17 Commits

Author SHA1 Message Date
Chris Bracken
9365230ac2
Add support for IME-based text input on Windows (#23853)
This updates the Win32 desktop embedder to support input method (abbreviated IM
or IME) composing regions.

In contrast to languages such as English, where keyboard input is
managed keystroke-by-keystroke, languages such as Japanese require a
multi-step input process wherein the user begins a composing sequence,
during which point their keystrokes are captured by a system input
method and converted into a text sequence. During composing, the user is
able to edit the composing range and manage the conversion from keyboard
input to text before eventually committing the text to the underlying
text input field.

To illustrate this, in Japanese, this sequence might look something like
the following:

1. User types 'k'. The character 'k' is added to the composing region.
   Typically, the text 'k' will be inserted inline into the underlying
   text field but the composing range will be highlighted in some manner,
   frequently with a highlight or underline.
2. User types 'a'. The composing range is replaced with the phonetic
   kana character 'か' (ka). The composing range continues to be
   highlighted.
3. User types 'k'. The character 'k' is appended to the composing
   range such that the highlighted text is now 'かk'
4. User types 'u'. The trailing 'k' is replaced with the phonetic kana
   character 'く' (ku) such that the composing range now reads 'かく'
   The composing range continues to be highlighted.
5. The user presses the space bar to convert the kana characters to
   kanji. The composing range is replaced with '書く' (kaku: to write).
6. The user presses the space bar again to show other conversions. The
   user's configured input method (for example, ibus) pops up a
   completions menu populated with alternatives such as 各 (kaku:
   every), 描く (kaku: to draw), 核 (kaku: pit of a fruit, nucleus), 角
   (kaku: angle), etc.
7. The user uses the arrow keys to navigate the completions menu and
   select the alternative to input. As they do, the inline composing
   region in the text field is updated. It continues to be highlighted
   or underlined.
8. The user hits enter to commit the composing region. The text is
   committed to the underlying text field and the visual highlighting is
   removed.
9. If the user presses another key, a new composing sequence begins.

If a selection is present when composing begins, it is preserved until
the first keypress of input is received, at which point the selection is
deleted. If a composing sequence is aborted before the first keypress,
the selection is preserved. Creating a new selection (with the mouse,
for example) aborts composing and the composing region is automatically
committed. A composing range and selection, both with an extent, are
not permitted to co-exist.

During composing, keyboard navigation via the arrow keys, or home and
end (or equivalent shortcuts) is restricted to the composing range, as
are deletions via backspace and the delete key. This patch adds two new
private convenience methods, `editing_range` and `text_range`. The
former returns the range for which editing is currently active -- the
composing range, if composing, otherwise the full range of the text. The
latter, returns a range from position 0 (inclusive) to `text_.length()`
exclusive.

Windows IME support revolves around two main UI windows: the composition window
and the candidate window. The composition window is a system window overlaid
within the current window bounds which renders the composing string. Flutter
already renders this string itself, so we request that this window be hidden.
The candidate window is a system-rendered dropdown that displays all possible
conversions for the text in the composing region.  Since the contents of this
window are specific to the particular IME in use, and because the user may have
installed one or more third-party IMEs, Flutter does not attempt to render this
as a widget itself, but rather delegates to the system-rendered window.

The lifecycle of IME composing begins follows the following event order:
1. WM_IME_SETCONTEXT: on window creation this event is received. We strip the
   ISC_SHOWUICOMPOSITIONWINDOW bit from the event lparam before passing it to
   DefWindowProc() in order to hide the composition window, which Flutter
   already renders itself.
2. WM_IME_STARTCOMPOSITION: triggered whenever the user begins inputting new
   text. We use this event to set Flutter's TextInputModel into composing mode.
3. WM_IME_COMPOSITION: triggered on each keypress as the user adds, replaces,
   or deletes text in the composing region, navigates with their cursor within
   the composing region, or selects a new conversion candidate from the
   candidates list.
4. WM_IME_ENDCOMPOSITION: triggered when the user has finished editing the text
   in the composing region and decides to commit or abort the composition.

Additionally, the following IME-related events are emitted but not yet handled:
* WM_INPUTLANGCHANGE: triggered whenever the user selects a new language using
  the system language selection menu. Since there some language-specific
  behaviours to IMEs, we may want to make use of this in the future.
* WM_IME_NOTIFY: triggered to notify of various status events such as opening
  or closing the candidate window, setting the conversion mode, etc. None of
  these are relevant to Flutter at the moment.
* WM_IME_REQUEST: triggered to notify of various commands/requests such as
  triggering reconversion of text, which should begin composition mode, insert
  the selected text into the composing region, and allow the user to select new
  alternative candidates for the text in question before re-committing their
  new selection. This patch doesn't support this feature, but it's an important
  feature that we should support in future.
2021-01-24 12:56:08 -08:00
Greg Spencer
c8620c3fc1
Implement delayed key event synthesis for Windows (#23524)
This changes the Windows text handling so that keyboard events are sent to the framework first for handling, and then passed to the text input plugin, so that the framework has a chance to handle keys before they get given to the text field.

This is complicated by the async nature of the interaction with the framework, since Windows wants a synchronous response. So, in this change, I always tell Windows that the event was handled, and if the framework (eventually) responds that it wasn't, then I synthesize a new event and send it with SendEvent.

I also added support for detecting "extended" keys, since that was missing, and converted the OnKey handlers in the API to return a bool to indicate whether or not they have handled the event.
2021-01-22 18:14:39 -08:00
Chris Bracken
8671aef05b
Notify Win32FlutterWindow of cursor updates (#23795)
During multi-step text input composing, such as with Chinese, Japanese,
and Korean text input, the framework sends embedders cursor rect updates
in the form of two messages:

* TextInput.setMarkedTextRect: notifies the embedder the size and
  position of the composing text rect (or cursor when not composing) in
  local coordinates.
* TextInput.setEditableSizeAndTransform: notifies the embedder of the
  size of the EditableText and 4x4 transform matrix from local to
  PipelineOwner.rootNode coordinates.

On receipt of either message, we cache a local copy on the
TextInputPlugin and notify the Win32FlutterWindow of the updated cursor
rect. In a followup patch, we update Win32FlutterWindow to implement the
Win32 input manager (IMM) calls required to position the IME candidates
window while editing.
2021-01-22 16:31:09 -08:00
stuartmorgan
46e3bba999
Defer Windows arrow key and delete handling (#22207)
The framework handles arrow keys, delete, and backspace (and with better
unicode support), so we shouldn't handle them at the embedding level.

Fixes #69202
2020-11-02 11:09:03 -08:00
Chris Bracken
b715d3f21d
Migrate TextInputPlugin API to TextRange (#21854)
Replaces selection_base() and selection_extent() with selection() and
SetSelection(int, int) with SetSelection(range).

This also adds the following convenience methods to TextRange:
* reversed()
* Contains(size_t position)
* Contains(const TextRange& range)

as well as operator== for use in unit tests. When Flutter migrates to
C++20, we can replace that method with a default declaration.
2020-10-15 09:54:06 -07:00
Chris Bracken
7e6191de07
Separate mutators for text and selection (#21612)
Previously, TextInputModel's SetEditingState method was a 1:1 mapping of
the underlying protocol used on the text input channel between the
framework and the engine. This breaks it up into two methods, which
allows the selection to be updated independently of the text, and avoids
tying the API the the underlying protocol.

This will become more important when we add additional state to support
composing regions for multi-step input methods such as those used for
Japanese.

SetText resets the selection rather than making a best-efforts attempt
to preserve it. This choice was primarily to keep the code simple and
make the API easier to reason about. An alternative would have been to
make a best-effort attempt to preserve the selection, potentially
clamping one or both to the end of the new string. In all cases where an
embedder resets the string, it is expected that they also have the
selection, so can call SetSelection with an updated selection if needed.
2020-10-06 11:07:21 -07:00
stuartmorgan
29f63349c8
Fix invalid selection handling in text plugins (#19899)
The Windows, Linux, and GLFW embeddings (which all share a common code
ancestry) pass TextInput.setEditingState selection base and extents
straight through to the shared text model class. The model expects those
values to be valid, but the framework sends -1/-1 for "invalid"
selections, which happen for some empty text cases (e.g.,
TextFieldController.clear()).

This translates those invalid selection values to an empty selection at
the start of the string, as expected by the model.

Fixes https://github.com/flutter/flutter/issues/59140
2020-07-27 11:00:02 -07:00
James Clarke
d0d6a4c236
Refactor Win32FlutterWindow in preparation for UWP windowing implementation (#18878)
* Add flutter_windows_view and window_binding_handler

Switch input handling infra to FlutterWindowsView

win32_flutter_window implement WindowBindingHandler

Strip unneeded functionality from win32flutterwindow

Fulfill WindowBindingHandler interface in Win32FlutterWindow

Add implementations for missing input handling in Win32FlutterWindow

Cleanup dead code

Correctly hook up rendering again

Fix resizing

clang-format

Fix clipboard

Cleanup

Rename

Add comments

cleanup

* clang-format

* CR Feedback

* clang-format; gn format

* Fix licensing

* CR feedback

* CR feedback

* CR feedback

* Git rid of unnecessar :: prefixes

* Extract WindowBindingHandlerDelegate as an interface

* Missing file

* Extract physical window bounds as a struct

* CR Feedback

* CR feedback

* clang-format

Co-authored-by: Stuart Morgan <stuartmorgan@google.com>
2020-07-07 06:49:51 -07:00
Robert Ancell
6f5d92d241
Remove the input type and action from TextInputModel. (#18919)
These aren't used by the model so are better managed outside of it.
2020-06-10 10:00:32 +12:00
Robert Ancell
474e6f121e
Remove rapidjson from TextInputModel (#18397)
This allows this class to be shared with the Linux plugin.
Also move client_id outside this class as was noted in a TODO.
2020-05-15 14:59:56 +12:00
stuartmorgan
32a4cc5ed4
Fix method handler control flow in Windows and Linux text input plugins (#17964)
The existing logic incorrectly factored out a check that there were arguments too early, applying it to any message not already handled (including unhandled methods, such as methods added after the initial implementation) and thus failing if any unhandled message had no arguments.

Fixes https://github.com/flutter/flutter/issues/55653
2020-04-29 19:43:12 -07:00
stuartmorgan
ed58844e8a
Use UTF-16 for C++ text input model (#17831)
The C++ text input model used by Windows and Linux currently uses UTF-32. The intention was to facilitate handling of arrow keys, backspace/delete, etc., however since part of what is synchronized with the engine is cursor+selection offsets, and those offsets are defined in terms of UTF-16 code units, this causes very bad interactions with the framework-side model.

This converts to using UTF-16, rather than UTF-32, so that the offsets align with the framework. It also adds surrogate pair handling to the operations that adjust indexes, to avoid breaking surrogate pairs. (Arbitrary grapheme cluster handling is out of scope for this PR; while definitely desirable in the long term, surrogate pair handling is much more critical since improper handling yields invalid UTF-16, which breaks the text field).

This partially fixes https://github.com/flutter/flutter/issues/55014. A framework-side fix is also necessary (since currently both the engine and the framework attempt to handle arrow keys, which is another out-of-scope-for-this-PR issue), but even without the framework fix this dramatically improves the cursor behavior on Windows when there are surrogate pairs somewhere in the string since at least the two sides agree on what indexes mean.

Includes minor plumbing changes to the text input plumbing on Windows so that we're not pointlessly converting from UTF-16 to UTF-32 and then back to UTF-16.
2020-04-21 11:01:01 -07:00
Francisco Magdaleno
262723a254
[windows] Sends complete key data to framework (#17577) 2020-04-09 20:55:02 -07:00
stuartmorgan
08ae3bb63e
Remove JSON codec from C++ client wrapper (#17312)
The JSON codec is awkward to use in the wrapper (since the client has to build and link one of the JSON libraries to do so). Since it would be very cumbersome to wrap in a C API, and there's essentially no reason to use it instead of the standard codec, this removes it from the wrapper entirely.

Since some system channels (internal to the engine) still use it, it's moved into common/cpp instead of being eliminated entirely. Internally we always use RapidJSON though, so the jsoncpp implementation is removed. Also adds some unit test coverage, since there wasn't any.

Fixes #30669
2020-04-02 14:57:46 -07:00
Francisco Magdaleno
5c8611194d
[glfw/windows] Stops keeping track of input models (#12234) 2019-09-12 15:30:53 -07:00
shoryukenn
38d545ee17 Improve Unicode handling on Windows (#11899)
Significantly improves the behavior of non-ASCII text input on Windows. Correctly
processes incoming character events as UTF-16, and for now uses UTF-32 for
the text model so that the existing index-based logic will work much more often.

Future work is still needed, but this will handle far more cases correctly.
2019-09-08 12:13:59 -07:00
James Clarke
ff484d4f69 [Windows] Alternative Windows shell platform implementation (#9835)
Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation:
- Custom task scheduling
- Support for keyboard modifier keys
- Async texture uploads
- Correct high DPI handling on Windows versions < 1703
and will be added in subsequent changes.
2019-08-14 15:52:52 -07:00