Most of the elements that want to be Material (i.e., have a level and cast a
shadow) don't want to be InkWells (i.e., have an ink splash effect). This CL
disentangles these two components, fixing bugs in the Drawer and in the
PopupMenu. Separating these concepts also lets us use Material for the
ActionBar and the FloatingActionButton.
R=rafaelw@chromium.org
Review URL: https://codereview.chromium.org/1037673002
To accomplish this, I made the following changes:
1) Material is now in charge of drawing the material shadows.
2) In order to mix in the style for the shadow, Element now takes a list of
Styles instead of a single style.
3) Update all clients of Element#style to understand that we now have a list.
4) Update components that drawer shadows to have Material do that work instead.
a) One exception: FloatingActionButton draws its own shadow because of its
crazy clip requirements. We'll probably want to find a better way for
FloatingActionButton to clip in the future.
I've also added a widgets-fn example to demo the fn material widgets.
This CL introduces a bug into Drawer whereby you can get ink splashes
everywhere in the drawer. In the future, we'll need to separate out the
different material aspects to get non-splashable materials.
R=rafaelw@chromium.org
Review URL: https://codereview.chromium.org/1003553002
Instead of MaterialComponent being a base class, components that want material
behavior simply create a MaterialComponent during their render function. This
approach gives the component more flexibility as to its structure and gives
MaterialComponent more flexibility has to how the components it generates are
related to the existing children.
Also, I've improved some of the event delegation code. There's no reason to
attach event handlers to the root component you emit during |render| because
the framework already delegates events from your root component to you.
R=rafaelw@chromium.org
Review URL: https://codereview.chromium.org/983903003