* Redesigns the interface between MouseTracker and RendererBinding&RenderView.
* Simplifies the structure of RenderMouseRegion.
* Extracts the common utility code between mouse_tracker_test and mouse_tracker_cursor_test.
* Add clipBehavior to RenderFlex
* Add clipBehavior to FittedBox
* Add clipBehavior to Flex and FittedBox
* Add clipBehavior to UnconstrainedBox
* Add clipBehavior to Stack and Wrap
* Add clipBehavior to TextEditable
* Add clipBehavior to ListWheelScrollView
* Add clipBehavior to SingleChildScrollView
* Add clipBehavior to RenderViewportBase's widgets
Those widgets are NestedScrollView and ShrinkWrappingViewport.
* Fix tests
* Remove enum Overflow and fix typo
* Remove clipToSize
* Analyze fix
* Remove Mixin and other small fixes
* Fix tests and respect Stack's default clipBehavior
* Add Overflow back to make it non-breaking
* Restore clipBehavior to make it non-breaking
* Small fixes
* Fix rebase
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
* Add structured errors in Animations, TabView, ChangeNotifier
* Add structured error on MaterialPageRoute, BoxBorder, DecorationImagePainter, TextSpan
* Add structured errors in Debug
* Fix test errors
* Add structured errors in Scaffold and Stepper
* Add structured errors in part of Rendering Layer
* Fix failing test due to FloatingPoint precision
* Fix failing tests due to precision error and not using final
* Fix failing test due to floating precision error with RegEx instead
* Add structured error in CustomLayout and increase test coverage
* Add structured error & its test in ListBody
* Add structured error in ProxyBox and increase test coverage
* Add structured error message in Viewport
* Fix styles and add more assertions on ErrorHint and DiagnosticProperty
* Add structured error in scheduler/binding and scheduler/ticker
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured error in AssetBundle and TextInput
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured errors in several widgets #1
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Remove unused import
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add assertions on hint messages
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Fix catch spacing
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured error in several widgets part 2 and increase code coverage
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured error in flutter_test/widget_tester
* Fix floating precision accuracy by using RegExp
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Remove todo to add tests in Scaffold showBottomSheet
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Fix reviews by indenting lines and fixing the assertion orders
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Fix failing tests due to renaming class
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Try skipping the NetworkBundleTest
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Remove leading space in material/debug error hint
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.