9 Commits

Author SHA1 Message Date
Chinmay Garde
a3af5bd1e8 Remove picture_rasterize.h|cc 2015-09-18 14:31:05 -07:00
Chinmay Garde
6180860906 Use the CTM of the canvas to determine the dimensions of the rasterized image 2015-09-11 14:46:03 -07:00
Chinmay Garde
804f0c7b46 The gr_context and canvas are stored at the frame level instead of the storing the same temporarily in the context 2015-09-10 17:32:42 -07:00
Chinmay Garde
08da55706c Make the paint context own the rasterizer and options. Also give it the ability to vend frames to render into. 2015-09-10 16:41:54 -07:00
Chinmay Garde
d0009550c0 PictureRasterizer for caches pictures as images 2015-09-09 14:52:58 -07:00
Chinmay Garde
b44a86c08a PictureLayers cache the contents of their pictures if the pictures
dont mutate from frame to frame
2015-09-09 09:54:30 -07:00
Adam Barth
bdc2cdc1e8 Add a sketchy function for serializing SkPictures
We'll need to make this fancier as the compositor gets smarter.
2015-09-08 14:02:13 -07:00
Adam Barth
e5d7e69346 Pass the sky::LayerTree to the GPU thread for drawing
Instead of squashing the layers down into a single SkPicture, we now pass the
tree to the GPU thread, which draws everything separately.
2015-09-03 19:20:32 -07:00
Adam Barth
bc8f7a096e SceneBuilder should build a tree of layers
We now build a layer tree before squashing the draw command down to an
SkPicture.
2015-09-02 18:23:01 -07:00