This changes the Windows text handling so that keyboard events are sent to the framework first for handling, and then passed to the text input plugin, so that the framework has a chance to handle keys before they get given to the text field.
This is complicated by the async nature of the interaction with the framework, since Windows wants a synchronous response. So, in this change, I always tell Windows that the event was handled, and if the framework (eventually) responds that it wasn't, then I synthesize a new event and send it with SendEvent.
I also added support for detecting "extended" keys, since that was missing, and converted the OnKey handlers in the API to return a bool to indicate whether or not they have handled the event.
During multi-step text input composing, such as with Chinese, Japanese,
and Korean text input, the framework sends embedders cursor rect updates
in the form of two messages:
* TextInput.setMarkedTextRect: notifies the embedder the size and
position of the composing text rect (or cursor when not composing) in
local coordinates.
* TextInput.setEditableSizeAndTransform: notifies the embedder of the
size of the EditableText and 4x4 transform matrix from local to
PipelineOwner.rootNode coordinates.
On receipt of either message, we cache a local copy on the
TextInputPlugin and notify the Win32FlutterWindow of the updated cursor
rect. In a followup patch, we update Win32FlutterWindow to implement the
Win32 input manager (IMM) calls required to position the IME candidates
window while editing.
Originally font change notification was handled by forwarding
WM_FONTCHANGE to the Flutter HWND, to avoid adding new API surface, but
that's not a good solution in a multi-window scenario, and it would
require a completely different solution for UWP. It also requires
non-obvious plumbing in the runner.
This replaces that with an explicit API, so that there's a clean and
obvious way for the runner to trigger this event.