Chinmay Garde
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a3af5bd1e8
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Remove picture_rasterize.h|cc
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2015-09-18 14:31:05 -07:00 |
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Chinmay Garde
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6180860906
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Use the CTM of the canvas to determine the dimensions of the rasterized image
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2015-09-11 14:46:03 -07:00 |
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Chinmay Garde
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804f0c7b46
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The gr_context and canvas are stored at the frame level instead of the storing the same temporarily in the context
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2015-09-10 17:32:42 -07:00 |
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Chinmay Garde
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08da55706c
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Make the paint context own the rasterizer and options. Also give it the ability to vend frames to render into.
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2015-09-10 16:41:54 -07:00 |
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Chinmay Garde
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d0009550c0
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PictureRasterizer for caches pictures as images
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2015-09-09 14:52:58 -07:00 |
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Chinmay Garde
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b44a86c08a
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PictureLayers cache the contents of their pictures if the pictures
dont mutate from frame to frame
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2015-09-09 09:54:30 -07:00 |
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Adam Barth
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bdc2cdc1e8
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Add a sketchy function for serializing SkPictures
We'll need to make this fancier as the compositor gets smarter.
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2015-09-08 14:02:13 -07:00 |
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Adam Barth
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e5d7e69346
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Pass the sky::LayerTree to the GPU thread for drawing
Instead of squashing the layers down into a single SkPicture, we now pass the
tree to the GPU thread, which draws everything separately.
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2015-09-03 19:20:32 -07:00 |
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Adam Barth
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bc8f7a096e
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SceneBuilder should build a tree of layers
We now build a layer tree before squashing the draw command down to an
SkPicture.
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2015-09-02 18:23:01 -07:00 |
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