- Unskip `text_style_test` for CanvasKit.
- Remove no longer necessary `kIsWeb` checks in a few tests.
This PR depends on https://github.com/flutter/engine/pull/49786, which rolled into the framework. If the engine PR needs to be reverted, this PR will need to be reverted too.
This disables the expectation for `TileMode` stringification because
https://github.com/flutter/engine/pull/49786 is about to fix it (as in,
the test would fail when the engine fix lands).
This reverts commit
d24c01bd0c.
The original change was reverted because it caused some apps to get
stuck on the splash screen on some phones.
An investigation determined that this was due to a rounding error.
Example: The device reports a physical size of 1008.0 x 2198.0 with a
dpr of 1.912500023841858. Flutter would translate that to a logical size
of 527.0588169589221 x 1149.2810314243163 and use that as the input for
its layout algorithm. Since the constraints here are tight, the layout
algorithm would determine that the resulting logical size of the root
render object must be 527.0588169589221 x 1149.2810314243163.
Translating this back to physical pixels by applying the dpr resulted in
a physical size of 1007.9999999999999 x 2198.0 for the frame. Android
now rejected that frame because it didn't match the expected size of
1008.0 x 2198.0 and since no frame had been rendered would never take
down the splash screen.
Prior to dynamically sized views, this wasn't an issue because we would
hard-code the frame size to whatever the requested size was.
Changes in this PR over the original PR:
* The issue has been fixed now by constraining the calculated physical
size to the input physical constraints which makes sure that we always
end up with a size that is acceptable to the operating system.
* The `ViewConfiguration` was refactored to use the slightly more
convenient `BoxConstraints` over the `ViewConstraints` to represent
constraints. Both essentially represent the same thing, but
`BoxConstraints` are more powerful and we avoid a couple of translations
between the two by translating the` ViewConstraints` from the
`FlutterView` to `BoxConstraints` directly when the `ViewConfiguration`
is created.
All changes over the original PR are contained in the second commit of
this PR.
Fixes b/316813075
Part of https://github.com/flutter/flutter/issues/134501.
Fix and unskip the following CanvasKit tests:
- `test/painting/decoration_test.dart`
- `test/rendering/layers_test.dart`
- `test/widgets/app_overrides_test.dart`
Engine PR: https://github.com/flutter/engine/pull/41593
This must land first
We should remove these, as they've been deprecated for a while. On the engine side of things, the physical model layer is the only one which requires the device pixel ratio, so deleting it will allow us to simplify the layer tree code in https://github.com/flutter/engine/pull/41559
* Revert "Remove references to BindingBase.window (#122119)"
This reverts commit c7681f00cf1fb1c63bebb27d715f29feb77b78b7.
* Revert "Remove another reference to BindingBase.window (#122341)"
This reverts commit 6ec444506375cfa94535a45c2320e01094c295e0.
* Revert "Reland (2): Removes single window assumptions from `flutter_test` (#122233)"
This reverts commit eb3d317ea06e59fadc379210f5c6e685505d8e0f.
* Revert "Remove single view assumption from TestViewConfiguration (#122352)"
This reverts commit 927289fb4e5b25a71f794bc808a8c31554859a50.
* Revert "Updates `flutter/test/cupertino` to no longer use `TestWindow` (#122325)"
This reverts commit 67e17e45f05271c6c409183c1d33806683cb9e4d.
* Revert "Updates `flutter/test/gestures` to no longer reference `TestWindow` (#122327)"
This reverts commit c2a5111cc0f9bcb104982b38a1a0a9c4210b601f.
* Revert "Updates `flutter/test/rendering` to no longer use `TestWindow` (#122347)"
This reverts commit 28b65e089b3f8e8c21572cd8a73184858b6360c3.
* Revert "Updates `flutter_localizations/test` to stop using `TestWindow` (#122321)"
This reverts commit 01367d52d7886f51a8921c9dc4a8e4c541686e98.
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.