This CL is a warmup for using a more sophisticated gesture disambiguation.
1) Use gesturetap instead of click. We should probably remove click events
because folks should use gesturetap to integrate with the gesture system.
2) Handle the case where you swipe the drawer during an animation. Previously
we had an assert which triggered in some multitouch scenarios. We'll
eventually move this over to gestureswipe.
3) Remove an extra container for ink splashes. There's no need to group all the
ink splashes in a container. They can all just be children of the Material
component itself. This structure is left over from when Material was a base
class.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1013713005
This patch refactors Effen in advance of allowing a final transform step from Effen nodes to sky nodes. The central changes here are:
1) Effen nodes get a _parentNode pointer
2) The lifetime of effen nodes is
->_sync (0 to N times)
-> the first _sync() causes a _mount()
->_unmount
3) Node should expect to sync even when they are first inserted (in which case they sync against a prototypical empty node which their class must provide).
4) Subclasses now override _syncNode() no longer takes host & insertBefore (_mount does). In the one case that a node must be replaced without being unmounted (inside _syncInternal), the old node is inspected for it's sky position.
TBR=abarth
Review URL: https://codereview.chromium.org/996103008
This CL makes the drawer the correct size and use the correct animation curve.
Also, remove the hard-coded z-index values now that hit testing works again.
This CL adjusts the mask's opacity to match the drawer in Gmail.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1012463003
Previously, we had a problem with this physics simulation not actually hitting
the edge of the box and causing the scrollable contents to fall back down. To
avoid that problem, we enforced a minimum velocity for the particle to ensure
that it always hit the edge of the box. However, when that min velocity kicked
in, the results were visually unappealing.
This CL fixes the underlying problem. The fix is to apply the impluse from
gravity after updating the particle's position. In that way, we slightly over
estimate the particle's position in every step of the simulation, ensuring that
we don't miss the edge of the box due to errors in our simulation. With this
change, we no longer need the min velocity hack.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1008423002
Dart actually expects package: to work. This CL makes package:foo
map to /packages/foo, similar to how Dartium or bin/dart would expect.
This also means overlaying the /gen directory over the actual package
outputs (as consumers of an SDK would expect) as well as adding
an additional /lib indirection for the actual package source as
the Dart pub tool will expect.
This is far from perfect, but it unlocks us actually producing a
sky SDK.
I expect there may be some fallout from this change as I'm sure I
missed some package: uses. We also don't have a general solution
for all /foo/bar/baz includes which randomly included parts
of mojo's source directory. Those will need to be updated to use
a package: and deploy_sdk.py taught how to build a package for them.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/990493002
This CL cleans up the sky/framework/animation as follows:
1) I've moved code that's used only by the custom elements framework into
sky/framework/elements/animation. This code is based on AnimationDelegates
rather than Streams.
2) Rename ScrollCurve to ScrollBehavior because it encapsulates more behavior
than just a curve.
3) Make the Generator interface explicit and mark subclasses as actual
subclasses.
4) Move Simulation into generators.dart because it implements the Generator
interface.
5) Move Animation out of generators.dart because it does not implement the
Generator interface.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1001373002
This CL uses a simple physics simulation to drive overscroll animations.
We model settling the overscroll as a particle climbing a hill, which
gives us a pleasing parabolic trajectory.
This CL also includes machinery for spring-based simulations. We'll use
these to drive the drawer animation.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/999423004
This CL teaches Scrollable how to settle back to a scroll offset of 0.0 after a
fling or a scroll. There's still some room for improvement:
1) Some of this logic should be factored out into the scroll curve object.
2) We don't produce the correct animation curves when we fling into the
overscroll region because we wait for the fling velocity to reach zero
before we start the settling animation.
R=ojan@chromium.org, eseidel@chromium.org
Review URL: https://codereview.chromium.org/1005753002
When using OverscrollCurve, we continue to scroll beyond the top of the
scrollable area but the scroll delta is reduced by 2x. A future CL will add an
animation at gesturescrollend to relax back to scroll position 0.0.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1002953003
Intead of hard-coding the notion of bounded scrolling into Scrollable, this CL
factors out a ScrollCurve class that applies the bounds. In the future, we'll
refine this mechanism to implement overflow scrolling.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1005633002
To accomplish this, I made the following changes:
1) Material is now in charge of drawing the material shadows.
2) In order to mix in the style for the shadow, Element now takes a list of
Styles instead of a single style.
3) Update all clients of Element#style to understand that we now have a list.
4) Update components that drawer shadows to have Material do that work instead.
a) One exception: FloatingActionButton draws its own shadow because of its
crazy clip requirements. We'll probably want to find a better way for
FloatingActionButton to clip in the future.
I've also added a widgets-fn example to demo the fn material widgets.
This CL introduces a bug into Drawer whereby you can get ink splashes
everywhere in the drawer. In the future, we'll need to separate out the
different material aspects to get non-splashable materials.
R=rafaelw@chromium.org
Review URL: https://codereview.chromium.org/1003553002
Instead of MaterialComponent being a base class, components that want material
behavior simply create a MaterialComponent during their render function. This
approach gives the component more flexibility as to its structure and gives
MaterialComponent more flexibility has to how the components it generates are
related to the existing children.
Also, I've improved some of the event delegation code. There's no reason to
attach event handlers to the root component you emit during |render| because
the framework already delegates events from your root component to you.
R=rafaelw@chromium.org
Review URL: https://codereview.chromium.org/983903003
This patch allows for an initial delay before an animation begins and also adds an Animation class which encapsulates a value which is long-lived, can be explicitly set and also animated from its current value to another value.
BUG=
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/994143002
This can occur, for instance, if a child component runs before a parent component within a single animation frame, and the child does setState() while the parent removes it. The child will already have been entered into the rendering queue.
TBR=eseidel
BUG=
Review URL: https://codereview.chromium.org/983793004
Sorry I keep changing my mind about this. My thinking had been since this was computable by just setting a bit and checking it in render(), that it was silly, but I keep finding uses for it and it's annoying to re-implement in each component.
TBR=eseidel
BUG=
Review URL: https://codereview.chromium.org/986753002
This patch changes the timing of the unmount call until after the component is removed (and marked as such) and allows setState to be called after this point. If this happens, setState will still invoke the closer to do any neccesary cleanup, but doesn't schedule the component for render
R=eseidel@chromium.org, eseidel
BUG=
Review URL: https://codereview.chromium.org/985853002
In production I added an early return. I don't bother to log
in production since no one is looking at the log anyway.
Unfortunately this currently only fires when using a debug build
we should fix our Release build to have a checked-mode option
or consider hacks like having all localhost urls enable checked
mode, etc.
R=ianh@google.com, rafaelw@chromium.org
BUG=
Review URL: https://codereview.chromium.org/983973005
To test:
sky/tools/shelldb analyze sky/examples/stocks-fn/stocksapp.dart
It prints 600+ warnings about the "native" keyword, and after
this change only a couple warnings about missing library names
which I don't fully understand.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/987613002
This CL introduces a flag to control whether fn.dart prints the render duration
to the console. By default, the flag is off to avoid log spam.
Also, improve the way we intialize _isInCheckedMode to make use of the fact
that Dart intializes final fields lazily.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/982073002
It's awkward to work on fn.dart in the examples directory so this CL moves it
to /sky/framework. Also, I've merged the whole library into one file instead of
using the |part| mechanism. The whole thing isn't that big.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/987463002
- Removed out-of-date README.md
- Moved fling-curve into the animation directory because it's part of the
animation behavior of the system.
- Moved view-configuration into the theme directory because it's a collection
of constants similar in flavor to the colors and the shadows. Eventually
we'll want to make the theme configurable and have these all together will
hopefully make that easier.
- Moved dom-serializer into tests/resources because it is used only by tests.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/980423002