23 Commits

Author SHA1 Message Date
Hixie
a6e6b93b14 Allow parents of RenderObjects that have layout callbacks to depend on those objects' sizes.
Previously, if you used a layout callback, you could not have a parent
that did parentUsesSize, or if you did, you had to be marked
sizedByParent. With this patch, we allow the parent to depend on your
layout, even if you modify your child list during your layout using a
layout callback, by checking that the parent is still actively being
laid out in this scenario.
2015-08-27 15:26:57 -07:00
Hixie
04a8fe8e6b Generalise RenderBlockViewport so that it can be used by a Widget that knows its children's dimensions. 2015-08-26 14:25:53 -07:00
Adam Barth
1883d06aef Fix build
I removed these functions by mistake in my previous patch.
2015-08-25 14:10:32 -07:00
Hixie
d99641dd85 Better exception handling for rendering library.
- Catch exceptions closer to the source.
- Factor out exception printing code.
- Have widget library hand the rendering library some context when syncing RenderObjectWrappers to aid with debugging.
- Fix a bug in flex.dart whereby _overflow was compared when null.
2015-08-24 15:13:04 -07:00
Hans Muller
a61f0f5021 RenderObject.flushLayout should loop until _nodesNeedingLayout is empty 2015-08-24 12:49:41 -07:00
Hixie
d81ec90c5f Reimplement 'stretch' for flexible items correctly.
Fixes #698 to actually work.
Also, adds some debugging aids around Flex.
And a test to check this fix.
2015-08-21 16:47:44 -07:00
Hixie
dda253bb29 Reorder bootstrapping code in rendering/ for slightly cleaner code. 2015-08-20 15:31:10 -07:00
Adam Barth
077e75e87b Remove RenderView.paintFrame
We now use the repaint system to do all the painting. During initialization, we
set up a root layer that applies the device pixel ratio.

Fixes #706
2015-08-20 11:24:33 -07:00
Adam Barth
8a3285b6c5 Split up paintChildWithPaint into paintChildWithOpacity and paintChildWithColorFilter
The compositor backends we're planning to use can't handle a general-purpose
paint layer and instead need lower-level operations.

Fixes #707
2015-08-20 10:28:23 -07:00
Hixie
654fc7346e Improvements for Layers logic
- Introduce some new Layer classes.
- Introduce paintChildWith* methods.
- Convert paint() methods to use paintChildWith* where appropriate.
- Fix paintBounds logic in Layer world.
- Introduce Layer.replaceWith(), so that it's clearer what's going on.
- Make RenderObjects have a ContainerLayer, not a PictureLayer.
- Introduce a PaintingContext.replacingLayer() constructor to highlight
  where we are creating a layer just to replace an older one.
- Rename some layer-related methods and fields for clarity:
   requiresCompositing -> hasLayer
   hasCompositedDescendant -> needsCompositing
   updateCompositing -> updateCompositingBits
   _needsCompositingUpdate -> _needsCompositingBitsUpdate
   markNeedsCompositingUpdate -> markNeedsCompositingBitsUpdate
- After updating compositing bits, if we find that the bit changed, we
  now call markNeedsPaint().
- Reorder markNeedsPaint() logic for clarity.
- Make flushPaint() start at the deepest node.
- Make _compositeChild() avoid repainting children with hasLayer that
  aren't dirty, instead it just reuses their existing layer.
- Made RenderView reuse the RenderObject layer instead of having its own.
- Made RenderView have hasLayer set to true.
- Add various asserts and comments.
2015-08-20 08:57:22 -07:00
Hixie
e4ac518908 Port clipping to the new layer world.
- Add Canvas.getSaveCount()
- Make RenderClipRect call context.paintChildWithClip instead of doing the clipping itself
- Make ClipLayer take a Rect instead of a Size
- Make PaintingContext.canvas read-only
- Add PaintingContext.paintChildWithClip()
- Minor rearrangings of code and style tweaks
2015-08-18 08:34:42 -07:00
Adam Barth
e17aa1b63a Add a compositing update phase
We need to compute whether a RenderObject has a composited descendant so that
we can decide whether to use canvas.saveLayer or to create a new composited
layer while walking down the tree during painting.

The compositing update walks the tree from the root only to places where the
tree's structure has been mutated. In the common case during an animation loop,
we won't need to visit any render object beyond the root.
2015-08-14 10:47:39 -07:00
Adam Barth
86da2f9bf4 Separate the notions of offset and size in compositing
Separating these notions makes them easier to work with because offset is
relative to the parent layer whereas size is intrinsic to the layer itself.
This patch fixes the underpainting bugs when compositing the stocks example.
2015-08-14 09:49:38 -07:00
Adam Barth
53884a37de Generalize _cleanRelayoutSubtreeRootChildren into visitChildren
This generalization will let us implement other alogorithims that need to walk
the RenderObject tree.
2015-08-14 09:37:19 -07:00
Adam Barth
bf260f98e3 Add a compositing step to the lifecycle
Now we have the ability to draw multiple PictureLayers. We still squash all the
pictures together into a single SkPicture for simplicity. In the future, we'll
submit them to C++ separately and composite them on the GPU thread.
2015-08-13 16:31:45 -07:00
Adam Barth
7cba729110 Switch painting over to using PictureLayer
Currently we have a single PictureLayer that everyone draws into. A future
patch will teach the system to use multiple PictureLayers.
2015-08-13 14:24:29 -07:00
Adam Barth
be8454073a Rename createsNewDisplayList to requiresCompositing
This patch prepares for introducing the compositing system by repurposing the
relevant parts of the createsNewDisplayList system. This patch also removes the
no-longer-relevant parts of that system.
2015-08-13 12:43:39 -07:00
Adam Barth
c80603cf0e Add PaintingContext which has-a sky.Canvas instead of is-a sky.Canvas
We'll need this for compositing because we need to switch out the sky.Canvas
when we switch compositing layers.
2015-08-13 10:18:33 -07:00
Adam Barth
88eba9150f Don't paint twice
In refactoring the way we generate the SkPicture, I accidentially made us
generate the SkPicture twice. This CL causes us to generate it only once.
2015-08-11 14:38:49 -07:00
Hans Muller
585f3f6297 Widget coordinate transforms: localToGlobal(), globalToLocal() 2015-08-07 14:20:57 -07:00
James Robinson
53163f8b99 Teach event system about disposition and make 'consumed' disposition terminal
This introduces the notion of event disposition and allows event
targets (widgets and render objects) to consume events that should not
be processed further. This is needed by the Switch component in the
Drawer in the stocks example. The Switch is embedded in a DrawerItem.
The Switch handles the gesture tap event to toggle its state and should
handle pointer events to allow swiping and draw its own radial
reaction. The DrawerItem also handles gesture taps to allow toggling
the switch value when tapping anywhere on the drawer and to draw its
own ink splash. When tapping on the switch, both the switch's render
object and the DrawerItem's listener are in the event dispatch path.
The Switch needs to signal in some fashion that it consumed the event
so the DrawerItem does not also try to toggle the switch's state.
2015-08-03 17:31:30 -07:00
Hixie
a50b065197 Fix the crash when going to settings after showing the popup menu.
If your constraints are tight when you get laid out, you don't get a
relayout subtree root.

If you don't have a relayout subtree root, and you get marked dirty,
you go through layoutWithoutResize() rather than layout(), so we don't
get a parentUsesSize.

If you're not dirty and your constraints didn't change, layout() skips
your layout.

So then if your initial layout had parentUsesSize:true, and then you
got marked dirty directly, you would set your size with
parentCanUseSize=false, and then later if your parent tried to lay you
out then read your size, it would crash because your size wasn't set
up to allow you to get your size.

The fix is to actually remember the last setting of parentUsesSize,
even in the case of the constraints being tight and you later being
marked as needing layout directly.
2015-07-22 10:10:58 -07:00
Collin Jackson
633b65010c After running filter-branch, move root directory into sky/ 2015-07-16 11:54:25 -07:00