228 Commits

Author SHA1 Message Date
liyuqian
966eadadae Clear layer cache in RasterCache::Clear (flutter/engine#6915)
This fixes https://github.com/flutter/flutter/issues/24216
2018-11-20 16:48:13 -08:00
Michael Goderbauer
082336e7c2 Fix code smells reported by chrome's clang plugin (flutter/engine#6833) 2018-11-12 19:59:29 -08:00
liyuqian
a8aa99c094 Respect offset in OpacityLayer's paint bounds (flutter/engine#6826)
This fixes https://github.com/flutter/flutter/issues/23890

I'll add unit tests to flutter/flutter shortly.
2018-11-12 12:52:18 -08:00
Amir Hardon
3f3ce50597 Use the internal_nodes_canvas for all leaf node operations. (flutter/engine#6804)
This also renames the PaintContext's canvas to lead_nodes_canvas so that it
is more explicit on the call sites which canvas is being used.
2018-11-09 12:10:29 -08:00
Amir Hardon
e818420245 Synchronize Flutter's rendering with CA. (flutter/engine#6807)
Right now we do it whenever the platform views preview flag is on.
This is less efficient, filed
https://github.com/flutter/flutter/issues/24133 to only do this when
there's a platform view in the tree.
2018-11-09 12:10:09 -08:00
Amir Hardon
bfc1db2612 Support platform view overlays with GL rendering (flutter/engine#6769)
Moved the frame buffer specific logic from IOSGLContext to IOSGLRenderTarget.

use recording canvases for overlays

Support platform view overlays with gl rendering.

This also changes the overlay canvases (for both software and gl
rendering) be recording canvases, and only rasterize them after
finishing the paint traversal.
2018-11-08 19:52:43 -08:00
Amir Hardon
271e82a7e4 Include vector in embedded_views.h (flutter/engine#6800) 2018-11-08 12:54:36 -08:00
Amir Hardon
d6e19afcb5 Add an internal_nodes_canvas to PaintContext. (flutter/engine#6728)
When we visit a PlatformViewLayer during the paint traversal it replaces
the PaintContext's canvas with a new one that is painted ontop of the
embedded view.
We need to make sure that operations applied by parent layers are also
applied to the new canvas.

To achieve this we collect all the canvases in a SkNWayCanvas and use
this canvas by non leaf nodes. Leaf nodes still paint only to the "current"
canvas.

This PR moves the overlay canvas creation from the paint phase to the
preroll phase, collects them into a SkNWayCanvas and set it in
PaintContext.

To keep this PR focused, I only used the internal_nodes_canvas in the
tranform_layer.
Will followup with a PR that changes all internal layers to use the
internal_nodes_canvas.
2018-11-08 09:31:40 -08:00
Mehmet Fidanboylu
e8d852bac0 Skia Cleanup (flutter/engine#6786) 2018-11-07 15:29:52 -08:00
Michael Goderbauer
0def82ddb0 Unify copyright lines (flutter/engine#6757) 2018-11-07 12:24:35 -08:00
Amir Hardon
9ff80d12a2 Add an Info.plist flag to enable the embedded iOS views preview. (flutter/engine#6756)
When the flag is true, we currently use a single thread configuration,
and disabled the raster cache for opacity layers.

The flag's name is 'io.flutter_embedded_views_preview'.
2018-11-05 20:08:25 -08:00
Amir Hardon
a9a5c333dc Update scene_update_context to match recent PaintContext changes. (flutter/engine#6736)
This fixes a Fuchsia build breakage cause by #6726 and #6603.
2018-11-02 13:55:24 -07:00
Amir Hardon
bebedc379d Add an overlay surface on top of embedded UIViews. (flutter/engine#6726)
The overlay surfaces are going to be the same IOSSurface implementation
with the platform views controller set to null (so these are surfaces
that don't support embedding platform views to them).

  * Adds a FlutterOverlayView which is a UIView that's showing an
    overlay surface.
  * Creates an overlay surface for each embedded UIView (done in
    FlutterPlatformViewsController).
  * Changes CompositeEmbeddedView to return a new canvas.
  * Makes the PlatformViewLayer replace the PaintContext's canvas with
    the canvas for the overlay view.
  * Changed canvas in PaintContext to be a pointer so it can be changed.

TBD in following PRs:
  * Copy the current canvas state when replacing a canvas in PaintContext.
  * Make FlutterOverlayView work with a GL backend (currently it only
    works with software rendering)
2018-11-01 17:45:16 -07:00
liyuqian
33abef4875 Check needs_painting in RasterCache::Prepare (flutter/engine#6708)
Otherwise, this may trigger `FML_DCHECK(needs_painting())`. We haven't
caused crashes for our users because it probably requires a locally
debug engine build to trigger the assert.
2018-10-31 10:51:13 -07:00
Chinmay Garde
ddd0b8887a Handle Windows headers defining ERROR to 0 in log levels. (flutter/engine#6677) 2018-10-26 16:47:14 -07:00
Amir Hardon
b45990d8d5 Undefine ERROR in platform_view_layer.cc (flutter/engine#6675)
On Windows the ERROR macro is defined by some headers which breaks the
FML_LOG(ERROR).
2018-10-26 16:06:39 -07:00
Amir Hardon
3c150f1c20 Attach and position embedded UIVIews (flutter/engine#6614) 2018-10-26 14:45:17 -07:00
Amir Hardon
3e93cdffaa Plumb the iOS PlatformViewsController into flow. (flutter/engine#6603)
For flow to manipulate the embedded UIViews during the paint traversal
it needs some hook in PaintContext.
This PR introduces a ViewEmbeder interface that is implemented by the
iOS PlatformViewsController and plumbs it into PaintContext.

The ViewEmbedder interface is mainly a place holder at this point, as
this PR is focused on just the plumbing.
2018-10-26 14:26:59 -07:00
liyuqian
6dbb6560ca Add offset to engine OpacityLayer (flutter/engine#6594)
See https://github.com/flutter/flutter/pull/22566#discussion_r226082171
for why we add this.
2018-10-19 11:46:12 -07:00
Amir Hardon
117dbfaeb1 Add a no-op platform view layer. (flutter/engine#6505)
This will be used for embedding UIViews on iOS.

Landing a no-op layer as a first incremental step to keep PRs small.
2018-10-12 19:40:21 -07:00
liyuqian
c03a3795d3 Reland "Share engine layers with the framework" (#6412) (flutter/engine#6468)
This reverts commit c5df60b6a186467803e021ac4dfbb26f0cebb08b.

This should land after https://github.com/flutter/engine/pull/6442

* Add pragma vm:entry-point

Otherwise, an object may be both null and an instance of EnginieLayer at
the same time in Dart.
2018-10-12 07:45:42 -07:00
liyuqian
80d2237fe5 Reland "Allow raster caching any layer subtree (#6442)" (flutter/engine#6507)
* Revert "Revert "Allow raster caching any layer subtree (#6442)" (#6506)"

This reverts commit 0ec9ea75fe7ff9e2121b06fe7d7c9d9751778c65.

* Use raw pointer for RasterCacheKey

So we won't depend on whether it's a std::unique_ptr or std::shared_ptr.
2018-10-11 15:09:09 -07:00
liyuqian
0ec9ea75fe Revert "Allow raster caching any layer subtree (#6442)" (flutter/engine#6506)
Reverts flutter/engine#6442

container_layer.h file is not synced which broke the bots
2018-10-11 14:18:22 -07:00
liyuqian
397c02b215 Allow raster caching any layer subtree (flutter/engine#6442)
We first test this with OpacityLayer. This test alone (without retained rendering) should have ~30% speedup as we'll have fewer render target switches by snapshoting in the Preroll instead of saveLayer in the Paint.

In my local flutter_gallery transition perf tests, the average frame time drops from ~16ms to ~12ms.

https://github.com/flutter/flutter/issues/21756
2018-10-11 13:24:33 -07:00
liyuqian
c5df60b6a1 Revert "Share engine layers with the framework" (flutter/engine#6412)
Reverts flutter/engine#6406

We need to fix the SkiaGPUObject issue of the raster cache SkImage before merging this PR.
2018-10-02 16:51:47 -07:00
liyuqian
aef666755c Share engine layers with the framework (flutter/engine#6406)
To make the PR minimal, we currently only share the engine layer when `pushPhysicalShape` (for Fuchsia) or `pushOffset` (for `RepaintBoundary` and `Opacity`) are called. They should be sufficient for our short-term perf goal. In the future, we can incrementally share more engine layers with the framework.

https://github.com/flutter/flutter/issues/21756
2018-10-02 14:02:10 -07:00
Mehmet Fidanboylu
59fa9a1a48 SkImageFilter needs to be imported in the header (flutter/engine#6296) 2018-09-20 16:45:23 -07:00
Jason Simmons
ea656290b1 Ensure that Layer::AutoSaveLayer objects are not immediately destructed (flutter/engine#6264)
Fixes https://github.com/flutter/flutter/issues/20859
2018-09-17 11:43:41 -07:00
liyuqian
2db3d26f4a Remove LayerBuilder and DefaultLayerBuilder (flutter/engine#6256)
This essentially reverts https://github.com/flutter/engine/pull/4197/
as no one is (or soon will be) implementing an alternative LayerBuilder.
Let's just put everything in SceneBuilder to reduce the YAGNI
(you aren't gonna need it) smell. This will also make retained rendering
API changes much easier.
2018-09-14 15:13:00 -07:00
Gary Qian
c6d0a2117a Improve performance of performance overlay by caching. (flutter/engine#6225)
Cache a SkSurface with previously drawn shapes so that we do not need to draw them again in future frames.

On Nexus 5X test device, old render time for just the overlay was 1.3ms-3.0ms and this version improves to 0.9ms-1.3ms running flutter gallery in profile mode.
2018-09-11 16:13:23 -07:00
liyuqian
1e470cc27b Remove root_surface_transformation from PaintContext (flutter/engine#6213)
It should be sufficient to provide the matrix to preroll.
2018-09-11 15:29:08 -07:00
Gary Qian
bf774ef85b Always save canvas and correctly pass antialias boolean in ClipRects. (flutter/engine#6199) 2018-09-07 14:02:39 -07:00
Eric
9a5581563f Reset the raster cache when the compositor context is created. (flutter/engine#6150) 2018-09-06 17:11:17 -07:00
Zachary Anderson
ea32eeb822 [fuchsia] Plumb root_surface_transformation in scene_update_context (flutter/engine#6187)
* [fuchsia] Plumb root_surface_transformation in scene_update_context

To fix the Fuchsia build.

* Update scene_update_context.cc
2018-09-06 12:35:12 -07:00
Gary Qian
cba6b65789 Use double multiplication by a scale instead of 3 divides for speed. (flutter/engine#6154) 2018-09-04 10:54:52 -07:00
Gary Qian
6cc612b7b3 Revert "Use Skia normalize again after Skia precision fix. (#6121)" (flutter/engine#6122)
This reverts commit 7d6d2fd49f6d5be0ae6d9583a887cabdab4bbb7d.
2018-09-04 10:21:30 -07:00
Gary Qian
7d6d2fd49f Use Skia normalize again after Skia precision fix. (flutter/engine#6121)
* Fix tilt by using custom normalize impl to avoid strange skia normalize behavior

* Use Skia normalize again after Skia fix.
2018-08-30 11:18:01 -07:00
Gary Qian
980d18ee57 Fix tilt by using custom normalize impl to avoid strange skia normalize behavior (flutter/engine#6106) 2018-08-29 10:36:35 -07:00
Chinmay Garde
1fcba44904 Allow embedders to set the root surface transformation. (flutter/engine#6085) 2018-08-28 14:13:49 -07:00
liyuqian
bc75dc5d85 Call drawPath without clip if possible (flutter/engine#5952)
It turns out that Skia is much slower at drawing paint inside a clipped
path than directly drawing that path. (Average frame time of 22ms vs
18ms in flutter_galary transition test.)
2018-08-07 14:47:32 -07:00
amirh
9d38d63147 Allow freezing a texture. (flutter/engine#5938)
This is needed to avoid jank when resizing an embedded Android view.
See
https://github.com/flutter/flutter/issues/19572#issuecomment-410400724
2018-08-07 14:43:19 -07:00
liyuqian
970df7c987 Call drawPaint instead of drawPath if there's clip (flutter/engine#5937)
If we want to avoid the bleeding edge artifact (flutter/flutter#18057 (comment)) using saveLayer, we have to call drawPaint instead of drawPath as anti-aliased drawPath will always have such artifacts.

This is discovered when I try to add golden tests for such bleeding artifacts using our new Clip enum. Here's the updated golden files: flutter/goldens@cb1fa8a?short_path=57b30ce#diff-57b30cea9b10b7ca689009854e12d70e
2018-08-03 17:00:00 -07:00
Chinmay Garde
3e5e79b737 Fix sundry Fuchsia build issues after the tonic/fxl migration. (flutter/engine#5920) 2018-08-01 13:29:45 -07:00
Chinmay Garde
6ab2c166fd Remove all dependencies on Garnet. (flutter/engine#5869) 2018-07-26 12:49:34 -07:00
Chinmay Garde
62289623fc Remove //flutter/glue and use FML directly. (flutter/engine#5862) 2018-07-25 13:20:48 -07:00
liyuqian
2c526e8068 Rename clip mode to clip behavior (flutter/engine#5853)
* Rename clip mode to clip behavior

So we're consistent across flutter/flutter and flutter/engine

* Clang format
2018-07-25 09:57:10 -07:00
Joshua Seaton
967a473c6d [fml][fxl] Migrate AutoResetWaitableEvent to fml version. (flutter/engine#5808)
Thanks Jason for the speedy review
2018-07-20 10:12:38 -07:00
liyuqian
9f3465f4c3 Add ClipMode to ClipPath/ClipRRect and PhysicalShape layers (flutter/engine#5647)
For flutter/flutter#18057
2018-07-13 12:38:16 -07:00
Jonah Williams
6eab9d08be Remove cullRect calculation on TransformLayers with a perspective transform. (flutter/engine#5693) 2018-07-09 12:52:10 -07:00
Adam Barth
10e5400c52 [fuchsia] Update gn label for fuchsia.ui.scenic (flutter/engine#5673)
The gn label for this target changed.
2018-07-03 21:08:28 -07:00