only necessary when the Engine had to build in multiple buildroots
where the sources where checked out at different paths relative to the
buildroot. This is no longer the case and there are already cases GN rules
have been written that mix and match variable usage with the direct
specification of the path to the Flutter sources relative to the sole buildroot.
Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation:
- Custom task scheduling
- Support for keyboard modifier keys
- Async texture uploads
- Correct high DPI handling on Windows versions < 1703
and will be added in subsequent changes.
Changes include:
- File structure
- Header guards
- Include paths
- Namespaces
- Integration with the engine's GN build
- Conversion from jsoncpp to rapidjson
- Style and clang-format adjustment to match engine repository