Currently, we listen to keyboard events to find out which keys should be represented in RawKeyboard.instance.keysPressed, but that's not sufficient to represent the physical state of the keys, since modifier keys could have been pressed when the overall app did not have keyboard focus (especially on desktop platforms).
This PR synchronizes the list of modifier keys in keysPressed with the modifier key flags that are present in the raw key event so that they can be relied upon to represent the current state of the keyboard. When synchronizing these states, we don't send any new key events, since they didn't happen when the app had keyboard focus, but if you ask "is this key down", we'll give the right answer
* Adding handling of TextInputClient.onConnectionClosed messages handling to Framework
* Adding more test cases for closing connection to editable_text_test
* fixing analyze error.
* Fixing analyze error in the test file
* Fixing comments on the new method
* Adding more closing connection examples.
* Indentation change
* Remove auto-add white space
* Changing the oncloseconnection behaviour to stop editing. Updating the tests
* Addressing PR comments. Added explicit log for method channnels to the tests. Added comments to the interfaces.
* add more documentation
This adds accessors for WidgetsBinding.instance.focusManager and WidgetsBinding.instance.focusManager.primaryFocus so that they can be more easily found in IDEs and accessed.
This adds a top level getter for WidgetsBinding.instance.focusManager.primaryFocus called primaryFocus, and a static accessor FocusManager.instance that returns WidgetsBinding.instance.focusManager.
This re-lands the change that adds focus nodes, hover, and shortcuts to switches, checkboxes, and radio buttons. (#43213), with fixes for the web tests that weren't enabled in the master that it was synced to when I first landed it.
* Add structured errors in Animations, TabView, ChangeNotifier
* Add structured error on MaterialPageRoute, BoxBorder, DecorationImagePainter, TextSpan
* Add structured errors in Debug
* Fix test errors
* Add structured errors in Scaffold and Stepper
* Add structured errors in part of Rendering Layer
* Fix failing test due to FloatingPoint precision
* Fix failing tests due to precision error and not using final
* Fix failing test due to floating precision error with RegEx instead
* Add structured error in CustomLayout and increase test coverage
* Add structured error & its test in ListBody
* Add structured error in ProxyBox and increase test coverage
* Add structured error message in Viewport
* Fix styles and add more assertions on ErrorHint and DiagnosticProperty
* Add structured error in scheduler/binding and scheduler/ticker
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured error in AssetBundle and TextInput
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured errors in several widgets #1
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Remove unused import
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add assertions on hint messages
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Fix catch spacing
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured error in several widgets part 2 and increase code coverage
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Add structured error in flutter_test/widget_tester
* Fix floating precision accuracy by using RegExp
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Remove todo to add tests in Scaffold showBottomSheet
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Fix reviews by indenting lines and fixing the assertion orders
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Fix failing tests due to renaming class
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Try skipping the NetworkBundleTest
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
* Remove leading space in material/debug error hint
Signed-off-by: Albertus Angga Raharja <albertusangga@google.com>
This re-lands the change that adds focus nodes, hover, and shortcuts to switches, checkboxes, and radio buttons. (#43213)
No changes from original, except for finding the right RenderBox in dev/integration_tests/android_semantics_testing/test_driver/main_test.dart.
In order to enable keyboard navigation to more controls, I've added focus nodes to switches, checkboxes, and radio buttons. In addition, this change enables mouse hover over these controls.
- Added tests for focus, hover, and shortcut activation for Checkbox, Radio, and Switch.
This adds a canRequestFocus and skipTraversal argument to FocusScope and FocusScopeNode, so that a scope can prevent being traversed.
This allows a fix for a problem in the gallery where the focus while traversing the list of items would sometimes appear to disappear, since it would be focusing things that were in the backdrop that were part of the tree, but were not visible.
Related Issues
Fixes#42955
This re-implements keyboard text selection so that it will work on platforms other than Android (e.g. macOS, Linux, etc.).
Also, fixed a number of bugs in editing selection via a hardware keyboard (unable to select backwards, incorrect conversion to ASCII when cutting to clipboard, lack of support for CTRL-SHIFT-ARROW word selection, etc.).
Did not address the keyboard locale issues that remain, or add platform specific switches for the bindings. All that will need some more design work before implementing them.
Related Issues
Fixes#31951
In #42533, I disabled the up/down arrows for focus navigation in text fields, but we thought of a better way to do it, so this is that better way.
This change reverts the other change, and instead it tests the context of the node in the action to see if it's an EditableText node. If so, then it doesn't do the navigation action.
The _computeChildren[Width/Height]With[Min/Max]Intrinsics methods in
RenderParagraph overwrite the text painter's placeholder dimensions
in order to compute potential widths and heights for the paragraph.
The placeholder dimensions should be restored to the values computed by
_layoutChildren before painting the text.
This optimizes certain paths in the FocusManager, FocusNode, and FocusScopeNode classes in order to fix a regression in stock_animation_open_first_frame_average when I added more focus nodes to the tree to do focus traversal.
Mainly I removed some remaining sync* iterators, and also started caching the computation of descendants and ancestors, since those are iterated over fairly often.
This improves stock_animation_open_first_frame_average by about 2.8% overall (so about half of a 4.9% regression, both averaged over 10 runs).
Addresses #42564
This fixes a problem with reparenting of focus nodes where it would remove the node from the scope's focused children when reparented, even if it was being reparented to another place under the same scope. This only occurred if the scope in question didn't have focus.
This caused nodes to not get autofocused when they were a child of another node within the scope, and were reparented, and then the scope was given focus (as when a route is pushed).
This keeps the node in the scope's child list where it was if the node is reparented under a parent within the same scope.
- Added a test that tries to autofocus a TextField when the route is pushed and there is another
FocusNode above the text field. This was how this was first noticed: the autofocus got ignored in
this configuration.
- Added a test to focus_manager_test that tests for the specific case of reparenting a node when
it's in the focused children of the scope.
This attempts to reland #40186 and #41220, that were reverted in #41945.
The main modifications from the original PRs are that I predefine the shortcuts and actions maps instead of defining them inline in the build function, and I use a new mapEquals to do a deep comparison so that we don't rebuild modified things if the contents of the map haven't changed.
I also eliminated an operator== and hashCode that were defined on the Actions widget, since widgets shouldn't have those. (it's too bad though: I get an 85% speedup if we leave this in! Too bad it prevents rebuilding of the children...)
Fixes#40101
Currently the surface of a platform view is only created only one when the state of PlatformViewLink is created. When the PlatformViewLink widget changes, the PlatformViewController in the corresponding state is also updated. Just the surface is not updated even though it depends on the controller.
This PR changes this behavior to recreate the surface whenever the controller is updated.