71 Commits

Author SHA1 Message Date
Chris Bracken
08465e8000
Verify RunConfiguration is valid before running (#6922)
In cases where a valid IsolateConfiguration cannot be inferred, (e.g.,
settings.kernel_list_asset is missing) RunConfiguration can be created
with a null IsolateConfiguration. In such cases, bail out early with
kInvalidSettings.

Also adds a redundant paranoid check to EmbedderEngine::Run.
2018-12-16 14:07:42 -08:00
Chris Bracken
67cd7d4d3b
Compile embedder unit test Dart to kernel (#7231)
As of the migration to Dart 2, it has been necessary to compile Dart to
kernel prior to execution. The embedder currently requires that the
resulting kernel file be named `kernel_blob.bin` and be located at the
root of the assets directory passed to the embedder API.

This patch updates the test_fixtures build rule to perform a kernel
compile using frontend_server, outputting `kernel_blob.bin` to
`fixtures/test_target_name` directory, and updates the embedder
unittests to specify the kernel file rather than the Dart source file.

Since the kernel compiler requires a `main()` function to be defined, it
also updates `simple_main.dart` from runtime_unittests to define
`main()` rather than `simple_main()`.

This also updates all existing sub-targets to be testonly.

This relands commit ac9e521a1ddbb99816a93d92ce9fb70e950b3763, which was
reverted in commit 494112582932af98b282617d7a34b1fbb8c90307. Rather than
running as prebuilt_dart_action, we use dart_action to ensure the
frontend snapshot it compatible with the VM on which it's executed.
2018-12-16 12:23:18 -08:00
Chris Bracken
4941125829
Revert "Compile embedder unit test Dart to kernel (#7227)" (#7230)
This reverts commit ac9e521a1ddbb99816a93d92ce9fb70e950b3763.

This broke dynamic release mode builds of
//flutter/runtime:runtime_fixtures_kernel (likely all product-mode
builds).
2018-12-15 14:43:26 -08:00
Chris Bracken
ac9e521a1d
Compile embedder unit test Dart to kernel (#7227)
Compile embedder unit test Dart to kernel

As of the migration to Dart 2, it has been necessary to compile Dart to
kernel prior to execution. The embedder currently requires that the
resulting kernel file be named `kernel_blob.bin` and be located at the
root of the assets directory passed to the embedder API.

This patch updates the test_fixtures build rule to perform a kernel
compile using frontend_server, outputting `kernel_blob.bin` to
`fixtures/test_target_name` directory, and updates the embedder
unittests to specify the kernel file rather than the Dart source file.

Since the kernel compiler requires a `main()` function to be defined, it
also updates `simple_main.dart` from runtime_unittests to define
`main()` rather than `simple_main()`.

This also updates all existing sub-targets to be testonly.
2018-12-15 13:59:58 -08:00
Chris Bracken
dcfae4e803
Eliminate main_dart_file_path, package_file_path (#6973)
These settings were specific to Dart 1 and are no longer used in the
engine. This eliminates them from the Settings class.
2018-12-10 09:12:10 -08:00
Chris Bracken
25d99cd257
Use software renderer in embedder unittests (#6928)
Reduces spurious error log messages in GLContextMakeCurrent() attempting
set up the GR context:

  [ERROR:flutter/shell/gpu/gpu_surface_gl.cc(42)] Could not make the context current to setup the gr context.
2018-11-26 10:48:37 -08:00
Mehmet Fidanboylu
94dd7165ef
Skia Cleanup (#6786) 2018-11-07 15:29:52 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Chinmay Garde
ba8f6aa71c
Handle Windows headers defining ERROR to 0 in log levels. (#6677) 2018-10-26 16:47:14 -07:00
Chinmay Garde
e78f86e011
Fix mac builds. Only Linux and Windows require default GL proc resolvers. (#6641) 2018-10-23 10:46:14 -07:00
James Clarke
52e48ab84a Fix Windows embedding. Appears that #6523 or #6525 introduced a bug for embedder scenarios causing the window native library to be incorrectly initialized and thus incapable of correctly resolving GL functions. This change fixes that. (#6624) 2018-10-23 09:47:53 -07:00
Chinmay Garde
08272ee6aa
Allow specifying custom toolchains and sysroots for host builds. (#6548)
Updates buildroot to https://github.com/flutter/buildroot/pull/180.
2018-10-15 14:18:02 -07:00
Jason Simmons
75e875240e
Fix the Mac embedder build (#6525) 2018-10-12 16:24:54 -07:00
Jason Simmons
7767c785b4
Provide a default GL function resolver in the embedder (#6523)
Also check whether the implementation behind the resolver is OpenGL or
OpenGL ES
2018-10-12 15:07:46 -07:00
Ben Konyi
6f8c827b25
Dart SDK roll for 2018-09-28 (#6388) 2018-09-28 18:02:04 -07:00
Chinmay Garde
f2a3df97e2
Wire up the Skia persistent GPU related artifacts cache. (#6278)
Also teaches FML to create files and directories.
2018-09-26 14:54:09 -07:00
Dan Field
89516aad94
Engine::Run returns enum: success, failure, or isolate already running (#6324)
* If isolate is already running, return true

* Use shell::Engine::RunStatus as result of Engine::Run
2018-09-24 18:01:22 -04:00
Ryan Macnak
60bb5da33c
Reapply "Some cleanups enabled by removing support for Dart 1" (#6250)
Following fixes in dart-lang/sdk@91cbb57cd5
2018-09-14 09:36:13 -07:00
Michael Goderbauer
6f459e2f10
Revert "Reapply "Some cleanups enabled by removing support for Dart 1" (#6216)" (#6232)
This reverts commit e3133e0e3f7cbbd57fa930c11f3640561d691eba.
2018-09-12 12:07:20 +02:00
Ryan Macnak
e3133e0e3f
Reapply "Some cleanups enabled by removing support for Dart 1." (#6216)
- Add missing Dart 2 flags to gen_snapshot invocation.
 - Disable brittle service test.
2018-09-10 17:03:54 -07:00
Chinmay Garde
b9523318ca
Allow embedders to specify a custom GL proc address resolver. (#6204)
This updates the embedder API but introduces no breaking ABI/API
changes.
2018-09-07 18:25:38 -07:00
Ryan Macnak
bf96dbed38
Revert "Some cleanups enabled by removing support for Dart. (#5621)" (#6205)
This reverts commit 4c2448d1591a5fab033de3885ad34d1fdf5474f1.
2018-09-07 17:39:51 -07:00
Ryan Macnak
4c2448d159
Some cleanups enabled by removing support for Dart. (#5621)
- Switch core snapshot to Dart 2 and remove support for loading platform.dill.
 - Remove support for loading script snapshots.
 - Remove support for loading source.
 - Remove settings and fix names to reflect the above.
 - Remove support for loading the service isolate from source.
2018-09-07 15:44:46 -07:00
Chinmay Garde
f25d89a2de
Fix windows embedder builds. (#6137) 2018-08-31 20:23:53 -07:00
Chinmay Garde
b3c778fe9c
Allow embedders to specify software renderer configs. (#6133) 2018-08-31 20:03:06 -07:00
Chinmay Garde
47a1ce0e62
Allow embedders to set the root surface transformation. (#6085) 2018-08-28 14:13:49 -07:00
Chinmay Garde
3087090149
Allow embedders to invalidate FBO bindings after present. (#6084) 2018-08-24 16:53:13 -07:00
Chinmay Garde
c822ab26cf
Allow building the embedder API for the target toolchains. (#6069) 2018-08-22 16:42:47 -07:00
Martin Kustermann
81baff97c2
Switch all embedders to use platform_strong.dill instead of platform.dill (the flutter_tester binary already does this) (#6024) 2018-08-15 17:45:11 +02:00
Michael Goderbauer
a76054f4b6
Switch to minimal ICU data config for flutter (#5922) 2018-08-01 17:24:07 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
Jason Simmons
0bad812c72
Migrate to a standalone Tonic repository separated from Topaz (#5817) 2018-07-23 11:49:35 -07:00
Ryan Macnak
fe9dd64d70
Replace AssetResolver GetAsBuffer with GetAsMapping. (#5546)
Toward no-copy loading of kernel.
2018-06-19 14:24:19 -07:00
Chinmay Garde
b537231b7a
Fix build issues for the embedder on Windows. (#5386) 2018-05-25 15:20:36 -07:00
Chinmay Garde
8caa7612f8
Create a shell with no GPU configurations unless explicitly specified by the platform. (#5383) 2018-05-25 14:31:01 -07:00
Chinmay Garde
b067d79ce9
Copy embedder header to the out directory. (#5379)
This allows the stable header to be referenced from a known location. Also reduces the visibility of the framework target so that it is automatically built on the mac.
2018-05-25 12:09:36 -07:00
Chinmay Garde
e25c70c64c
Explicitly package vm and isolate snapshots on desktop and embedder targets. (#5368)
These snapshots used to be included (from the runtime target) in the executable if AOT mode was disabled. The mobile shells now include this snapshot in the kernel snapshot generated on the host. However the target that run on the host still need this. The tester target was already patched but the desktop embedder targets were overlooked. The unit tests passed on the embedder target because the unit tester exectuable was including the snapshot in addition to the dylib. Now the dylib itself depends on the snapshot directly.
2018-05-24 16:05:39 -07:00
Ryan Macnak
86d96fd0ce
Reapply "Don't link the core snapshot in the Android engine." (#5353)
Add back the core snapshot to runtime_unittests and embedder_unittests.
2018-05-23 17:09:51 -07:00
Ryan Macnak
78f8a0f45a
[fuchsia] Changes for running Dart 2 on flutter_runner. (#5080)
- Remove assumption that we're in Dart 2 mode only if there's a platform kernel.
 - Load core snapshots from the package instead of linking them in.
2018-04-25 13:31:13 -07:00
Chinmay Garde
3cc8d82895
Fix more Linux unittest targets. (#5045) 2018-04-18 18:15:50 -07:00
Chinmay Garde
d4729abaf7
Update the embedder GN target to use a source set instead of a complete static library. (#5040)
Creating a dylib from a “complete” static library does not propagate symbol visisbility definitions. I also got rid of the static library and used a source set instead because we don’t need to do the extra work for other targets.
2018-04-18 12:50:22 -07:00
Jason Simmons
572c5844aa
Configure kernel paths in the embedder if the asset directory contains the kernel assets (#5039)
"flutter build bundle" in Dart 2 mode now builds an assets directory
containing the application and platform kernels along with the app's other
assets.

With this patch, embedders can run these bundles by setting
FlutterProjectArgs.assets_path to the bundle directory.  In this scenario,
FlutterProjectArgs.main_path and packages_path will be ignored.
2018-04-18 12:12:39 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Jason Simmons
deea53519b
Set the asset bundle path when initializing the shell in the embedder API (#4925)
This is required so that Dart initialization can find the platform kernel
assets when running in Dart 2 mode
2018-04-03 09:47:57 -07:00
Abhishek Amit
2dd385fd7e
Allow embedder clients to provide a resource context (#4588)
* Allow embedder clients to provide a resource context. Closes flutter/flutter#14263.
2018-01-25 17:30:23 -08:00
Abhishek Amit
93296fb4ea
Fix comment for non-string arg (#4583) 2018-01-24 16:24:12 -08:00