## Description
This removes an unneeded expectation in the test for the AppLifecycleListener. It's unneeded because the test immediately resets the state anyhow. I'm removing it because the web implementation sets the value when initializing, so it's never initially null there.
## Related PR
- https://github.com/flutter/engine/pull/44720#issuecomment-1898482363
## Description
Adds some convenience methods to `KeyEvent` that allow testing to see if a logical or physical key is pressed from the event object. These are similar to the ones already on `RawKeyEvent`, and will make migration the to `KeyEvent` easier (so it could more easily be a `flutter fix` migration).
Added:
- `bool isLogicalKeyPressed(LogicalKeyboardKey key)`
- `bool isPhysicalKeyPressed(PhysicalKeyboardKey key)`
- `bool get isControlPressed`
- `bool get isShiftPressed`
- `bool get isAltPressed`
- `bool get isMetaPressed`
## Related Issues
- https://github.com/flutter/flutter/issues/136419
## Tests
- Added tests for the new methods.
This PR modifies the web build slightly to create an `AssetManifest.json`, that is a JSON(base64)-encoded version of the `AssetManifest.bin` file.
_(This should enable all browsers to download the file without any interference, and all servers to serve it with the correct headers.)_
It also modifies Flutter's `AssetManifest` class so it loads and uses said file `if (kIsWeb)`.
### Issues
* Fixes https://github.com/flutter/flutter/issues/124883
### Tests
* Unit tests added.
* Some tests that run on the Web needed to be informed of the new filename, but their behavior didn't have to change (binary contents are the same across all platforms).
* I've deployed a test app, so users affected by the BIN issue may take a look at the PR in action:
* https://dit-tests.web.app
This wraps up the platform view improvements discussed in https://github.com/flutter/flutter/issues/127030.
- Splits `HtmlElementView` into 2 files that are conditionally imported.
- The non-web version can be instantiated but it throws if it ends up being built in a widget tree.
- Out-of-the-box view factories that create visible & invisible DOM elements given a `tagName` parameter.
- New `HtmlElementView.fromTagName()` constructor that uses the default factories to create DOM elements.
- Tests covering the new API.
Depends on https://github.com/flutter/engine/pull/43828
Fixes https://github.com/flutter/flutter/issues/127030
The change in [0] has propagated now everywhere, so we can use
`utf8.encode()` instead of the longer `const Utf8Encoder.convert()`.
Also it cleans up code like
```
TypedData bytes;
bytes.buffer.asByteData();
```
as that is not guaranteed to be correct, the correct version would be
```
TypedData bytes;
bytes.buffer.asByteData(bytes.offsetInBytes, bytes.lengthInBytes);
```
a shorter hand for that is:
```
TypedData bytes;
ByteData.sublistView(bytes);
```
[0] https://github.com/dart-lang/sdk/issues/52801
Fixes https://github.com/flutter/flutter/issues/127090.
https://github.com/flutter/flutter/pull/122505 did a few things to speed up the first asset load that a flutter app performs. One of those things was to not include the main asset in its own list of variants in the asset manifest. The idea was that we know that the main asset always exists, so including it in its list of variants is a waste of storage space and loading time (even if the cost was tiny).
However, the assumption that the main asset always exists is wrong. From [Declaring resolution-aware image assets](https://docs.flutter.dev/ui/assets-and-images#resolution-aware), which predates https://github.com/flutter/flutter/pull/122505:
> Each entry in the asset section of the pubspec.yaml should correspond to a real file, with the exception of the main asset entry. If the main asset entry doesnât correspond to a real file, then the asset with the lowest resolution is used as the fallback for devices with device pixel ratios below that resolution. The entry should still be included in the pubspec.yaml manifest, however.
For example, it's valid to declare `assets/image.png` as an asset even if only `assets/3x/image.png` exists on disk.
This fix restores older behavior of including a main asset as a variant of itself in the manifest if it exists.
This fix also includes a non-user-visible behavior change:
* `"dpr"` is no longer a required field in the asset manifest's underlying structure. For the main asset entry, we do not include `"dpr"`. It makes less sense for the tool to decide what the default target dpr for an image should be. This should be left to the framework.
## Description
This fixes the parsing of `AppLifecycleState` in the services binding so that it knows what it is.
## Related Issues
- Fixes https://github.com/flutter/flutter/issues/127974
## Tests
- Added a test that causes parsing of all the different app lifecycle states.
## Description
This PR adds a new debug flag named `debugPrintKeyboardEvents` to help debugging keyboard issues.
Keyboard code has some useful asserts but sometimes an assertion failure is related to the handling of previous key events. This debug flag will help understanding the flow of key events which leads to an assertion failure.
## Related Issue
Fixes https://github.com/flutter/flutter/issues/125627
## Tests
Adds 1 test.
Related https://github.com/flutter/flutter/issues/100624
The goal is to make sure the engine can send a location string in either the existing format or a complete uri string to the framework, and the framework will still work as usual.
* Don't call `PlatformViewCreatedCallback`s after `AndroidViewController` is disposed
Before this change it was possible that, if a `AndroidViewController` was disposed before we got the notification that the platform view was created, `PlatformViewCreatedCallback`s where called even after calling `AndroidViewController.dispose`.
Also makes `_PlatformViewLinkState._onPlatformViewCreated` more carful to only call `setState` when mounted.
Closes#84628Closes#96384
* Allow all widgets to remove listeners from controller
* Remove assert
* Add expectations to test
* add asset manifest bin loading and asset manifest api
* use new api for image resolution
* remove upfront smc data casting
* fix typecasting issue
* remove unused import
* fix tests
* lints
* lints
* fix import
* revert image resolution changes
* Update image_resolution_test.dart
* Update decode_and_parse_asset_manifest.dart
* make targetDevicePixelRatio optional
* Update packages/flutter/lib/src/services/asset_manifest.dart
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
* Update packages/flutter/lib/src/services/asset_manifest.dart
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
* fix immutable not being imported
* return List in AssetManifest methods, fix annotation import
* simplify onError callback
* make AssetManifest methods abstract instead of throwing UnimplementedError
* simplify AssetVariant.key docstring
* tweak _AssetManifestBin docstring
* make AssetManifest and AssetVariant doc strings more specific
* use List.of instead of List.from for type-safety
* adjust import
* change _AssetManifestBin comment from doc comment to normal comment
* revert to callback function for onError in loadStructuredBinaryData
* add more to the docstring of AssetManifest.listAssets and AssetVariant.key
* add tests for CachingAssetBundle caching behavior
* add simple test to ensure loadStructuredBinaryData correctly calls load
* Update asset_manifest.dart
* update docstring for AssetManifest.getAssetVariants
* rename getAssetVariants, have it include main asset
* rename isMainAsset field of AssetMetadata to main
* (slightly) shorten name of describeAssetAndVariants
* rename describeAssetVariants back to getAssetVariants
* add tests for TestAssetBundle
* nits
* fix typo in docstring
* remove no longer necessary non-null asserts
* update gallery and google_fonts versions
---------
Co-authored-by: Jonah Williams <jonahwilliams@google.com>