17 Commits

Author SHA1 Message Date
Todd Volkert
cb9a3f698c
Add timeline events for post frame callbacks (#136435)
Before this change, long-running post-frame callbacks wouldn't show up in the timeline at all.  This adds a timeline event for post-frame callbacks, with a debug flag that will add timeline events for each individual callback.

#testexempt -- we have no way to test calls to the timeline.
2023-10-22 20:46:21 +00:00
Michael Goderbauer
6f09064e78
Stand-alone widget tree with multiple render trees to enable multi-view rendering (#125003)
This change enables Flutter to generate multiple Scenes to be rendered into separate FlutterViews from a single widget tree. Each Scene is described by a separate render tree, which are all associated with the single widget tree.

This PR implements the framework-side mechanisms to describe the content to be rendered into multiple views. Separate engine-side changes are necessary to provide these views to the framework and to draw the framework-generated Scene into them.

## Summary of changes

The details of this change are described in [flutter.dev/go/multiple-views](https://flutter.dev/go/multiple-views). Below is a high-level summary organized by layers.

### Rendering layer changes

* The `RendererBinding` no longer owns a single `renderView`. In fact, it doesn't OWN any `RenderView`s at all anymore. Instead, it offers an API (`addRenderView`/`removeRenderView`) to add and remove `RenderView`s that then will be MANAGED by the binding. The `RenderView` itself is now owned by a higher-level abstraction (e.g. the `RawView` Element of the widgets layer, see below), who is also in charge of adding it to the binding. When added, the binding will interact with the `RenderView` to produce a frame (e.g. by calling `compositeFrame` on it) and to perform hit tests for incoming pointer events. Multiple `RenderView`s can be added to the binding (typically one per `FlutterView`) to produce multiple Scenes.
* Instead of owning a single `pipelineOwner`, the `RendererBinding` now owns the root of the `PipelineOwner` tree (exposed as `rootPipelineOwner` on the binding). Each `PipelineOwner` in that tree (except for the root) typically manages its own render tree typically rooted in one of the `RenderView`s mentioned in the previous bullet. During frame production, the binding will instruct each `PipelineOwner` of that tree to flush layout, paint, semantics etc. A higher-level abstraction (e.g. the widgets layer, see below) is in charge of adding `PipelineOwner`s to this tree.
* Backwards compatibility: The old `renderView` and `pipelineOwner` properties of the `RendererBinding` are retained, but marked as deprecated. Care has been taken to keep their original behavior for the deprecation period, i.e. if you just call `runApp`, the render tree bootstrapped by this call is rooted in the deprecated `RendererBinding.renderView` and managed by the deprecated `RendererBinding.pipelineOwner`.

### Widgets layer changes

* The `WidgetsBinding` no longer attaches the widget tree to an existing render tree. Instead, it bootstraps a stand-alone widget tree that is not backed by a render tree. For this, `RenderObjectToWidgetAdapter` has been replaced by `RootWidget`.
* Multiple render trees can be bootstrapped and attached to the widget tree with the help of the `View` widget, which internally is backed by a `RawView` widget. Configured with a `FlutterView` to render into, the `RawView` creates a new `PipelineOwner` and a new `RenderView` for the new render tree. It adds the new `RenderView` to the `RendererBinding` and its `PipelineOwner` to the pipeline owner tree.
* The `View` widget can only appear in certain well-defined locations in the widget tree since it bootstraps a new render tree and does not insert a `RenderObject` into an ancestor. However, almost all Elements expect that their children insert `RenderObject`s, otherwise they will not function properly. To produce a good error message when the `View` widget is used in an illegal location, the `debugMustInsertRenderObjectIntoSlot` method has been added to Element, where a child can ask whether a given slot must insert a RenderObject into its ancestor or not. In practice, the `View` widget can be used as a child of the `RootWidget`, inside the `view` slot of the `ViewAnchor` (see below) and inside a `ViewCollection` (see below). In those locations, the `View` widget may be wrapped in other non-RenderObjectWidgets (e.g. InheritedWidgets).
* The new `ViewAnchor` can be used to create a side-view inside a parent `View`. The `child` of the `ViewAnchor` widget renders into the parent `View` as usual, but the `view` slot can take on another `View` widget, which has access to all inherited widgets above the `ViewAnchor`. Metaphorically speaking, the view is anchored to the location of the `ViewAnchor` in the widget tree.
* The new `ViewCollection` widget allows for multiple sibling views as it takes a list of `View`s as children. It can be used in all the places that accept a `View` widget.

## Google3

As of July 5, 2023 this change passed a TAP global presubmit (TGP) in google3: tap/OCL:544707016:BASE:545809771:1688597935864:e43dd651

## Note to reviewers

This change is big (sorry). I suggest focusing the initial review on the changes inside of `packages/flutter` first. The majority of the changes describe above are implemented in (listed in suggested review order):

* `rendering/binding.dart`
* `widgets/binding.dart`
* `widgets/view.dart`
* `widgets/framework.dart`

All other changes included in the PR are basically the fallout of what's implemented in those files. Also note that a lot of the lines added in this PR are documentation and tests.

I am also very happy to walk reviewers through the code in person or via video call, if that is helpful.

I appreciate any feedback.

## Feedback to address before submitting ("TODO")
2023-07-17 16:14:08 +00:00
Tong Mu
ab3c5bfc7b
Remove single view assumption from MouseTracker, and unify its hit testing code flow (#127060)
This is a refactor to make `MouseTracker` use the same callback for both kinds of device update. Instead of using two different callbacks for the two device updating methods, `MouseTracker` now receives a hit testing callback at construction, which is the same hit testing method as the one used for other gestures.

This PR not only makes the code cleaner, but also removes the single view assumption from `MouseTracker`, whose code no longer refers to `RendererBinding.renderView`. In the future, we only need to modify `hitTest` (which we will have to do to support gestures for multi-view anyway) to make mouse tracker support multi-view.
2023-06-09 01:51:26 +00:00
Pierre-Louis
e71eb183d8
Use curly_braces_in_flow_control_structures for rendering (#104611)
* Use `curly_braces_in_flow_control_structures` for `rendering`

* fix comments

* fix dangling
2022-05-25 19:57:57 +02:00
Michael Goderbauer
51bcdb9407
super parameters for framework (#100905) 2022-04-13 22:38:40 -07:00
Jonah Williams
8c1d9d7627
[framework] make HitTestEntry generic (#97175) 2022-01-26 13:10:20 -08:00
Alexandre Ardhuin
80990c21e2
code formatting (#85783) 2021-07-07 23:06:05 -07:00
Ian Hickson
5e0cc4cba4
Migrate to ChannelBuffers.push (#82564) 2021-05-21 15:09:03 -07:00
Ian Hickson
2ae1e39810
Revert "Migrate to ChannelBuffers.push (#82057)" (#82525) 2021-05-14 12:09:03 -07:00
Ian Hickson
b86d5c0094
Migrate to ChannelBuffers.push (#82057) 2021-05-13 14:34:04 -07:00
Ren You
7f1d1414cc
Revert "Migrate to ChannelBuffers.push (#81235)" (#81829)
This reverts commit 35ad43f20caa71ec051a97bc8bc8fec552fb4452.
2021-05-04 06:17:19 -07:00
Ian Hickson
35ad43f20c
Migrate to ChannelBuffers.push (#81235) 2021-05-03 17:14:03 -07:00
Angjie Li
b74df388e1
Revert "Migrate to ChannelBuffers.push (#76288)" (#81226)
This reverts commit c26ed03c8a77810136cc087ae60048ace062842d.
2021-04-26 12:57:17 -07:00
Ian Hickson
c26ed03c8a
Migrate to ChannelBuffers.push (#76288)
* Migrate to ChannelBuffers.push

* Move TestDefaultBinaryMessenger to its own file

* Apply deprecations and fix usages
2021-04-23 15:39:34 -07:00
Phil Quitslund
61c30c41b2
fix sort_directives violations (#80817) 2021-04-21 13:49:03 -07:00
Alexandre Ardhuin
e384ca7979
use null aware operators for function invocations (#79049) 2021-03-26 09:34:03 -07:00
Tong Mu
fa06b34024
Refactor: Move mouse cursor classes to "services" package (#77751) 2021-03-11 19:45:04 -08:00