* Remove time
* Remove rand
* Remove array buffers
* Remove more code
* Remove more image decoding code
* Remove more code
* Remove old public API
* Remove more old public headers
* Remove layout test support
* Remove WebPrivateOwnPtr
* Remove WebString
* Remove worker pool
We'll use this function to position the caret when the user taps a text
input control.
Very little of the code in this patch is actually new. Most of it is
restoring code that we previously removed from the engine. I've made
some small changes to the restored code to handle the lack of a DOM. The
only major change is to RenderObject::createPositionWithAffinity, which
now just returns the values it captures instead of trying to compute a
DOM position.
TextAffinity and TextPosition are lifted from package:flutter. Once this
patch rolls into package:flutter, I'll remove the declarations there.
When we removed position: sticky, we introduced a subtle line breaking
bug to pre-wrap that would cause whitespace to accumulate at the
beginning of lines that follow unclean breaks. This patch adds back the
deleted code (cleansed of the position sticky bits).
This complex machinery made sense for Blink, which has hundreds of
developers. In our case, we're just moving around two bools. We can do
that in a much simpler way.
I left this code along in my uber patch to remove the DOM and CSS, but it's
just as dead. Also, move lone files out of dead directories into more sensible
places.
Previously layout was exiting early because the frame view
was null. Now we actually compute some layout and paint the
text. This patch makes paragraph_builder_test pass.
This patch start down the road of implementing text layout and painting without
the DOM. We can construct a basic paragraph consisting of a single run of text
and we can get through layout without crashing.
Remove all code relating to shadow trees, insertion points, shadow
boundaries, traversing composed trees, distribution, template
documents, custom elements, registering elements, element registries,
element factories, shadow roots, etc.
Remove the following features from the IDLs and from the binding
generators: CustomElementCallbacks, Reflect*, EventHandler.
Remove the CSS custom pseudo-element concept, since we no longer have
a UA style sheet worth talking about, no longer have shadow trees or
custom elements, no longer use pseudo-elements, and generally
therefore don't use this code at all.
This removes the bulk of core/editing/*.
The following files remain, because they might be useful yet:
EditingBoundary.h
FindOptions.h
htmlediting.cpp
htmlediting.h
PlainTextRange.cpp
PlainTextRange.h
PositionWithAffinity.cpp
PositionWithAffinity.h
RenderedPosition.cpp
RenderedPosition.h
TextAffinity.h
TextGranularity.h
TextIterator.cpp
TextIterator.h
VisiblePosition.cpp
VisiblePosition.h
VisibleSelection.cpp
VisibleSelection.h
VisibleUnits.cpp
VisibleUnits.h
In addition to remove obviously editing-related stuff like
"ApplyBlockElementCommand.cpp" and "InsertLineBreakCommand.cpp", this
also removes the DOM side of selection, all the caret management and
painting code, composition support (IME) including the relevant
events, spelling checker support, and the undo stack.
Outside the core/editing/* directory, I also deleted the EditorClient,
SpellCheckerClient, and EmptyClients classes. The other changes
outside of editing/ are mostly just about removing mentions of the
selection or carets.
I tried to leave the code for _painting_ selections and composition
runs, though that code is mostly disconnected now.
The primary goal of this change was to remove EventTarget from the
sky_engine C++ code. Since EventTarget is so core to the entire event
system that sky_engine was based on, this is a rather invasive change.
As such, it had some knock-on effects. I deleted some of the files
that were affected, and cauterised the remainder.
In many cases, a file would depend on another file that it didn't
include directly, but instead included indirectly via another file
that I deleted. When this happened, if the features that this broke
were obsolete, I sometimes just removed the features instead.
Specifically:
- removed EventTarget
- removed EventQueue, since without a target, what's a queue going to
do?
- same with EventDispatch*
- removed ExecutionContext, since it had an EventQueue and nothing
else it did was relevant to Sky anymore
- removed ActiveDOMObject, which was all about ExecutionContexts
- removed ContextLifecycleNotifier since it dependend on
ExecutionContext and ActiveDOMObject
- removed the other Lifecycle classes for consistency, and replaced
them with four booleans in the Document class
- removed some of the attributes that are no longer relevant from
IDLExtendedAttributes (ConstructorCallWith and
CallWith=ExecutionContext)
- removed the Document member on DOMDartState since we never set it to
anything but null.
- removed BuiltinSky::InstallWindow since it relied on the Document
member of DOMDartState
- removed EventHandler, EventListener, and mentions of those in
various binding scripts
- removed NewEventHandler, since we're not using that either
- removed the following interfaces from the Sky Dart API:
- EventTarget
- EventListener (since without a target, there's no way to listen)
- FocusEvent (since it's only member was an EventTarget)
- HashChangeEvent (mostly by accident, but it's defunct anyway)
- FontFace (it used ConstructorCallWith=ExecutionContext)
- changed the following interfaces of the Sky DART API:
- MediaQueryList is no longer an EventTarget
- Node is no longer an EventTarget
- Document no longer has defaultView (depended on
DOMDartState's document)
- DocumentFragment, Element, Range, and Text no longer have a
constructor (they all depended on DOMDartState's document, which
is now gone)
- Event lost its EventTarget members and path.
- Window lost its WindowTimers partial interface (it used
EventTarget and ExecutionContext a lot)
- removed numerous hacks in the bindings around features that are now
gone, like addEventListener
- removed a bunch of console logging code, since that relied on
ExecutionContext
- cauterised the wound in FontFace.cpp by removing constructors and
methods that called now-removed features
- same with MediaQuery and friends
- same with some editor features and focus-related features
- same with Document
- removed DOMTimer classes since they use ExecutionContexts