Obtaining the SkiaUnrefQueue through the IOManager is unsafe because
UIDartState has a weak pointer to the IOManager that can not be dereferenced
on the UI thread.
This re-enables thread safety checks for WeakPtr. WeakPtrs can't be used on a thread other than the one the WeakPtrFactory was created on.
This fixes the unit tests and adds a getUnsafe() method to WeakPtr to work around the remaining unresolved locations where we are using WeakPtr unsafely.
Since this is currently only meant to be used by the embedding internally, the setter in Objective-C is only exposed via the FlutterDartProject private class extension. Unit tests have been added to the shell_unittests harness.
Fixes https://github.com/flutter/flutter/issues/37641
This adds an isFocusable to SemanticsFlag so that the framework can tell the engine what semantics nodes are allowed to be focused, which will affect what platform flags are applied to the semantics information.
This flag is not yet in use by the frame
This reverts commit fcc4ab32301396986dd5103d6d444bff35fe0f63.
Fixes https://github.com/flutter/flutter/issues/41394 and other
related correctness issues.
TBR: @arbreng @jason-simmons @mehmetf
On Fuchsia, add a build flag for compositing OpacityLayers using the system
compositor vs Skia, which exposes a fastpath for opacity via Scenic.
This will only work under certain circumstances, in particular nested
OpacityLayers will not render correctly!
On Fuchsia, add a build flag for compositing PhysicalShapeLayers using
the system compositor vs Skia. Set to off by default, which restores
performant shadows on Fuchsia.
Remove the opacity exposed from ChildView, as that was added mistakenly.
Finally, we centralize the logic for switching between the
system-composited and in-process-composited paths inside of
ContainerLayer. We also centralize the logic for computing elevation
there. This allows the removal of many OS_FUCHSIA-specific code-paths.
Test: Ran workstation on Fuchsia; benchmarked before and after
Bug: 23711
Bug: 24163
* Fix broken tests
The earlier design speculated that embedders could affect the same
transformations on the layers post engine compositor presentation but before
final composition.
However, the linked issue points out that this design is not suitable for use
with hardware overlay planes. When rendering to the same, to affect the
transformation before composition, embedders would have to render to an
off-screen render target and then apply the transformation before presentation.
This patch negates the need for that off-screen render pass.
To be clear, the previous architecture is still fully viable. Embedders still
have full control over layer transformations before composition. This is an
optimization for the hardware overlay planes use-case.
Fixes b/139758641
This was required by the C++ spec pre-C++11 and still gets picked up in
the Fuchsia tree due to -Wnewline-eof. It fixes:
../../third_party/flutter/lib/ui/text/line_metrics.h:75:47: error: no newline at end of file [-Werror,-Wnewline-eof]
#endif // FLUTTER_LIB_UI_TEXT_LINE_METRICS_H_
Without this, developers have to override `onReportTimings` to listen for `FrameTiming`.
That can potentially break previous `onReportTimings` listeners if they forget to call
the old listener in their new callback.
This PR replaces the similar RP in the framework: https://github.com/flutter/flutter/pull/38574
Once this PR landed, we'll have to create another framework PR to use the stream to replace
`onReportTimings` usages.
Once that's done, we can then propose the breaking change of removing the deprecated
`onReportTimings`.
This patch allows embedders to split the Flutter layer tree into multiple
chunks. These chunks are meant to be composed one on top of another. This gives
embedders a chance to interleave their own contents between these chunks.
The Flutter embedder API already provides hooks for the specification of
textures for the Flutter engine to compose within its own hierarchy (for camera
feeds, video, etc..). However, not all embedders can render the contents of such
sources into textures the Flutter engine can accept. Moreover, this composition
model may have overheads that are non-trivial for certain use cases. In such
cases, the embedder may choose to specify multiple render target for Flutter to
render into instead of just one.
The use of this API allows embedders to perform composition very similar to the
iOS embedder. This composition model is used on that platform for the embedding
of UIKit view such and web view and map views within the Flutter hierarchy.
However, do note that iOS also has threading configurations that are currently
not available to custom embedders.
The embedder API updates in this patch are ABI stable and existing embedders
will continue to work are normal. For embedders that want to enable this
composition mode, the API is designed to make it easy to opt into the same in an
incremental manner.
Rendering of contents into the “root” rendering surface remains unchanged.
However, now the application can push “platform views” via a scene builder.
These platform views need to handled by a FlutterCompositor specified in a new
field at the end of the FlutterProjectArgs struct.
When a new platform view in introduced within the layer tree, the compositor
will ask the embedder to create a new render target for that platform view.
Render targets can currently be OpenGL framebuffers, OpenGL textures or software
buffers. The type of the render target returned by the embedder must be
compatible with the root render surface. That is, if the root render surface is
an OpenGL framebuffer, the render target for each platform view must either be a
texture or a framebuffer in the same OpenGL context. New render target types as
well as root renderers for newer APIs like Metal & Vulkan can and will be added
in the future. The addition of these APIs will be done in an ABI & API stable
manner.
As Flutter renders frames, it gives the embedder a callback with information
about the position of the various platform views in the effective hierarchy.
The embedder is then meant to put the contents of the render targets that it
setup and had previously given to the engine onto the screen (of course
interleaving the contents of the platform views).
Unit-tests have been added that test not only the structure and properties of
layer hierarchy given to the compositor, but also the contents of the texels
rendered by a test compositor using both the OpenGL and software rendering
backends.
Fixes b/132812775
Fixesflutter/flutter#35410
SingleFrameCodec had been holding a persistent handle to the peer Dart object
while waiting for the decoder callback. However, Dart code could call
Codec.dispose during that interval, which would cause the Dart peer to drop
its reference to the SingleFrameCodec and potentially delete the
SingleFrameCodec.
Fixes https://github.com/flutter/flutter/issues/36631
Previously ParagraphBuilder was concatenating the child's fonts to the
parent's font list, causing the parent's fonts to take precedence.
Fixes https://github.com/flutter/flutter/issues/35992
After the frame is decoded SingleFrameCodec will invoke pending callbacks
from calls to getNextFrame. The callbacks could result in more calls to
getNextFrame. Those calls should receive the frame instead of being added
to the pending list.
The codec will retain a reference to the decoded frame so it can be returned
in repeated calls to getNextFrame.
Also change the compressed image buffer to use an anonymous mapping on Android.
This is a workaround for high consumption of native heap pages by Android's
malloc when buffers are allocated on one thread and freed on another thread.
See https://github.com/flutter/flutter/issues/36079