Previously we were relying on the gesture arena to call us back to
cancel our timer. However, in the case where we've already been
accepted, asking the gesture arena to reject us doesn't lead to a
callback and we fail to stop the timer (and hence trigger an assert).
Fixes#6156
This rewrites imports of various mojom.dart files from the Flutter
engine repo to instead import normal-looking dart files from the
(new) flutter_services package. This package handles exporting the
correct symbols from generated code wherever that may live.
Includes an engine roll to 3551e7a48e2e336777b15c7637af92fd7605b6c5
which contains the new flutter_services package.
* Change how navigator prevents redundant operations
Instead of requiring transactions, we now cancel all active pointers that are
interacting with the navigator and absorb future pointers until we get a chance
to build. This approach isn't perfect (e.g., events that trigger off the
cancelled pointers could still interact with the navigator), but it should be
better than the current transaction-based approach.
Fixes#4716
* Remove openTransaction
* test
* fixup
Previously we supplied individual parameters to the various drag and pan
callbacks. However, that approach isn't extensible because each new
parameter is a breaking change to the API.
This patch makes a one-time breaking change to the API to provide a
"details" object that we can extend over time as we need to expose more
information. The first planned extension is adding enough information to
accurately produce an overscroll glow on Android.
This makes it possible to substitute 'flutter run' for 'flutter test'
and actually watch a test run on a device.
For any test that depends on flutter_test:
1. Remove any import of 'package:test/test.dart'.
2. Replace `testWidgets('...', (WidgetTester tester) {`
with `testWidgets('...', (WidgetTester tester) async {`
3. Add an "await" in front of calls to any of the following:
* tap()
* tapAt()
* fling()
* flingFrom()
* scroll()
* scrollAt()
* pump()
* pumpWidget()
4. Replace any calls to `tester.flushMicrotasks()` with calls to
`await tester.idle()`.
There's a guarding API that you can use, if you have particularly
complicated tests, to get better error messages. Search for
TestAsyncUtils.
Wait until the end of the microtask to tell gesture recognizers that
they've won in the gesture arena. This lets recognizers dispose reject
themselves at arbitrary times without triggering gestures in awkward
call stacks.
Fixes#3183
There's no reason to make clients supply a PointerRounter and a
GestureArena when constructing gesture recognizers. These objects are
statics and the gesture recognizers can just grab them directly.
Also, remove the callback constructor arguments. Almost no code used
them. Instead, people seem to prefer using the `..` operator to set
callbacks on the recognizers. Removing the arguments removes a bunch of
boilerplate.
We were using an Offset, which represented pixels/second, but it wasn't
clear to clients whether that was pixels/ms. Now we use a Velocity class
that is explict about the units.
Fixes#1510Fixes#785
The pointer router was using an iteration pattern that always delivers
handleEvent calls even if you remove a route during the iteration.
That's awkward to program against and causes trouble for the double-tap
gesture.
This patch switches PointerRouter to using a re-entrant iteration
pattern that supports removing routes (but not adding routes) during the
iteration.