56 Commits

Author SHA1 Message Date
Ojan Vafai
fc1dff4288 Expose minContentWidth/maxContentWidth and a callback for computing them.
This exposes the last hooks needed to implement flexbox layout. For now,
I didn't worry too much about the exact API we're exposing since this will
all change with the upcoming redesign (e.g. https://codereview.chromium.org/1093633002).

minContentWidth == the width if the element were to wrap at every wrapping point (not including border/padding)

maxContentWidth == the width if the element were to only wrap at hard wrapping points (e.g. \n inside a whitespace: pre).

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/1101793003
2015-04-24 13:14:41 -07:00
Ojan Vafai
9a7eb76c46 Remove dead code around anonymous renderers.
There's no way to create anonymous renderers anymore.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/1070233002
2015-04-10 11:34:46 -07:00
Ojan Vafai
b9df2edb7d Delete RenderBlockFlow.
We only ever create RenderParagraphs now. The only non-trivial change here
is making RenderView a RenderFlexibleBox. This required changing custom.sky.
That test was written in a fragile way that behaved differently if we
did multiple layouts. Instead, having it be less racy and only change
values during the test itself.

This also throws a wrench in moving all the layout code to dart
because we can't set the layout manager on the RenderView. Maybe
we need to explicitly let you do so.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/1068683002
2015-04-07 16:59:36 -07:00
Adam Barth
81233b6df9 Add a basic custom painting facility to Sky
This CL adds just enough custom painting to Sky to make
sky/examples/painting/circle.sky draw a circle. Over time, we should be able to
elaborate this system into something interesting and to make it actually work
in a reasonable way.

R=ojan@chromium.org

Review URL: https://codereview.chromium.org/1017593005
2015-03-19 16:00:21 -07:00
Ojan Vafai
f01bea301b Move transforms from RenderLayer to RenderBox.
This is more member data on RenderLayer that is now only
used by RenderBox.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/965013003
2015-02-27 17:18:07 -08:00
Ojan Vafai
ef1b30faf7 Move FilterEffectRenderer out of RenderLayer into RenderBox.
It doesn't do anything RenderLayer specific anymore. This
does mean adding another pointer to RenderBox. We might want
to do something about that eventually, but for now it seems fine
to make forward progress in terms of getting rid of the RenderLayer
tree.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/963253002
2015-02-27 13:42:29 -08:00
Ojan Vafai
f36e7b49db Assorted cleanup of RenderLayer.
-Move perspectiveOrigin to RenderBox. It's only used in
one place and called on a RenderBox.
-Inline some methods that were just calling out to the renderer.
-Inline updateStackingNode() into the constructor and remove
the branch since requiresStackingNode is always true.
-Delete a bunch of dead code.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/961053002
2015-02-26 13:07:20 -08:00
Ojan Vafai
5a5460c54e Fix clipping of content outside the bounds of the window.
https://codereview.chromium.org/899753003 incorrectly passed down the
RenderView's clipping rect all the down through transforms instead of
using the one from the LayerPaintingInfo, which is adjusted for transforms
as you recurse down the tree.

TBR=abarth@chromium.org

Review URL: https://codereview.chromium.org/957643002
2015-02-24 20:40:10 -08:00
Ojan Vafai
920920310e Delete RenderLayerModelObject.
Merge most of it into RenderBox. Only RenderBoxes can have
layers now. This also meant a bit of code could be cleaned up
since some virtuals (e.g. updateFromStyle) are no longer needed
since they're only called on RenderBoxes.

collectSelfPaintingLayers is the only bit that's moved into
RenderBoxModelObject instead of RenderBox. That's because we
need to be able to recurse down into RenderInlines since they
may contain RenderBoxes that have selfPaintingLayers.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/953673002
2015-02-23 17:24:38 -08:00
Ojan Vafai
a42e249b69 Remove dead position:relative code.
There are some cases in this patch where it's not
obvious that the code only applies to position:relative,
but the code asserts that it does. In those cases,
I trusted the asserts and deleted the code.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/938193004
2015-02-20 11:37:17 -08:00
Ojan Vafai
74290d5007 Move hit testing out of RenderLayer into RenderBox.
Change hit testing to walk over the render tree instead of
the RenderLayer tree. This is a step in the direction of
removing the RenderLayer tree entirely.

For now, there's a few calls back into RenderLayer that
will be removed in a followup patch. This patch also
breaks hit testing on transformed inlines. I'll be
removing the ability to transform inlines in a
followup patch anyways, so it's ok for hit testing
to give the wrong result temporarily here.

Almost all of this patch is just moving code from
RenderLayer to RenderBox. The primary substantive change
is in RenderBox::hitTestLayer. Instead of having
hitTestChildren calls, we call collectSelfPaintingLayers,
reverse sort by z-index (so we start at the top),
and then iterate over the result.

The test-case also exposes that we don't correctly hit
transformed elements inside inline-blocks. I went back as
far as 4153b8a515d54275934d4244aaf2d5a7a8fe3333 and the
bug still happened.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/945693002
2015-02-19 21:31:42 -08:00
Ojan Vafai
0b9a9f98c2 Remove HitTestAction.
We no longer paint background and foreground separately,
so we don't need to hit test them separately.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/924273003
2015-02-13 21:08:59 -08:00
Ojan Vafai
6ee8440f27 Walk render tree instead of render layers for paint.
This is the first step of getting rid of RenderLayer.
Instead of walking the RenderLayer tree, wall the RenderObject
tree and add any layers encountered to a vector to paint later.

This patch just consolidates and move the code from RenderLayer
to RenderBox and then changes the children painting to
iterate over the vector. Therefore we walk the RenderObject tree.
We still call out to RenderLayer in a bunch of places.
A followup patch will get rid of those.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/899753003
2015-02-06 11:38:25 +11:00
Ojan Vafai
b264b3c269 Remove the last remnant of paint phases.
R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/895483002
2015-02-01 21:09:10 -08:00
Ojan Vafai
bd590c7b05 Remove mask painting.
Now that we don't have -webkit-mask-*, this is dead code.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/886263003
2015-02-01 20:37:32 -08:00
Ojan Vafai
194360db4f Inline two methods with only one caller.
TBR=esprehn@chromium.org

Review URL: https://codereview.chromium.org/886923003
2015-01-29 21:02:16 -08:00
Adam Barth
54809a8877 Remove more scrolling code from Sky
None of this code does anything anymore.

R=eseidel@chromium.org

Review URL: https://codereview.chromium.org/878303002
2015-01-27 15:20:14 -08:00
Adam Barth
4e74d9df30 Remove RenderLayerScrollableArea
This CL is a first step towards removing the scrolling machinery from the
engine. Notice that we pay a tax for scrolling in RenderBlockFlow::layout.

R=esprehn@chromium.org, ojan@chromium.org

Review URL: https://codereview.chromium.org/877043002
2015-01-27 09:58:45 -08:00
Ojan Vafai
88f2015c22 Remove dead control clip code.
TBR=abarth@chromium.org

Review URL: https://codereview.chromium.org/883583003
2015-01-26 21:09:31 -08:00
Ojan Vafai
785f64ed86 Remove outline painting on inlines.
Jagged edge outlines are more complexity than is justified
for the use-cases. We should enable to use-cases like this,
but with a lower-level line-box + custom painting API.

Removes the paintOutline method on RenderInline. Also removed
a number of dead methods that call absoluteRects so we can delete
that method and related code.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/867653005
2015-01-26 18:58:02 -08:00
Ojan Vafai
4256d4a224 Remove background obscuration checks.
This is an optimization to avoid painting backgrounds
that are obscured. It's a lot of complexity that it's
not clear we'll need given that we're using a GL backend.
Also, we can add it back in more easily/efficiently in the future
once we have a display list architecture.

This also means we can remove the needsPaintInvalidation
dirty bit and some opacity information on filters.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/856563006
2015-01-15 17:11:44 -08:00
Ojan Vafai
8e3f746bad Remove assorted dead paint invalidation code.
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/850763008
2015-01-14 13:46:39 -08:00
Ojan Vafai
3e26389e5d Delete PaintInvalidationState. It's unused.
Delete selection paint invalidation code.

There is a slight change in behavior in FrameSelection::revealSelection.
If you have a non-collapsed selection, then we'll center the start
of the selection instead of the whole selection in some cases. There's
a ton of callers of this code, so it's hard to be sure if any of this
actually changes behavior for sky. In manual testing, I couldn't find
any scenarios where there was a difference. Almost universally,
when we call revealSelection, we have a CaretSelection. The only
case I could think of where we have a RangeSelection is when
modifying an off-screen selection (e.g. shift+right), but in that case
we pass the RevealExtent option, so this patch doesn't change behavior
there.

Removing that caller makes all the rest of this rect computing
code into dead code.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/823123003
2015-01-14 13:25:49 -08:00
Ojan Vafai
5f718d3e63 Delete selection paint invalidation code.
There is a slight change in behavior in FrameSelection::revealSelection.
If you have a non-collapsed selection, then we'll center the start
of the selection instead of the whole selection in some cases. There's
a ton of callers of this code, so it's hard to be sure if any of this
actually changes behavior for sky. In manual testing, I couldn't find
any scenarios where there was a difference. Almost universally,
when we call revealSelection, we have a CaretSelection. The only
case I could think of where we have a RangeSelection is when
modifying an off-screen selection (e.g. shift+right), but in that case
we pass the RevealExtent option, so this patch doesn't change behavior
there.

Removing that caller makes all the rest of this rect computing
code into dead code.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/847303003
2015-01-14 13:25:16 -08:00
Ojan Vafai
a198a95ea6 Delete invalidateTreeIfNeeded.
This is just setting and clearing paint invalidation dirty bits.
Also remove a bunch of the paint invalidation dirty bits entirely.
There's plenty more to do.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/791023006
2015-01-12 13:29:12 -08:00
Ojan Vafai
cfbabf0397 Delete a bunch of paint invalidation rect computing code.
R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/845873004
2015-01-09 19:05:59 -08:00
Ojan Vafai
69fa7db132 Delete InvalidationReason.
Also delete some other paint invalidation code that
doesn't do anything in Sky.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/844023003
2015-01-09 18:01:27 -08:00
Ojan Vafai
ce43f3d0c1 First pass at deleting paint invalidation code.
This is all wasted effort in sky since we invalidate
the whole viewport on every frame. We'll probably eventually
add back in some invalidation, but it likely won't
be rect-based.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/840403003
2015-01-09 15:20:35 -08:00
Ojan Vafai
6a4ca1bc83 Remove PaintPhaseClippingMask.
I believe it was only used for regions/multi-column.
It's never set now.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/786003002
2014-12-08 10:18:34 -08:00
Rafael Weinstein
f703b72f96 Fix Animations, Remove Compostior Animations.
This patch (re)hooks up animations so they start and removes the infrastructure required by blink to synchronize the compositor and main threads.

R=ojan@chromium.org

Review URL: https://codereview.chromium.org/772673002
2014-12-02 14:37:55 -08:00
Rafael Weinstein
12a09d9d9c Remove uses of PaintBehaviorFlattenCompositingLayers
R=ojan@chromium.org

Review URL: https://codereview.chromium.org/766943003
2014-11-29 20:24:38 -08:00
Eric Seidel
295f920116 Fix sky include guards to match Chromium style
I wrote a script to do this which is attached
to the bug.

TBR=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/736373003
2014-11-21 02:48:38 -08:00
Eric Seidel
e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00
Ojan Vafai
82ddd6096e Get rid of continuations.
This is all dead code now that inlines can't contain
blocks.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/734813004
2014-11-18 16:56:44 -08:00
Ojan Vafai
ec084dc47a Make paddingBoxRect less dumb.
It was calling contentWidth, which did clientWidth - padding,
and then adding the padding back in.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/715053004
2014-11-11 16:58:33 -08:00
Ojan Vafai
aadd9d43cf Remove some more assorted code from RenderBox.
R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/691223003
2014-11-11 10:16:03 -08:00
Ojan Vafai
eec7ede796 Remove assorted dead code from RenderBox.
-overrideContainingBlock sizes were only used by RenderGrid.
-percendicular containing blocks were a vertical writing mode feature.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/704413008
2014-11-10 19:43:04 -08:00
Rafael Weinstein
c0ffe6fb23 remove updateTouchEventTargetRectsIfNeeded
BUG=
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/713073003
2014-11-10 13:08:21 -08:00
Ojan Vafai
1fad59d33b Remove OverlayScrollbarSizeRelevancy.
It doesn't do anything anymore.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/715453002
2014-11-07 18:13:42 -08:00
Ojan Vafai
b44392daf4 Remove scrollbar width/height computations from layout.
Scrollbars never take up layout space or participate in hit-testing.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/707233006
2014-11-07 17:54:41 -08:00
Rafael Weinstein
f6b3a8cb02 Remove usesCompositedScrolling
BUG=
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/712573003
2014-11-07 13:59:11 -08:00
Ojan Vafai
2793661b5a Remove scroll corners and resizers.
We never paint scroll corners. The only thing we need them
for is so that the vertical and horizontal scrollbars don't
overlap each other. So, that's the only place left that
still computes a scroll corner rect.

We don't support resizers. Remove the code for them as well
as the CSS resize property.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/689283003
2014-11-07 09:46:16 -08:00
Ojan Vafai
4ecaa91c6c Remove margin collapsing.
Margin collapsing is a document-oriented feature. For applications
it just causes confusion and slowness.

margins.sky has failure output because offsetTop is returning the
wrong values. That's not new with this patch though. When I look
at it visually in skydb, everything seems to be in the right place.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/700743002
2014-11-03 21:30:40 -08:00
Elliott Sprehn
59454159a3 Remove shape-outside.
Since we don't have floats this doesn't do anything now.

R=ojan@chromium.org

Review URL: https://codereview.chromium.org/703563002
2014-11-03 18:01:57 -08:00
Ojan Vafai
29ff7e21fd Remove more float machinery.
Also removed the clear property since it's only purpose was
to clear floats.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/700703002
2014-11-03 17:00:27 -08:00
Ojan Vafai
ab8e1f98d5 Remove more support for floats from RenderBlockFlow.
This doesn't change any behavior. Floats were already removed.
This is just removing effectively noop code.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/692563004
2014-11-03 12:40:09 -08:00
Ojan Vafai
ed0c01cdca Remove CSS Grid Layout and grid media queries.
The two are unrelated, but it was easier to just grep for grid
and remove them all. Aside from the media query change, there
isn't any change in behavior since grid was behind a flag.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/689853003
2014-10-31 16:40:03 -07:00
Ojan Vafai
86ed666dc2 Get rid of isWritingModeRoot.
This function always returns false now that we don't have writing modes.

TBR=esprehn@chromium.org

Remove flipForWritingMode.

It's a noop now that we don't have writing modes.

Review URL: https://codereview.chromium.org/688223002
2014-10-29 19:53:05 -07:00
Ojan Vafai
13ffe46a43 Remove flipForWritingMode.
It's a noop now that we don't have writing modes.

TBR=esprehn@chromium.org

Review URL: https://codereview.chromium.org/684393002
2014-10-29 19:45:15 -07:00
Ojan Vafai
3b628f7d39 Delete a ton more dead vertical writing mode code.
No change in behavior.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/684383002
2014-10-29 19:08:09 -07:00