This change reverts https://github.com/flutter/engine/pull/15900. The
design of the expected consumer of the original PR changed, and the
feature ended up going unused. Since the unexpected difference in trace
event routing behavior has mostly ended up as a source of confusion,
change things back to route trace events to Fuchsia system tracing on
all configurations.
## Description
As the related issue refer, the application may be doing too much work on its main thread even in a simple hello_world demo.
That is because the creation of `Engine` on the ui thread takes a noticeable time, and it is blocking the platform thread in order to run `Shell::Setup` synchronously.
The cost of `Engine`'s constructor is mainly about the creating of root isolate. Actually, there used to be another time-consuming process, the default font manager setup, which was resolved by https://github.com/flutter/engine/pull/18225.
Similar to https://github.com/flutter/engine/pull/18225, this pr move the creation of root isolate out from creating `Engine`. After this action, the main thread blocking is quite an acceptable slice.
## Related Issues
https://github.com/flutter/flutter/issues/40563 could be resolved by this pr.
Tweak the primary flutter build rule so that fuchsia is more similar to
other platforms in how tests and the shell are built.
Only embedder_unittests and GLFW tests are disabled on Fuchsia now.
TEST: Ran unittests on host/fuchsia; workstation on fuchsia
BUG: fxb/53847, fxb/54056
Additionally create "_next" permutations for all of the test binaries
on Fuchsia, in order to test both code-paths.
Using the #define follow-up CLs can also create a flutter_runner_next
binary that does not contain any legacy integration code.
BUG: 53847
- Adds a way to provide an AOT library to the C API.
- Adds app.so to the information provided by DartProject.
- Fixes the engine to only do static snapshot linking for Windows in
debug mode, not all modes, so that the provided library is used.
Engine side of https://github.com/flutter/flutter/issues/38477
The engine was using a global to store a timestamp representing the
launch of the engine. This timestamp is initialized with a JNI call
on Android and during shell setup on other platforms. Later the
timestamp is added to a FlutterEngineMainEnter timeline event used to
measure engine startup time in benchmarks.
This PR removes the global and the JNI call and moves the timestamp
into the settings object.
* Revert "Do not register UI-related native functions in secondary isolates (#6401)"
This reverts commit 69ae5694de54d2a163743dcec727fcea1c7bc8e1 as it doesn't work when root and secondary isolates run in the same isolate group.
* Confirm it is root isolate that makes UI native calls.
* Fix format, UIDartState reference from Fuchsia source
* No UI isolate check for fuchsia calls
* Fix typo. Remove redundant runtime calls
This patch optimizes C++11 range-based for loops where the variable is
copied in each iteration but it would suffice to obtain it by const
reference. This is only applied to loop variables of types that are
expensive to copy which means they are not trivially copyable or have a
non-trivial copy constructor or destructor.
To ensure that it is safe to replace the copy with a const reference
only the following cases are modified:
* The loop variable is const-qualified.
* The loop variable is not const, but only const methods or operators
are invoked on it, or it is used as const reference or value argument
in constructors or function calls.
This is an application of the internal performance-for-range-copy
clang-tidy analysis.
This PR touches variable names, class names, and file names so it's significantly more risky than its predecessor https://github.com/flutter/engine/pull/17329
Due to file name changes, this PR is expected to change the license files.
We haven't rename `shell/gpu` to `shell/raster` yet. It should be optional but I think it's better to have `raster_surface_software.cc` than `gpu_surface_software.cc`.
This was already enabled by-default in AOT mode in [0] - which made the
gen_snapshot invocations use "--lazy-async-stacks --no-causal-async-stacks".
See go/dart-10x-faster-async for more information.
[0] https://github.com/flutter/flutter/commit/347823234fd
A number of POSIX methods were renamed on Windows to match standards
requirements, giving deprecation warnings when calling strdup on Windows.
This adds a wrapper, to allow calling _strdup on Windows instead.
Part of #16256
This was only necessary when the Engine had to build in multiple buildroots
where the sources where checked out at different paths relative to the
buildroot. This is no longer the case and there are already cases GN rules
have been written that mix and match variable usage with the direct
specification of the path to the Flutter sources relative to the sole buildroot.
This reverts commit ef3aa0144c54ccd22efe014a4ee004aa6ba5b796. This address the use case of an internal customer. In a subsequent patch, I will add a test for this functionality. Instead of removing support for the same from tonic (along with the stuff surrounding filesystem access and package map handling), I’ll rework the same to use FML to avoid code duplication and maintainability.
This is only used in the command line VM. The only conceivable use of this would
be with IsolateMirror.loadURI which is not supported in Flutter or used in known
embedder API implementations (even ones that use mirrors).
`FlutterEnginePostCallbackOnAllNativeThreads` schedule a callback to be run on
all engine managed threads. The engine will attempt to service this callback the
next time the message loops for each managed thread is idle. Since the engine
manages the entire lifecycle of multiple threads, there is no opportunity for
the embedders to finely tune the priorities of threads directly, or, perform
other thread specific configuration (for example, setting thread names for
tracing). This callback gives embedders a chance to affect such tuning.
Fixesflutter/flutter#49551
Fixes b/143774406
Fixes b/148278215
Fixes b/148278931