Ian Fischer
b2de6696a3
Pubspec for Asteroids
2015-08-10 15:07:46 -07:00
Ian Fischer
3a2fd489fa
Merge pull request #528 from iansf/asteroids_move_main
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Move main.dart to lib/main.dart for the game
2015-08-10 15:06:54 -07:00
Ian Fischer
1d661379c9
Move game/main.dart to game/lib/main.dart.
2015-08-10 15:05:54 -07:00
Viktor Lidholt
9b898cffac
Adds optional rect property to sprite layer class
2015-08-10 14:43:34 -07:00
Eric Seidel
01255a6417
Make it possible to save/load fitness measurements
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This required me wrapping the new Activity APIs
as well as adding the missing pubspec.yaml
@abarth
2015-08-10 14:29:22 -07:00
Viktor Lidholt
0a02ea4542
Merge pull request #521 from vlidholt/master
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Adds new Layer class to sprites
2015-08-10 14:28:17 -07:00
mpcomplete
03403d082a
Merge pull request #520 from mpcomplete/tabs.indicator
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Fix tab indicator animation so it doesn't snap to the previous tab.
2015-08-10 16:57:03 -04:00
Adam Barth
dd51bd5326
Add the ability to color filter background images
2015-08-10 13:30:52 -07:00
Matt Perry
cf71fecf9d
Fix tab indicator animation so it doesn't snap to the previous tab.
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If you tap multiple tabs in a row, the tab animation used to snap to the
last selected tab when starting a new animation. Fix that.
Also use the BuilderTransition so we don't have to rebuild the tab bar
every frame.
2015-08-10 16:22:57 -04:00
Ian Fischer
338dc61883
Merge pull request #523 from iansf/mine_digger_pubspec
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Minedigger pubspec
2015-08-10 12:48:39 -07:00
Ian Fischer
8075ee9fb0
Minedigger pubspec
2015-08-10 12:47:18 -07:00
Ian Fischer
d341971ec8
Pubspec for Stocks example
2015-08-10 12:43:36 -07:00
Viktor Lidholt
35bdbbfee0
Updates demo game with changes to Sprites and Nodes
2015-08-10 12:37:44 -07:00
Viktor Lidholt
7b4f41e36c
Adds new Layer class
2015-08-10 12:37:12 -07:00
Viktor Lidholt
32359d4b62
Refactors Sprite class to use SpritePaint mix-in for setting paint properties
2015-08-10 12:36:08 -07:00
Adam Barth
3e85649cfd
Merge pull request #519 from abarth/optimize_clips
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Optimize circular clips slightly
2015-08-10 12:10:44 -07:00
Adam Barth
ec0bccfb5d
Optimize circular clips slightly
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This patch avoids creating weak references on every paint call by caching the
Path object between paints.
2015-08-10 11:18:44 -07:00
Matt Perry
de7d8efc47
Get rid of the Direction parameter for animation Forces.
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Just infer it from the sign of the velocity. That's what odeon does.
2015-08-10 13:24:52 -04:00
Viktor Lidholt
e4b8d8a84a
Improves particle performance by never having doubles as null (5% gain in performance test)
2015-08-10 10:05:35 -07:00
Devon Carew
1a80827dc8
bump the pubspec version
2015-08-09 23:54:15 -07:00
Devon Carew
a03deafac8
update the sky_tools template and readme
2015-08-09 23:50:16 -07:00
Devon Carew
52f78d4fe4
run tests on the bot
2015-08-08 04:09:10 -07:00
Devon Carew
fd21db9436
add a changelog
2015-08-08 04:05:32 -07:00
Ian Fischer
8e11dcb5a7
Merge pull request #510 from iansf/move_examples
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Move examples to the root
2015-08-07 18:32:18 -07:00
Adam Barth
2b22c12128
Merge pull request #514 from apwilson/image_assert
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Fix asserts related to image drawing.
2015-08-07 18:21:05 -07:00
Adam Barth
bcd0d8fe9b
Remove the flicker from MimicOverlay
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There were two problems:
1) When starting the mimic, we put up a bad frame because although we set the
`begin` value of the animation, we were building using the current `value`,
which hadn't been updated.
2) When stoping the mimic, we'd dirty a component during didUnmount, which
wouldn't get cleaned until the next frame. Now we're sure to clean all the
components before leaving flushBuild.
2015-08-07 17:06:41 -07:00
Ian Fischer
d44ed7dfc3
Move example out of sky/packages to //examples
2015-08-07 17:04:50 -07:00
Andrew Wilson
440a63a5bb
Fix assert's related to image drawing.
2015-08-07 17:00:56 -07:00
Devon Carew
987ce972d6
use mustache4dart
2015-08-07 16:42:10 -07:00
Adam Barth
66e64023d8
Rev sky packages
2015-08-07 15:29:00 -07:00
Adam Barth
68565eb317
Use localToGlobal and globalToLocal in MimicOverlay
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Also, make RenderStack support negative positions with clipping so that we can
expand objects that are partially offscreen.
2015-08-07 14:47:06 -07:00
Ian Fischer
19fa9ae2d6
Merge pull request #506 from iansf/demo_launcher_pubspec
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First example pubspec
2015-08-07 14:28:53 -07:00
Ian Fischer
7d3065679f
Rename build_path to build-path.
2015-08-07 14:27:23 -07:00
Devon Carew
b114623b1a
fix typo
2015-08-07 14:26:50 -07:00
Devon Carew
cec6288972
merge to master
2015-08-07 14:22:19 -07:00
Hans Muller
585f3f6297
Widget coordinate transforms: localToGlobal(), globalToLocal()
2015-08-07 14:20:57 -07:00
Devon Carew
2efd13159c
add a sky_tools init command to create a new project
2015-08-07 14:20:14 -07:00
Ian Fischer
f65dd37fef
pubspec for the demo_launcher.
2015-08-07 14:19:01 -07:00
Ian Fischer
27f5fc4fea
Merge pull request #505 from iansf/sky_tool_build_path
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Specify local build paths when using sky_tool.
2015-08-07 13:58:14 -07:00
Ian Fischer
31c8370eee
Add the ability to specify a path to the build
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directory to support using sky_tool with local
builds.
2015-08-07 13:53:32 -07:00
Adam Barth
162b851431
Remove spurious print statement
2015-08-07 13:53:00 -07:00
Adam Barth
dec9d1f0bf
Merge pull request #503 from abarth/enable_checked_mode
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Add a --checked argument to sky_tool start
2015-08-07 13:21:52 -07:00
Adam Barth
66ec3424c6
Add a --checked argument to sky_tool start
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The --checked argument runs SkyShell in checked mode, which turns on type
checking and asserts.
2015-08-07 13:18:38 -07:00
Collin Jackson
7df2c3d727
Merge pull request #496 from collinjackson/symlink
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Use the new virtual directory flag for sky_server instead of a symlink to prevent infinite subdirectory recursion
2015-08-07 13:10:34 -07:00
Collin Jackson
ae4126c677
Use the new virtual directory flag for sky_server instead of a symlink
2015-08-07 13:09:13 -07:00
Collin Jackson
b2679dbc71
Update version
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TBR=abarth
2015-08-07 12:58:04 -07:00
Viktor Lidholt
45a83d565d
Merge pull request #501 from vlidholt/master
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Adds perspective projection to Node3D in sprites
2015-08-07 12:56:04 -07:00
Collin Jackson
471d7b4802
Refactor per abarth feedback
2015-08-07 12:52:54 -07:00
Viktor Lidholt
452c30d9fa
Adds perspective projection to Node3D in sprites
2015-08-07 12:43:34 -07:00
Adam Barth
5aafa65f3e
Add a MimicOverlay widget
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This widget lets you mimic one of its children in an overlay. The overlay
starts out as the same size of the child and then grows to fill the overlay. In
the future, the mimic will start at the same visual position as the child.
2015-08-07 11:07:19 -07:00