1653 Commits

Author SHA1 Message Date
Greg Spencer
a1b365111f Reland: "Adding app lifecycle notification for macOS and Linux, add hidden state." (#40542) (flutter/engine#42418)
## Description

This reverts commit 879917b to re-land #40542 to fix the lint warning which caused the original PR to be reverted (the lint warnings were turned on after the original was landed, which is why it wasn't caught earlier).
2023-05-30 20:45:46 +00:00
Zachary Anderson
879917b1e6 Revert "Adding app lifecycle notification for macOS and Linux, add hidden state." (flutter/engine#42384) 2023-05-28 00:02:58 -07:00
Greg Spencer
2af9be9d97 Adding app lifecycle notification for macOS and Linux, add hidden state. (flutter/engine#40542)
## Description

This adds app lifecycle notification for macOS and Linux, and adds a new `hidden` state to the `AppLifecycleState` enum.

To be functional, this needs a corresponding framework change: https://github.com/flutter/flutter/pull/123274

## Related Issues
 - https://github.com/flutter/flutter/issues/30735

## Tests
 - Added tests for state changes.
2023-05-26 23:24:33 +00:00
Kevin Lubick
7751d1c5eb Move SkSurface::MakeNull to SkSurfaces::Null (flutter/engine#42158)
In https://skia-review.googlesource.com/c/skia/+/696537 (and earlier in
https://skia-review.googlesource.com/c/skia/+/687639), Skia moved all
SkSurface factories. This changes the last calls of the old static
methods to the methods in the `SkSurfaces` namespace

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [x] I added new tests to check the change I am making or feature I am
adding, or Hixie said the PR is test-exempt. See [testing the engine]
for instructions on writing and running engine tests.
- [ ] I updated/added relevant documentation (doc comments with `///`).
- [x] I signed the [CLA].
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[C++, Objective-C, Java style guides]:
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[testing the engine]:
https://github.com/flutter/flutter/wiki/Testing-the-engine
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
2023-05-20 10:11:44 -04:00
Dan Field
f9b687885e [Impeller] avoid creating multiple concurrent message loops for Andorid Vulkan (flutter/engine#42146)
Fixes https://github.com/flutter/flutter/issues/127160

We should avoid creating multiple message loops that each have as many threads as processors on the machine.
2023-05-20 03:41:18 +00:00
Bruno Leroux
72e6f7f567 [Android] Fix BasicMessageChannel.resizeChannelBuffer (flutter/engine#41982)
## Description

This PR updates `BasicMessageChannel.resizeChannelBuffer` implementation. Previous implementation builds a wrong `ByteBuffer` and was not tested so it is difficult to know when it stopped working.  

## Related Issue

Fixes https://github.com/flutter/flutter/issues/126632

## Tests

Adds 1 test.
2023-05-19 03:46:05 +00:00
chunhtai
750599021c Makes android embedding to send full uri (flutter/engine#41836)
related https://github.com/flutter/flutter/issues/100624

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-05-18 23:38:17 +00:00
Bruno Leroux
d35d4dc958 [Android] Return keyboard pressed state (flutter/engine#41695)
## Description

This PR updates the Android engine in order to answer to keyboard pressed state queries from the framework (as implemented in https://github.com/flutter/flutter/pull/122885).

## Related Issue

Fixes https://github.com/flutter/flutter/issues/122441
Android engine implementation for https://github.com/flutter/flutter/issues/87391

## Tests

Adds 2 tests.
2023-05-18 20:35:21 +00:00
Renzo Olivares
79df264a52 [Android] Do not collapse text selection on shift key up (flutter/engine#42075)
Fixes https://github.com/flutter/flutter/issues/101569

This block of code was originally introduced in https://github.com/flutter/engine/pull/15560 , but removing it does not have any affect on the software text editing controls in GBoard.

Before this change
* shift + arrow right/left selection would collapse after releasing the shift key. 
* shift + mouse click to expand selection would collapse after releasing the shift key.

After this change
* shift key up no longer collapses the selection.
2023-05-17 18:53:03 +00:00
Kevin Lubick
0946d27add Migrate uses of SkSurface factories (flutter/engine#41978)
In http://review.skia.org/687639, many SkSurface static methods were moved and one was deleted (SkSurface::MakeRasterN32Premul). (SkSurface::MakeNull was omitted accidentally and http://review.skia.org/696537glesource.com/c/skia/+/696537 has not rolled into Flutter yet)

This changes the calls in Flutter to match those moved functions. There should be no functional difference and everything was done pretty mechanically (e.g. find and replace)

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-05-15 16:41:10 +00:00
Casey Hillers
c77155e442 [Impeller] Include AndroidSurfaceVulkanImpeller behind a flag (flutter/engine#42033)
Fixes b/282290672

Google Testing currently does not support vulkan, and constructors like
this need to be behind a flag.

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [ ] I added new tests to check the change I am making or feature I am
adding, or Hixie said the PR is test-exempt. See [testing the engine]
for instructions on writing and running engine tests.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I signed the [CLA].
- [x] All existing and new tests are passing.
2023-05-14 22:29:19 -07:00
Dan Field
29c5e7808b [Impeller] [Android] Refactor the Android context/surface implementation to work more like Skia. (flutter/engine#41059)
Noticed this while working on  https://github.com/flutter/flutter/issues/124181

In Impeller right now, Android creates a context for each surface - but in Skia, Android creates one context and shares it across surfaces. For the multiple-engine scenario this matters. This also makes it possible for Android to provide the impeller::Context independently of surface creation.
2023-05-12 07:10:05 +00:00
Greg Spencer
96db8b56f6 [Android] Lifecycle defaults to focused instead of unfocused (flutter/engine#41875)
## Description

In https://github.com/flutter/engine/pull/41702, the default state of the focus bit is "false", assuming that Android will send an `onWindowFocusChanged(true)` when the window is first focused, but there appear to be some cases where that doesn't happen.

This change puts the initial state back to what it used to be: in the absence of focus change events, entering the "onResume" Android state will report the `resumed` state in Flutter. Before this PR, and after https://github.com/flutter/engine/pull/41702, if no focus events were received, it would default to `inactive`.

## Tests
 - Updated tests to match.
2023-05-11 18:08:04 +00:00
Jonathan Cole
cb8854c7d6 [Android] Fix incorrect viewInsets during keyboard animation with EdgeToEdge (flutter/engine#39391)
Currently during the keyboard animation, the navigation bar insets are subtracted from the keyboard insets. This is correct when the app isn't laid out behind the navigation bar, but results in incorrect viewInsets when the app's running in edge-to-edge or fullscreen.

This change checks if the app is being laid out behind the navigation bar and adjusts the bottom insets accordingly during the keyboard animation.

Fixes https://github.com/flutter/flutter/issues/89914

Tested on Android 13 (Pixel 7) using the code sample here: https://github.com/flutter/flutter/issues/109623

### Before

https://user-images.githubusercontent.com/20386860/216786596-24c764b1-a71c-42cf-97a2-3ba10b717819.mp4

### After

https://user-images.githubusercontent.com/20386860/216786591-155ec6a6-b3c5-41e0-a45f-169861077ce2.mp4
2023-05-08 19:57:47 +00:00
Dan Field
ea5131772d Add a Display API to dart:ui that reports the physical size, DPR, and refresh rate of the main display (flutter/engine#41685)
Fixes https://github.com/flutter/flutter/issues/123307 - for Android, iOS, and Web, for the main display only (https://github.com/flutter/flutter/issues/125938 tracks supporting multiple displays, https://github.com/flutter/flutter/issues/125939 for desktop).

Desktop will need to be implemented for this, but given priority for a couple of our customers targetting foldable devices on Android I'm inclined to get this in before desktop can be finished.

The main concern for this right now is that on some Android foldable devices, setting a preferred orientation will cause letterboxing and the `MediaQuery` will _never_ get the full screen size when unfolded. This causes apps to think the screen is smaller than it is, as they've mainly been using `MediaQueryData.size` to figure this out. Android's recommendation is to not set a preferred orientation, and if you must to use the new method introduced in `ViewUtil.java` to calculate the maximal window size.
2023-05-06 18:28:22 +00:00
陈昱
aa95b83a0d Close connection on keyboard close (flutter/engine#41500)
Fix:
- https://github.com/flutter/flutter/issues/123523
- https://github.com/flutter/flutter/issues/124890

### Before this patch:

https://user-images.githubusercontent.com/30322203/228413196-29c57bb0-3220-495b-9e73-f58777de440f.mp4

### After this patch:

https://user-images.githubusercontent.com/30322203/228413249-fc06f49d-6579-4476-9788-90f12a53b8c3.mp4
2023-05-05 02:55:05 +00:00
Greg Spencer
18125adcfc Reland: "Determine lifecycle by looking at window focus also" (#41094) (flutter/engine#41702)
## Description

This reverts commit e49577708d9d5315fa6c001d7dc20ee80d04cd35 to re-land #41094 because the Google test failures have been fixed. There are no changes to the original PR, since the fixes were in the Google code.
2023-05-03 19:21:58 +00:00
Jason Simmons
5e4cd80437 Clone the parent Android engine's asset provider into a spawned engine (flutter/engine#41642)
Typically the AndroidShellHolder's apk_asset_provider_ is set by AndroidShellHolder::Launch when the DartExecutor runs the engine's entrypoint.

But if the engine was started by Spawn, then the apk_asset_provider_ was not being set.  This would cause a crash if the resulting engine was later used to spawn another engine.

Fixes https://github.com/flutter/flutter/issues/122364
2023-05-02 14:50:58 +00:00
Xilai Zhang
e49577708d [flutter roll] Revert "Determine lifecycle by looking at window focus also" (flutter/engine#41626)
Reverts flutter/engine#41094.

context: updated the java/android timeouts and details in b/280204906
2023-05-01 16:46:02 +00:00
Greg Spencer
962cbf0a22 Determine lifecycle by looking at window focus also (flutter/engine#41094)
## Description

This incorporates additional signal from `Activity.onWindowFocusChanged` to help decide if the application is `resumed` or `inactive`.

When the user pulls down the notification shade or opens the app switcher in iOS, then iOS sends a notification to the application that it no longer has input focus (is no longer "active" in Apple terminology). 

However, Android (at least on a Pixel) doesn't send `onPause` and `onResume` events for these things, as one might expect. Instead, this PR changes things so that we listen to `Activity.onWindowFocusChanged` and see if any of the windows still have focus.

If it doesn't have focus, then the lifecycle switches to `inactive` (even if `onPause` hasn't been called), and if it does have focus (and `onResume` hasn't been called) then we should go to `resumed`.

State changes are determined and deduped in the `LifecycleChannel` class.

Here's the old state table:

| Android State | Flutter state |
| ------------- | ------------- |
| Resumed  | resumed |
| Paused  | inactive |
| Stopped | paused |
| Detached | detached |

Here's the new state table:

| Android State | Window focused | Flutter state |
| ------------- | ------------- | ------------- |
| Resumed  | true  | resumed |
| Resumed  | false  | _inactive_ * |
| Paused  | true  | inactive |
| Paused  | false  | inactive |
| Stopped  | true  | paused |
| Stopped | false  | paused |
| Detached | true  | detached |
| Detached | false  | detached |

* = This is the relevant change in this PR.

("Window focused" means one or more windows managed by Flutter are focused)

The `inactive` state is for when the application is running and visible, but doesn't have the input focus.  An example where this currently happens are when a phone call is in progress on top of the app, or on some OEMs when going into the app switcher (I've tested on Realme and it does that, at least).  With the PR, it will also go into `inactive` when the app has lost input focus, but is still in the Android `onResume` state. This means that on phones that don't pause the app when they go into the app switcher or the notification window shade (Pixel, others), the app will go into `inactive` when it didn't before. If developers weren't doing anything special in the `inactive` state before, then this PR will have no change for them. If they were, they will go into that state more often (but more consistently across OEMs).

## Related Issues

  - Fixes  https://github.com/flutter/flutter/issues/124591

## Tests

  - Added unit tests for handling `onWindowFocusChanged`.
2023-04-28 17:43:36 +00:00
Akash Khunt
b2eb213ef6 null check added to avoid NPE while calling FlutterView.detachFromFlutterEngine() (flutter/engine#41082)
Issue fixed by this PR: https://github.com/flutter/flutter/issues/110138

This PR fixes an issue which is causing app crash when User tries to navigate to a new instance **FlutterFragment** (whose old instance is already present in the fragment backstack) in an Activity (which was restored to saved state after being killed in background due to memory pressure).

Detailed case to reproduce the crash and identify its' root cause:

Setup: Let's say we've an Activity1 which has a bottom nav bar with 3 tabs. Each of this 3 tabs are **FlutterFragment** i.e. Fragment1, Fragment2 & Fragment3 and all of them are using separate **FlutterEngine** but all of them will be cached. e.g. Multiple instances of **Fragment1** will be going to use same cached **FlutterEngine1**.
1. When User opens the app, Fragment1 gets added to fragment backstack
2. Then User navigates to Fragment2 (gets added to backstack as well)
3. Then User navigates to Fragment3 (gets added to backstack as well)
4. Then User puts the app in background. Due to memory pressure OS/platform kills the Activity1 and all 3 FlutterFragments while the app is in background.
5. Then after sometime User tries to bring the app to foreground from the app stack. Since Activity1 was killed by the OS/platform the app process will try to restore the Activity1 in the same state it was before it got killed. This leads to all 3 fragments present in backstack to get instantiated and then the **onAttach()** gets called for all 3, but only Fragment3 gets **onCreateView()** lifecycle event as it was the top most visible Fragment before the FragmentManager saved the state and app went into background. All 3 FlutterFragment goes through following function calls.

FlutterFragment.onAttach() -> FlutterActivityAndFragmentDelegate.onAttach(). There is a one-to-one mapping between **FlutterFragment <-> FlutterActivityAndFragmentDelegate**
<img width="977" alt="1" src="https://user-images.githubusercontent.com/8373036/231222642-1596c77c-d127-476b-9bce-8ad2e9cd3639.png">
FlutterActivityAndFragmentDelegate.onAttach() -> FlutterEngineConnectionRegistry.attachToActivity(). There is a one-to-one mapping between **FlutterEngine <-> FlutterEngineConnectionRegistry**. _**NOTE**: THIS IS VERY IMPORTANT POINT TO KEEP IN MIND TO UNDERSTAND THE ROOT CAAUSE OF THIS CRASH._
<img width="962" alt="2" src="https://user-images.githubusercontent.com/8373036/231222672-016ee708-c310-49c8-8016-070b6057af7b.png">
Since all the 3 **FlutterFragment** were just instantiated on activity restore **exclusiveActivity** will be null and exclusiveActivity will be assigned the host **FlutterActivityAndFragmentDelegate**.
<img width="880" alt="3" src="https://user-images.githubusercontent.com/8373036/231241491-c47f5aa6-96e9-4c1f-b92e-7cfed67381e2.png">
6. Then FlutterFragment.onCreateView() will be called only for Fragment3 and it will be visible without an issue as its' state gets restored properly.
7. Then if User tries to navigate to Fragment2 via instantiating new instance of it (this means that now there will be two instances of Fragment2 in the backstack), then there will be crash as it'll go through following function calls.

FlutterFragment.onAttach() -> FlutterActivityAndFragmentDelegate.onAttach().
<img width="977" alt="1" src="https://user-images.githubusercontent.com/8373036/231222642-1596c77c-d127-476b-9bce-8ad2e9cd3639.png">
FlutterActivityAndFragmentDelegate.onAttach() -> FlutterEngineConnectionRegistry.attachToActivity().
<img width="962" alt="2" src="https://user-images.githubusercontent.com/8373036/231222672-016ee708-c310-49c8-8016-070b6057af7b.png">
THIS IS WHERE THE CRASH STARTS. Since this is the second instance of Fragment2 and both instances are going to use the same cached **FlutterEngine** and hence same **FlutterEngineConnectionRegistry**, this time around **exclusiveActivity** will be non-null as it was assigned during step 5. And since exclusiveActivity will be be non null it'll try to detach from the old **ExclusiveAppComponent** via calling **exclusiveActivity.detachFromFlutterEngine()**.
<img width="878" alt="7" src="https://user-images.githubusercontent.com/8373036/231241550-09908108-1747-4ec3-bc70-145446b86eae.png">
FlutterActivityAndFragmentDelegate.detachFromFlutterEngine() -> FlutterFragment.detachFromFlutterEngine()
<img width="905" alt="4" src="https://user-images.githubusercontent.com/8373036/231222702-5ee739f2-fd71-4e20-807d-e3786e6f27fc.png">
FlutterFragment.detachFromFlutterEngine() -> FlutterActivityAndFragmentDelegate.onDestroyView(). This ideally should not be called if the hosts'  **FlutterFragments.onCreateView()** was not called in the first place. Also since the previous author has added **// Redundant calls are ok.** comment, I'm guessing that this is just a fallback cleanup.
<img width="902" alt="5" src="https://user-images.githubusercontent.com/8373036/231222719-2ea28157-bd62-45fe-89ef-dd41ee7b3cca.png">
THIS IS WHERE THE CRASH HAPPENS. FlutterActivityAndFragmentDelegate.onDestroyView() -> FlutterView.detachFromFlutterEngine(). Since the lifecycle of older instance of this FlutterFragment2 was capped at onAttach(), it's **FlutterView** property will be null and calling FlutterView.detachFromFlutterEngine() will throw NPE.
<img width="902" alt="6" src="https://user-images.githubusercontent.com/8373036/231222735-55b63911-6a2d-4967-8043-298f4d413f2a.png">

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-04-17 21:21:56 +00:00
gaaclarke
2793115788 Adds AndroidSurfaceGLImpeller unit tests (flutter/engine#40979)
followup to https://github.com/flutter/engine/pull/40944
issue https://github.com/flutter/flutter/issues/105323

[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-04-17 17:49:05 +00:00
Casey Hillers
1093787d58 Revert "[Android] Send connectionClosed message when keyboard becomes invisible to ensure framework focus state is correct." (flutter/engine#41211)
Reverts flutter/engine#40746

Googler bug: b/278174021

Failing on

```
shell/platform/android/io/flutter/plugin/editing/TextInputPlugin.java:239: Error: This method should only be accessed from tests or within private scope [VisibleForTests]
      imeSyncCallback.remove();
```
2023-04-14 19:22:36 +00:00
陈昱
41285bed66 [Android] Send connectionClosed message when keyboard becomes invisible to ensure framework focus state is correct. (flutter/engine#40746)
[Android] Send connectionClosed message when keyboard becomes invisible to ensure framework focus state is correct.
2023-04-14 03:07:54 +00:00
LouiseHsu
7f3889d6b0 Revert "Add support for double tap action from Apple Pencil 2" (flutter/engine#41138)
Reverts flutter/engine#39637

Since this feature https://github.com/flutter/flutter/issues/73172 has
been scrapped for now, previous engine work should be reverted. Refer to
[this design
doc](https://docs.google.com/document/d/1r4P5r-jGt2Sjqro3ldCU2axUiHTpu3yhIycnI94OKQw/edit
) for more discussion and details.
2023-04-13 14:59:04 -07:00
gaaclarke
49e8a3e7be [Impeller] Removed requirement for multisample buffers from egl setup. (flutter/engine#40944)
I reviewed the code and I don't think this requirement is necessary.
Offscreen MSAA is already guarded by a flag and looking at the opengles
code it doesn't seem to be using multisample buffers.

When removing it the emulator no longer crashes and behaves identically
to on device (which is rendering incorrect colors and crashing when
pressing a the counter button).

fixes https://github.com/flutter/flutter/issues/105323

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [ ] I added new tests to check the change I am making or feature I am
adding, or Hixie said the PR is test-exempt. See [testing the engine]
for instructions on writing and running engine tests.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I signed the [CLA].
- [x] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[C++, Objective-C, Java style guides]:
https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
[testing the engine]:
https://github.com/flutter/flutter/wiki/Testing-the-engine
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
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[Discord]: https://github.com/flutter/flutter/wiki/Chat
2023-04-06 14:12:02 -07:00
Maurice Parrish
20cd1a9520 Fix autofill for android (flutter/engine#40771)
Fix autofill for android
2023-04-06 14:54:16 +00:00
Camille Simon
c109f78ae5 [Android] Make temporary fix for Samsung spell checker giving blank results for all words (flutter/engine#40924)
Temporarily filters out invalid spell check results (""/ " ") received
from the Samsung spell checker, since this is the result that may be
returned by all words (correctly spelled and misspelled) from
observation.

Temporary fix for
[#120608](https://github.com/flutter/flutter/issues/120608).

## Pre-launch Checklist

- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I added new tests to check the change I am making or feature I am
adding, or Hixie said the PR is test-exempt. See [testing the engine]
for instructions on writing and running engine tests.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [x] I signed the [CLA].
- [ ] All existing and new tests are passing.

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[C++, Objective-C, Java style guides]:
https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
[testing the engine]:
https://github.com/flutter/flutter/wiki/Testing-the-engine
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
2023-04-05 15:16:37 -07:00
Jonah Williams
f82dc83970 Disable partial repaint on Android (flutter/engine#40898)
Disable partial repaint on Android
2023-04-03 23:36:58 +00:00
Zachary Anderson
284b13faae Revert "[macOS] Change view ID to signed" (flutter/engine#40829)
Reverts flutter/engine#39958

Failing the roll to the framework starting with
https://github.com/flutter/flutter/pull/123893

One example:
https://ci.chromium.org/ui/p/flutter/builders/try/Mac%20dart_plugin_registry_test/21819/overview
2023-03-31 13:52:57 -07:00
Tong Mu
d3bbe5cb8a [macOS] Change view ID to signed (flutter/engine#39958)
This PR makes view ID signed from unsigned int64.

Initially, I made view IDs unsigned because they were opaque anyway. As
I'm working deeper into multiview, I found some issues that made me
think signed is better:

* Unsigned integers are worse
  * Sometimes you want negative values to represent special values.
* Unsigned integers are dangerous (if compared with signed ones by
mistake.)
* Unsigned integers are not needed
  * We're very unlikely to reach that big anyway.
  * Almost all other languages support only signed integers.
  * Also JavaScript only supports up to 51 bits of integer.

Therefore I think it's better to change them to signed int64, especially
before these APIs are widely used by developers.

## Pre-launch Checklist

- [ ] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [ ] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [ ] I read and followed the [Flutter Style Guide] and the [C++,
Objective-C, Java style guides].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [ ] I added new tests to check the change I am making or feature I am
adding, or Hixie said the PR is test-exempt. See [testing the engine]
for instructions on writing and running engine tests.
- [ ] I updated/added relevant documentation (doc comments with `///`).
- [ ] I signed the [CLA].
- [ ] All existing and new tests are passing.

If you need help, consider asking for advice on the #hackers-new channel
on [Discord].

<!-- Links -->
[Contributor Guide]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#overview
[Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene
[Flutter Style Guide]:
https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo
[C++, Objective-C, Java style guides]:
https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
[testing the engine]:
https://github.com/flutter/flutter/wiki/Testing-the-engine
[CLA]: https://cla.developers.google.com/
[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes
[Discord]: https://github.com/flutter/flutter/wiki/Chat
2023-03-31 12:11:49 -07:00
Zachary Anderson
db6bf07686 Revert "[Impeller] Use Vulkan by default (#40809)" (flutter/engine#40820)
This reverts commit 35efb76a0606844593208ce0c6722aeb9c6b89cf.

Reverting for https://github.com/flutter/flutter/issues/123859
2023-03-31 08:05:36 -07:00
Dan Field
35efb76a06 [Impeller] Use Vulkan by default (flutter/engine#40809)
[Impeller] Use Vulkan by default
2023-03-31 05:05:56 +00:00
Kevin Lubick
f944e918a1 Use new SkImages namespace instead of legacy SkImage static functions (flutter/engine#40761)
Use new SkImages namespace instead of legacy SkImage static functions
2023-03-30 20:22:09 +00:00
Chinmay Garde
8116ea14c7 [Impeller] Enable vulkan validations via a flag on Android. (flutter/engine#40792)
[Impeller] Enable vulkan validations via a flag on Android.
2023-03-30 20:07:51 +00:00
Reid Baker
48259c2b4d Supress warning for missing super call onBackPressed cl/516851539 (flutter/engine#40757)
Suppress warning for missing super call onBackPressed cl/516851539
2023-03-29 19:20:28 +00:00
Chinmay Garde
753e03413a [Impeller] More sundry fixes to the Vulkan backend. (flutter/engine#40603)
* Fix mip-map generation in unit-tests where the command buffer was not
  submitted.
* Cleanup descriptor counts being always 1 in Vulkan code-gen.
* Reworked capabilities. Platforms can add to the base capability set.
* Vulkan backend picks between more available color and stencil formats.
* Descriptor pools are dynamically sized.
* Layout transitions are more explicit. Both allocated and swapchain images
  track their own layouts and redundant transitions are avoided.
* Objects active in a pending command buffer are collected but the waits happen
  on a separate fence waiter. Thread is named
  "io.flutter.impeller.fence_waiter".
* Added queue and command buffer instant markers for better traces.
* Command pools and their buffers are now thread local. Fixes sync validation
  failure.
* Debug reports are now more readable and command buffer and queue breadcrumbs
  will be displayed on a validation report.
* Staging buffers are back.
* Pipeline caches have been wired up. After 50 frames, the current Vulkan
  pipeline cache will be written out to disk for subsequent launches. Writes
  will happen on a background worker.
* Runtime stages have been wired up. But the build rules to provide the right
  stages are still remaining.

Fixes https://github.com/flutter/flutter/issues/121536
Fixes https://github.com/flutter/flutter/issues/121627
Fixes https://github.com/flutter/flutter/issues/121632
Fixes https://github.com/flutter/flutter/issues/120499
2023-03-25 13:40:19 -07:00
Jim Graham
37317c5984 restructure DL sources into sub-directories and new file naming conventions (flutter/engine#40157)
restructure DL sources into sub-directories and new file naming conventions
2023-03-21 02:34:48 +00:00
gaaclarke
9e0db60c6a Made sure we get the initial route from the intent. (flutter/engine#40148)
Android: Made sure we get the initial route from the intent.
2023-03-09 18:42:51 +00:00
Eric Seidel
486cb47593 Add missing inputs declaration (flutter/engine#40133)
inputs = [ "android_exports.lst" ]
was missing from the flutter_shell_native rule, which meant if you edited android_exports.lst it would not notice and would not rebuild/relink.
2023-03-08 13:26:41 -08:00
Chinmay Garde
605e76a154 [Impeller] Patch up sundry issues in the Vulkan backend. (flutter/engine#39905)
Kaushik already did most of the great work. This patch gets us to a point where
all the playgrounds tests pass and the common performance optimizations are in
place. All known non-compute Impeller features should be implemented. There are
iOS only performance optimizations that haven’t been opted into because these
are behind define guards. These need to be generalized. Without that, the
performance of this backend will lag behind that of the Metal backend but only
because it is not an apples to apples comparison.

The general rubric was to keep the code and concepts as similar to the Metal
backend as possible.

The list of updates, all to the Vulkan Impeller backend:

* MSAA is wired up.
* Depth and stencil attachments and pipeline states are wired up.
* Got rid of Vulkan specific hacks in the inline pass context that were
  preventing clips from working.
* Storage modes for both device buffer and texture allocation are respected.
  This includes optimal usage of tile memory for device transient attachments.
* Host coherent memory for textures is no longer a requirement with explicit
  mapping management and write flushes.
* Texture uploads should be optimized for the UMA case without needing a staging
  buffer. That entire pipeline has been reworked.
* Textures track their current layout and ensure they get to the right layout
  based on usage without redundant transitions.
* Cube textures are now supported.
* Mipmapping has been reworked to correct image layout errors. With the new
  texture layout transition management, blit passes should be a whole lot easier
  to read and reason about.
* Allocator allocations are named using Vulkan debug utilities and the allocator
  (VMA). Comes in handy when chasing leaks. All of which are chased down.
* Left some handy utilities in there to debug resource leaks after context
  shutdown.  These are validation errors.
* Debug groups are pushed around render pass command encoding as well as the
  entire pass contents. This mimics the behavior of the Metal backend and it
  should be easy to map traces using both backends in Xcode and RenderDoc.
* Command buffer submission allows for tracking the life cycles of all resources
  referenced in the command stream and ensuring that the objects stay alive till
  past the submission of the command buffer. All use-after-free issues due to
  this class of issue have been chased down.
* Command pools are now context global instead of being created per pass.
* Descriptor pool are now context global instead of being created per pass.
  Individual descriptor types are now reference counted and returned to the pool
  when not needed. The pool is still fixed size though (and hence relatively
  large).
* All instances of global waitIdle on the device are removed during normal
  operation. The only times a waitIdle may happen is during swapchain recreation
  and context destruction.
* Swapchain adapt to them going out of date with the underlying surface and
  seamlessly resize as necessary on the next drawable acquisition.
* Playgrounds are resizable.
* Pipeline front face and cull modes are respected.
* Clears for all attachments are respected.
* Maximum textures sizes supported on the device are respected instead of
  hardcoding the minimum Vulkan requirement.

Fixes https://github.com/flutter/flutter/issues/112388
Fixes https://github.com/flutter/flutter/issues/112648
Fixes https://github.com/flutter/flutter/issues/112647 and a few other issues...
2023-02-27 21:14:06 -08:00
Xilai Zhang
067d157989 [gn + codesign] add android artifact metadata to legacy build target (flutter/engine#39696)
[gn + codesign] add android artifact metadata to legacy build target
2023-02-28 00:06:46 +00:00
Jim Graham
0fa8cbec8a Create DlCanvas interface and implement with DisplayListBuilder and SkCanvasAdapter (flutter/engine#39762)
* Create DlCanvas interface and implement with DisplayListBuilder and SkCanvasAdapter
2023-02-23 22:09:35 -08:00
chunhtai
ef7d53ae51 Add more log when receiving semantics node not part of update (flutter/engine#39777) 2023-02-22 10:38:42 -08:00
Rulong Chen(陈汝龙)
4fb5044193 Uses int64_t instead of int for the |view_id| parameter. (flutter/engine#39618) 2023-02-16 20:20:15 +00:00
LouiseHsu
a63ba37c86 Revert "Revert "Add support for double tap action from Apple Pencil 2 (#39267)" (#39607)" (flutter/engine#39637)
This reverts commit f112c452b80012e456f9ce41deb3009010fe2336.
2023-02-15 20:00:26 +00:00
Jonah Williams
f112c452b8 Revert "Add support for double tap action from Apple Pencil 2 (#39267)" (flutter/engine#39607)
This reverts commit adb83f7d563aaaa44148f7b6a6c76846feb17cb3.
2023-02-14 02:04:06 +00:00
LouiseHsu
adb83f7d56 Add support for double tap action from Apple Pencil 2 (flutter/engine#39267)
* working commit

* some clean up

* white space fixes

* whitespace

* remove unused import

* Addressing PR comment, fix tests, update touch packet on Andriod

* formatting n whitespace again

* add new field to web ui pointer.dart

* update test

* whitespace

* fix test

* PR comments

* fix test

* whitespace

* fix test by factoring out logic into helper function

* whitespace

* fix malformed string

* pr comments

* fix type issue

* sigh whitespace

* revert test changes :)

* pr comments + separate out tests

* extra space

* change test name
2023-02-13 21:52:45 +00:00
Jason Simmons
5f09e0fdf0 Remove Libtxt and Minikin (flutter/engine#39499) 2023-02-13 17:16:04 +00:00
gaaclarke
f51ea3b01f [Impeller] Adds wide gamut support for iOS. (flutter/engine#39111)
* Implemented wide gamut images for iOS

Moved the surface to an extended range color format.

* wrong gamma but default pixel format set to bgra10_xr

* BGR10_XR add

* format

* updated todos

* updated todo with information about pixel formats

* switched logic for determining if we have a wide gamut image

* cleaned up gamut math to match style and linked source

* made the color attachment pixel format match the surface

* updated vulkan format switch

* removed comment

* added enable disable switch

* moved default to bgr10 for now since there is a bug where someone is still reading this, msaa?

* fixed the decoder settings to make sure we don't lose wide gamut colors

* fixed stored srgb gamut variable

* fixed false lint

* updated test

* added ability to grab the surface data for tests

* made the screenshot utility return the format

* added width and height to the platform channel payload

* fixed a couple of broken targets

* moved back the default pixel buffer format

* cleanup and add docstrings

* made the surfacedata feature only available in debug builds

* added decoding unit test

* fixed objc tests

* turned off by default

* bdero feedback1

* bdero2

* bdero3

* fixed merge issue

* removed using std::shared_ptr
2023-02-11 00:08:20 +00:00