Co-authored-by: Alexander Dahlberg <alexander.dahlberg@sigma.se>
The TapGestureRecognizer in the test named 'TapGestureRecognizer _sentTapDown toString' was not disposed, which was breaking a couple of other tests.
This worked fine when not shuffling the tests as the test was executed last.
This turns on order shuffling for all tests that don't fail with it on, marking those tests that do fail with a tag so that they will be run without shuffling on.
To determine which tests fail with it on, I ran all the tests 100 times with different random shuffle seeds, and then also ran it with the date seeds from today until the end of July, and tagged all of the test suites (files) that fail, with a seed that caused them to fail.
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
* Revert "Revert "Add buttons to gestures (#30339)" (#31801)"
This reverts commit 8fd7fa492aaad0d0d4aa062d71b1ecba8b0d4f44.
* Synthesise kPrimaryButton for unknown devices
* Change TestPointer to a better API
* Callbacks of tap, long press, drag, and double tap GR respond to only primary events.
* Add "secondary" callbacks to tap.
* Recognizers only compete on events if there are any related callbacks.
* Add "kSecondaryButton" constant.
It was 8.0. It's now arbitrarily 18.0.
Changing this required adjusting some tests. Adjusting the tests
required debugging the tests. Debugging the tests required some tools
to help debugging gesture recognizers and gesture arenas, so I added
some. It also required updating some toString() methods which resulted
in some changes to the tree diagnostics logic.
Also I cleaned up some docs while I was at it.