This tries to make the menu controller more careful about the state
transitions it goes through, in particular, not firing off animations
while we're already closing (since that used to trigger the "we're
done animating" callback which then closes the menu forcibly).
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1074883005
- make the ScrollBehavior instance long-lived, rather than recreating
it each time we update the list contents.
- have OverscrollBehavior track the total height of the contents and
the height of the scrollable region, so that it can determine when
to stop scrolling down.
- teach OverscrollBehavior about how to determine when to stop
scrolling down, and how to bounce when it's too far down.
- replace the 'energy' concept in Particles with a method that sets
the energy and direction at the same time, instead of assuming that
the direction is always positive when setting energy.
- make FixedHeightScrollable lists track the number of items in the
list and have them update their ScrollBehavior regarding this
information as it changes.
- track how many items are currently showing in the list stock list.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1097373002
Pipe the remaining time for an animation all the way out to the AnimatedValue.
Make splashes abortable, which causes them to continue to fade but no longer grow, by having them fade in 100ms or however long the animation was still going to go for, whichever is quickest.
Make Scrollables support objects registering with them to be told when scrolling happens.
Make UINode support subclasses being informed when _remove() was called.
Hook all that together to make splashes go away when scrolling by having them register with any ancestor Scrollables such that when those scroll, all the splashes get aborted. Unregister when removed.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1092423003
- the keyboard service now has a showByRequest() method that invokes Android's InputMethodManager's imm.showSoftInput with no flags set.
- the Input component calls through to the keyboard service's showByRequest() when it receives a pointer down.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1089163005
-Make display:flex, flex-direction: column, flex-shrink: 1 the default.
-Simplify StyleAdjuster::adjustStyleForAlignment to remove special cases we
won't need as we make flex the default and remove absolute positioning.
-Fix a bug this exposed in column flexboxes where we'd apply the wrong edge
of border/padding/margin.
-For now leave the default of align-items:stretch. The main change here is
that iframe/img will do width:auto the same as blocks (i.e. the width of
the parent). I think this is a good change, but we'll have to see how it feels
in practice.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1061163002
When the StocksApp menu is showing, the user shouldn't be able to interact with
the rest of the app. Instead, taps outside the menu should dismiss the menu.
This CL makes that happen by adding a ModalOverlay on top of the app. We might
want to do something fancier in the future using event delegation, but this
works for now.
R=rafaelw@chromium.org
Review URL: https://codereview.chromium.org/1031093002
Most of the elements that want to be Material (i.e., have a level and cast a
shadow) don't want to be InkWells (i.e., have an ink splash effect). This CL
disentangles these two components, fixing bugs in the Drawer and in the
PopupMenu. Separating these concepts also lets us use Material for the
ActionBar and the FloatingActionButton.
R=rafaelw@chromium.org
Review URL: https://codereview.chromium.org/1037673002
This CL uses CSS transition to add an implicit animation between purple
ActionBar and the light grey "search" action bar. It's unclear to me how best
to create implicit animations in this system, but using a CSS transition works
surprisingly well.
Also, fix the typography style for the placeholder in the search box.
Previously it was white on Grey[50], which was extremely hard to see.
R=rafaelw@chromium.org
Review URL: https://codereview.chromium.org/1036783002
This CL teaches PopupMenu how to animate out as well as in. Also, I've changed
the PopupMenuItem animations to be driven from the PopupMenu itself, which
makes it easier to run the animation in reverse when closing the menu.
TBR=rafaelw@chromium.org
Review URL: https://codereview.chromium.org/1033913002
This CL cleans up stock_app.dart to better separate concerns now that we have
StyleNode. Also, this CL introduces IconButton, which will grow to include an
ink effect in the future, and makes the background of the search bar white.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/1007893005
Instead of hard-coding the stock data in the Dart file, this CL moves the data
to a JSON file and loads that file over the network. This change improves load
time for the Stocks app from 3 seconds to 2 seconds.
Also, this CL removes shake-to-reload from the Stocks app because that also
slows down load time (due to the two module systems fighting each other).
R=rafaelw@chromium.org, ojan@chromium.org
Review URL: https://codereview.chromium.org/1021723005
StockMenu was creating a container for the sole purpose of applying style to
PopupMenu. Now we just use a StyleNode.
Also, I've reverted the change to make box-sizing default to border-box. It
turns out that CL wasn't effective because we didn't use the initialBoxSizing
function to initialize box sizing. I've made us use initialBoxSizing but switch
the default back to content-box because actually using border-box breaks a
bunch of stuff.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1024083003
This patch adds a new (non-Render) StyleNode which takes two arguments: A (content) node, which it wraps and a Style object.
This allows for styles to be applied to Nodes which are constructed elsewhere (e.g. passed in as arguments).
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1027653002
This patch adds a base AnimatedComponent from which most components that animated should derive. It takes care of listening & unlistening from the animations during did(Un)mount as well as binding the animated value to a private field and scheduling the component for build.
Note that this patch removes the did(Un)mount overridable methods from Component and replaces them with a callback mechanism which is less brittle.
BUG=
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1027633003
1) Factors InkWell out of Material so that components can use an ink well
without needing the shadow/level machinery.
2) Makes the ink effect move at a different velocity once the tap has actually
occurred, converging with the spec. We don't have the right speeds yet, but
at least we're approaching the right shape.
3) To support (2), added a primaryPointer attribute to GestureEvents to let
authors coorelate gesturetapdown events with later gesturetap events.
4) To support (2), modernized SplashAnimation to used AnimatedValue and friends.
5) Added more constants to view-configuration.dart that match Android.
I've also removed the cancelling of the ink effect on scroll. The proper way to
do that is to notice that someone in the event chain is listening for
scrollstart and delay the beginning of the ink effect for some period of time.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1019023003
This patch removes the mutable API to event handling (Nodes no longer have a events object with which to add listeners).
Instead, a new (non-Render) Node is introduced: EventTarget. This node represents a location in the Effen tree which can handle events as they bubble.
Note that this also changes the implementation to use event delegation (one set of listeners at the sky.document level) rather than direct listeners on leaf nodes.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1019633004
We're now doing all of the elements of the popup menu entrance animation from
the material design spec, but our timing and curves might not be exactly right
yet. I haven't started on the exit animation.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1017193004
This CL also refactors how animations work, particularly for the Drawer. I've
renamed DrawerAnimation to DrawerController and switched it from being an
Animation to having an Animation. I've also renamed Animation to AnimatedValue
to capture the idea that the class actually presents the value being animated.
Finally, I've factored AnimatedValueListener out of Drawer so that it can be
used by PopupMenuItem as well.
Finally, I've added a scheduleBuild convienence function to Component instead
of having to call setState(() {}), which has come up a couple times.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1016093002
This CL is a warmup for using a more sophisticated gesture disambiguation.
1) Use gesturetap instead of click. We should probably remove click events
because folks should use gesturetap to integrate with the gesture system.
2) Handle the case where you swipe the drawer during an animation. Previously
we had an assert which triggered in some multitouch scenarios. We'll
eventually move this over to gestureswipe.
3) Remove an extra container for ink splashes. There's no need to group all the
ink splashes in a container. They can all just be children of the Material
component itself. This structure is left over from when Material was a base
class.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1013713005
This CL makes the drawer the correct size and use the correct animation curve.
Also, remove the hard-coded z-index values now that hit testing works again.
This CL adjusts the mask's opacity to match the drawer in Gmail.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1012463003
Dart actually expects package: to work. This CL makes package:foo
map to /packages/foo, similar to how Dartium or bin/dart would expect.
This also means overlaying the /gen directory over the actual package
outputs (as consumers of an SDK would expect) as well as adding
an additional /lib indirection for the actual package source as
the Dart pub tool will expect.
This is far from perfect, but it unlocks us actually producing a
sky SDK.
I expect there may be some fallout from this change as I'm sure I
missed some package: uses. We also don't have a general solution
for all /foo/bar/baz includes which randomly included parts
of mojo's source directory. Those will need to be updated to use
a package: and deploy_sdk.py taught how to build a package for them.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/990493002
This CL cleans up the sky/framework/animation as follows:
1) I've moved code that's used only by the custom elements framework into
sky/framework/elements/animation. This code is based on AnimationDelegates
rather than Streams.
2) Rename ScrollCurve to ScrollBehavior because it encapsulates more behavior
than just a curve.
3) Make the Generator interface explicit and mark subclasses as actual
subclasses.
4) Move Simulation into generators.dart because it implements the Generator
interface.
5) Move Animation out of generators.dart because it does not implement the
Generator interface.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1001373002
This CL uses a simple physics simulation to drive overscroll animations.
We model settling the overscroll as a particle climbing a hill, which
gives us a pleasing parabolic trajectory.
This CL also includes machinery for spring-based simulations. We'll use
these to drive the drawer animation.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/999423004
This CL teaches Scrollable how to settle back to a scroll offset of 0.0 after a
fling or a scroll. There's still some room for improvement:
1) Some of this logic should be factored out into the scroll curve object.
2) We don't produce the correct animation curves when we fling into the
overscroll region because we wait for the fling velocity to reach zero
before we start the settling animation.
R=ojan@chromium.org, eseidel@chromium.org
Review URL: https://codereview.chromium.org/1005753002
When using OverscrollCurve, we continue to scroll beyond the top of the
scrollable area but the scroll delta is reduced by 2x. A future CL will add an
animation at gesturescrollend to relax back to scroll position 0.0.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1002953003
Intead of hard-coding the notion of bounded scrolling into Scrollable, this CL
factors out a ScrollCurve class that applies the bounds. In the future, we'll
refine this mechanism to implement overflow scrolling.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1005633002