213 Commits

Author SHA1 Message Date
Brandon Parrish
8c564ad120
Correctly added application callback for dynamic links (#5385)
* Correctly added application callback for dynamic links

* Misspelling
2018-05-29 13:56:12 -07:00
Brandon Parrish
193d873cae
Revert "Added application callback" (#5377)
* Revert "Added application callback (#5369)"

This reverts commit a1a54ad1f9d845c8cff31e0d5faca2a012213b80.
2018-05-25 11:29:11 -07:00
Brandon Parrish
a1a54ad1f9
Added application callback (#5369)
* Added application callback

* Formatting
2018-05-25 09:55:41 -07:00
Michael Goderbauer
47f4a2aad4
Remove assert for unsupported SemanticsEvents (#5349)
Not all platforms are expected to handle all SemanticsEvents. Therefore, it is ok to just drop unsupported events on the floor.
2018-05-23 16:05:15 -07:00
Yegor
f876bd5710
split children into two ordered lists: traversal and hit test (#5091)
* split `children` into two ordered lists: traversal and hit test

* address comments

* reduce node object byte size

* link to DebugSemanticsDumpOrder
2018-05-21 17:44:23 -07:00
Alexander Aprelev
65d52d94fd
Revert "Delegate AppDelegate life-cycle callbacks to plugins via separate object (#5173)" (#5294)
This reverts commit 597fa9ed454a8291f5b09978ac821ba316d7c5a0 as it broke
mac engine build bot.
2018-05-17 14:11:12 -07:00
Sigurd Meldgaard
597fa9ed45
Delegate AppDelegate life-cycle callbacks to plugins via separate object (#5173)
* Move the handling of delegating AppDelegate callback out of FlutterAppDelegate.

Also moves the plugin registry to FlutterViewController. So each view-controller will handle its
own plugins.

This is intended to simplify including one or more Flutter views in an existing iOS app and giving
more precise control of plugin registration.

Fixes: https://github.com/flutter/flutter/issues/16539

* formatting

* Update license golden file
2018-05-17 13:13:22 +02:00
Jonah Williams
87da608a95
swap brightness definition on iOS to match android (#5239) 2018-05-11 14:01:29 -07:00
Jonah Williams
57f53b98a4
Re-land Enables system chrome customization on Android O/N and greater (#5171) 2018-05-07 15:45:59 -07:00
Jonah Williams
3c583f81d9
Revert "Enables system chrome customization on Android O and greater" (#5167)
* Revert "Roll dart sdk to e6d7d67f4b35556805dd083fed15bf3ed41f7e33. (#5165)"

This reverts commit 9e4c5d0e1f9daf0c46fdc7e5d1e81ce9c36b65c4.

* Revert "Enables system chrome customization on Android M/O and greater (#5112)"

This reverts commit f2db5dfd30f12407acab57f04acc8af7c6158891.
2018-05-03 15:38:25 -07:00
Jonah Williams
f2db5dfd30
Enables system chrome customization on Android M/O and greater (#5112) 2018-05-03 13:10:44 -07:00
Ben Konyi
e44e1b49f3
Initial plugin support for background downloads + content fetching (#5082)
* Added handleEventsForBackgroundURLSession and
performFetchWithCompletionHandler handlers in FlutterAppDelegate to
allow for plugins to perform background downloads and fetch small
amounts of data opportunistically.
2018-04-25 13:35:01 -07:00
Ryan Macnak
78f8a0f45a
[fuchsia] Changes for running Dart 2 on flutter_runner. (#5080)
- Remove assumption that we're in Dart 2 mode only if there's a platform kernel.
 - Load core snapshots from the package instead of linking them in.
2018-04-25 13:31:13 -07:00
Yegor
96af3b29e7
ios: remove geometric order; it will be supplied by framework (#4937) 2018-04-23 13:17:25 -07:00
Michael Goderbauer
995633ef49
Add SemanticsFlag.isHidden (#5052) 2018-04-20 10:37:02 -07:00
Chinmay Garde
a23fa923c2
Look for an assets path specification in the Info.plist. (#5049) 2018-04-19 12:01:46 -07:00
Jonah Williams
3405e23a32
AccessibilityBridge support for edge triggered semantics (iOS + Android) (#4901)
AccessibilityBridge support for edge triggered semantics (iOS + Android)
2018-04-19 11:14:47 -07:00
Michael Goderbauer
e654557320
Enable 'Speak Screen' and 'Switch Control' for iOS (#5016) 2018-04-17 09:16:24 -07:00
Chinmay Garde
91dee5981f
If the rasterizer has a valid surface context, use that to create a snapshotting render target. (#4979) 2018-04-13 16:58:27 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Stanislav Baranov
7fa08b3ba9
Support for decimal and signed numeric keyboard (#4853)
* Support for decimal and signed numeric keyboard

* Comments
2018-03-26 13:14:38 -07:00
Sarah Zakarias
2114a88b5e
Provide asset lookup key on ios (#4817) 2018-03-21 11:36:49 +01:00
Mikkel Nygaard Ravn
9671f63459
Make standard codecs extensible (#4770) 2018-03-16 00:08:08 +00:00
Michael Goderbauer
e44cd55fc4
Manually given hint,value,label,trait has precedence for TextFields on iOS (#4777) 2018-03-12 17:56:08 -07:00
Chinmay Garde
5bffdefbbf
Use weak pointers to the accesibility bridge from objects vended to the UIKit accessibility framework. (#4761) 2018-03-08 17:23:01 -08:00
Michael Goderbauer
7f7634fa17
Add SemanticsFlag for Header (#4752) 2018-03-06 15:43:13 -08:00
Chris Bracken
269bab73b6
Add nil check for country code and language code (#4732)
NSLocale objectForKey: may return nil for NSLocaleLanguageCode and
NSLocateCountryCode in certain cases.

This adds a defensive nil check for such cases.
2018-03-01 13:46:22 -08:00
Sarah Zakarias
4d7065af2d
remove unavailabe API from FlutterDartProject.mm (#4724) 2018-02-28 14:04:14 +01:00
xster
ba98f2634b
Add more haptic feedback varieties (#4699)
* Add more haptic feedback varieties

* Make the specific feedback types do nothing on <iOS 10
2018-02-27 14:55:18 -08:00
Yegor
3bbc71df69
fix naming of static function intToComparisonResult (#4685) 2018-02-22 11:24:51 -07:00
Yegor
503f86d54c
iOS a11y: Implement strong down weak up reference management (#4602)
* fix iOS crash in a11y mode when used too fast

* clang-format
2018-02-15 16:33:05 -08:00
Chris Bracken
439edca287
Fix unguarded availability warnings for iOS (#4664)
Place all iOS code that relies on APIs introduced in iOS versions later
than our base SDK version (iOS 8) behind @available checks. This allows
us to enable the -Wunguarded-availability compiler flag for iOS builds
in the buildroot repo.
2018-02-13 11:49:43 -08:00
Michael Goderbauer
a00f94582b
Add accessibilityFocus and loseAccessibilityFocus as a11y actions (#4655) 2018-02-09 17:47:52 -08:00
Michael Goderbauer
8ac6f6efa1
Encode scrolling status into tree (#4647) 2018-02-09 15:39:58 -08:00
Yegor
6dd49f0695
iOS a11y text entry (~70% of it) (#4575)
* implement iOS text field editing in a11y mode

* address Chinmay's comments

* replace node in child list when changing type
2018-02-05 15:14:13 -08:00
Chris Bracken
dbc071aa62
Use @available checks for iOS 11 features (#4619)
Use @available checks for iOS 11 features
2018-01-30 09:36:21 -08:00
Chris Bracken
521c73ded8
Revert "Use @available checks for iOS 11 features (#4596)" (#4597)
This reverts commit 89b6d435205d9bcdf8dde965dd1b0432482407c5.

Apparently the clang toolchain is still hitting issues. Will give this
another go after the next clang toolchain update.
2018-01-26 16:08:18 -08:00
Chris Bracken
89b6d43520
Use @available checks for iOS 11 features (#4596)
Guard code that deals with iOS safe area insets behind an @available
check.

This cleans up some old TODOs from before out clang toolchain supported
@available.
2018-01-26 15:51:00 -08:00
Chris Bracken
f937d93138
Extract common iOS asset path lookup code (#4594)
Consolidates the asset path lookup logic from FlutterDartProject and FlutterMain().
2018-01-26 14:27:46 -08:00
Alexander Aprelev
6921873c71
Lookup FTLAssetsPath when deducing assets path on ios (#4593)
* Lookup FTLAssetsPath when deducing assets path on ios

* WS

* Proper fix

* Another whitespace fix
2018-01-26 13:45:04 -08:00
Yegor
2fe8b648ed
use Human Interface Guidelines for a11y and non-a11y text sizes (#4586) 2018-01-24 15:46:35 -08:00
Alexander Aprelev
cdf869bcd7
When running on iOS deduce bundle path during engine initialization. (#4532) 2018-01-10 17:40:47 -08:00
Mikkel Nygaard Ravn
84fc920fde
Deprecate support for big integers in standard message codec (#4528) 2018-01-09 23:58:45 +01:00
Michael Goderbauer
12e0e38a8b
Split SemanticsFlags.isDisabled into two (#4517) 2018-01-04 15:15:54 -08:00
Michael Goderbauer
26010cf483
Add SemanticsFlag.isDisabled (#4503) 2018-01-02 15:57:52 -08:00
Michael Goderbauer
937bde8f98
A11y nodes with only value or hint are focusable (#4481) 2017-12-20 11:15:10 -08:00