* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
Before this, we had several places where an isReleaseMode was defined, all with the same definition. This just makes it more broadly visible to allow our users to use it, as well as creating debug and profile versions, and adding a device lab test for it.
Since this is a const value, this makes it possible for a developer to easily mark blocks that can be removed at AOT compile time.
* use HttpOverrides and dart:io HttpClient in flutter
* add missing package:http dependency
* update flutter packages and remove comment about createHttpClient from flutter_test
* move byte loading logic to common class, move string parsing logic to base class
* addAll doesn't work for a Uint8List
* use bytes.setRange
* undo addition to hello_world
* add newline to end of binding.dart
* and a newline for hello world
* refactor to function and add tests
* address comments on unknown length case
* alignment
* sort alaphabetically
* rename convertResponse to consolidateClientHttpClientResponseBytes. Add header
* fix alignment in test
* Move the splitting of licenses to an isolate
This improves (from horrific to terrible) the performance of the
license screen. It also introduces a feature in the foundation layer
to make using isolates for one-off computations easier.
The real problem that remains with this, though, is that transfering
data between isolates is a stop-the-world operation and can take an
absurd amount of time (far more than a few milliseconds), so we still
skip frames.
More work thus remains to be done.
* - Add profile instrumentation to the isolate compute() method
- Add profile instrumentation to the LicensePage
- Add profile instrumentation to the scheduleTask method
- Make scheduleTask support returning a value
- Make the license page builder logic use scheduled tasks so that it doesn't blow the frame budget
Summary:
- Add `key` field to `SemanticsNode`, while moving key into `foundation` library so it can be used by the render layer.
- Introduce `SemanticsProperties` and move many of the `Semantics` fields into it.
- Introduce `CustomPaintSemantics` - a `SemanticsNode` prototype created by `CustomPainter`.
- Introduce `semanticsBuilder` and `shouldRebuildSemantics` in `CustomerPainter`
**Breaking change**
The default `Semantics` constructor becomes non-const (due to https://github.com/dart-lang/sdk/issues/20962). However, a new `const Semantics.fromProperties` is added that still allowed creating constant `Semantics` widgets ([mailing list announcement](https://groups.google.com/forum/#!topic/flutter-dev/KQXBl2_1sws)).
Fixes https://github.com/flutter/flutter/issues/11791
Fixes https://github.com/flutter/flutter/issues/1666
* fire service protocol extension events for frames
* start time in micros
* introduce a profile() function; only send frame events when in profile (or debug) modes
* moved the profile() function to foundation/profile.dart
* refactor to make the change more testable; test the change
* fire service protocol events by listening to onFrameInfo
* remove the frame event stream; add a devicelab test
* remove a todo
* final
It was 8.0. It's now arbitrarily 18.0.
Changing this required adjusting some tests. Adjusting the tests
required debugging the tests. Debugging the tests required some tools
to help debugging gesture recognizers and gesture arenas, so I added
some. It also required updating some toString() methods which resulted
in some changes to the tree diagnostics logic.
Also I cleaned up some docs while I was at it.
Mainly, this adds documentation to members that were previously
lacking documentation.
It also adds a big block of documentation about improving performance
of widgets.
This also removes some references to package:collection and adds
global setEquals and listEquals methods in foundation that we can use.
(setEquals in particular should be much faster than the
package:collection equivalent, though both should be faster as they
avoid allocating new objects.) All remaining references now qualify
the import so we know what our remaining dependencies are.
Also lots of code reordering in Flutter driver to make the code
consistent and apply the style guide more thoroughly.
We now have an explicit focus tree that we manage. Instead of using
GlobalKeys to manage focus, we use FocusNode and FocusScopeNode objects.
The FocusNode is Listenable and notifies when its focus state changes.
Focus notifications trigger by tree mutations are now delayed by one
frame, which is necessary to handle certain complex tree mutations. In
the common case of focus changes being triggered by user input, the
focus notificiation still arives in the same frame.
This patch aligns the iteration patterns used by animations and
ChangeNotifier. They now both respect re-entrant removal of listeners
and coalesce duplication registrations. (Also, ChangeNotifier
notification is no longer N^2).
This patch introduces ObserverList to avoid the performance regression that the
previous version of this patch caused.
Fixes#7533
Overview
========
This patch refactors images to achieve the following goals:
* it allows references to unresolved assets to be passed
around (previously, almost every layer of the system had to know about
whether an image came from an asset bundle or the network or
elsewhere, and had to manually interact with the image cache).
* it allows decorations to use the same API for declaring images as the
widget tree.
It requires some minor changes to call sites that use images, as
discussed below.
Widgets
-------
Change this:
```dart
child: new AssetImage(
name: 'my_asset.png',
...
)
```
...to this:
```dart
child: new Image(
image: new AssetImage('my_asset.png'),
...
)
```
Decorations
-----------
Change this:
```dart
child: new DecoratedBox(
decoration: new BoxDecoration(
backgroundImage: new BackgroundImage(
image: DefaultAssetBundle.of(context).loadImage('my_asset.png'),
...
),
...
),
child: ...
)
```
...to this:
```dart
child: new DecoratedBox(
decoration: new BoxDecoration(
backgroundImage: new BackgroundImage(
image: new AssetImage('my_asset.png'),
...
),
...
),
child: ...
)
```
DETAILED CHANGE LOG
===================
The following APIs have been replaced in this patch:
* The `AssetImage` and `NetworkImage` widgets have been split in two,
with identically-named `ImageProvider` subclasses providing the
image-loading logic, and a single `Image` widget providing all the
widget tree logic.
* `ImageResource` is now `ImageStream`. Rather than configuring it with
a `Future<ImageInfo>`, you complete it with an `ImageStreamCompleter`.
* `ImageCache.load` and `ImageCache.loadProvider` are replaced by
`ImageCache.putIfAbsent`.
The following APIs have changed in this patch:
* `ImageCache` works in terms of arbitrary keys and caches
`ImageStreamCompleter` objects using those keys. With the new model,
you should never need to interact with the cache directly.
* `Decoration` can now be `const`. The state has moved to the
`BoxPainter` class. Instead of a list of listeners, there's now just a
single callback and a `dispose()` method on the painter. The callback
is passed in to the `createBoxPainter()` method. When invoked, you
should repaint the painter.
The following new APIs are introduced:
* `AssetBundle.loadStructuredData`.
* `SynchronousFuture`, a variant of `Future` that calls the `then`
callback synchronously. This enables the asynchronous and
synchronous (in-the-cache) code paths to look identical yet for the
latter to avoid returning to the event loop mid-paint.
* `ExactAssetImage`, a variant of `AssetImage` that doesn't do anything clever.
* `ImageConfiguration`, a class that describes parameters that configure
the `AssetImage` resolver.
The following APIs are entirely removed by this patch:
* `AssetBundle.loadImage` is gone. Use an `AssetImage` instead.
* `AssetVendor` is gone. `AssetImage` handles everything `AssetVendor`
used to handle.
* `RawImageResource` and `AsyncImage` are gone.
The following code-level changes are performed:
* `Image`, which replaces `AsyncImage`, `NetworkImage`, `AssetImage`,
and `RawResourceImage`, lives in `image.dart`.
* `DecoratedBox` and `Container` live in their own file now,
`container.dart` (they reference `image.dart`).
DIRECTIONS FOR FUTURE RESEARCH
==============================
* The `ImageConfiguration` fields are mostly aspirational. Right now
only `devicePixelRatio` and `bundle` are implemented. `locale` isn't
even plumbed through, it will require work on the localisation logic.
* We should go through and make `BoxDecoration`, `AssetImage`, and
`NetworkImage` objects `const` where possible.
* This patch makes supporting animated GIFs much easier.
* This patch makes it possible to create an abstract concept of an
"Icon" that could be either an image or a font-based glyph (using
`IconData` or similar). (see
https://github.com/flutter/flutter/issues/4494)
RELATED ISSUES
==============
Fixes https://github.com/flutter/flutter/issues/4500
Fixes https://github.com/flutter/flutter/issues/4495
Obsoletes https://github.com/flutter/flutter/issues/4496
This introduces the key parts of a paginated data table, not including
the built-in pagination features.
* Provide more data for the data table demo, so there's data to page.
* Introduce a ChangeNotifier class which abstracts out
addListener/removeListener/notifyListeners. We might be able to use
this to simplify existing classes as well, though this patch doesn't
do that.
* Introduce DataTableSource, a delegate for getting data for data
tables. This will also be used by ScrollingDataTable in due course.
* Introduce PaginatedDataTable, a widget that wraps DataTable and only
shows N rows at a time, fed by a DataTableSource.
Bindings now have a debugRegisterServiceExtensions() method that is
invoked in debug mode (only). (Once we have a profile mode, there'll be
a registerProfileServiceExtensions() method that gets called in that
mode only to register extensions that apply then.)
The BindingBase class provides convenience methods for registering
service extensions that do the equivalent of:
```dart
void extension() { ... }
bool extension([bool enabled]) { ... }
double extension([double extension]) { ... }
Map<String, String> extension([Map<String, String> parameters]) { ... }
```
The BindingBase class also itself registers ext.flutter.reassemble,
which it has call a function on the binding called
reassembleApplication().
The Scheduler binding now exposes the preexisting
ext.flutter.timeDilation.
The Renderer binding now exposes the preexisting ext.flutter.debugPaint.
The Renderer binding hooks reassembleApplication to trigger the
rendering tree to be reprocessed (in particular, to fix up the
optimisation closures).
All the logic from rendering/debug.dart about service extensions is
replaced by the above.
I moved basic_types to foundation.
The FlutterWidgets binding hooks reassembleApplication to trigger the
widget tree to be entirely rebuilt.
Flutter Driver now uses ext.flutter.driver instead of
ext.flutter_driver, and is hooked using the same binding mechanism.
Eventually we'll probably move the logic into the Flutter library so
that you just get it without having to invoke a special method first.