The motivation of this CL is enhance the font fallback score design
to support multiple language font fallback.
This CL contains following changes:
- Break language based font score into two: script-based score and
primary-language-based score.
- The primary-language-based score is 0 if the script-based score is 0.
If the script-based score is not 0 and the primary language is the
as same as the requested one, the font gets an extra score of 1.
- The language score gets a higher multiplier for languages higher in
the locale list.
Bug: 25122318
Bug: 26168983
Change-Id: Ib999997a88e6977e341f4c325e2a1b41a59db2d5
This is 2nd attempt of I8df992a6851021903478972601a9a5c9424b100c.
The main purpose of this CL is expanding FontLanguage to be able to
save full script tag. Previously, FontLangauge kept only limited script
tags. With this CL, FontLanguage keeps all script tags.
This CL contains the following changes:
- FontLanguage changes:
-- Moved to private directory not to be instantiated outside of Minikin.
-- Removed bool(), bits(), FontLanguage(uint32_t) methods which are no
longer used.
-- Change the FontLanguage internal data structure.
-- Introduces script match logic.
- FontLanguages changes:
-- Moved to private directory not to be instantiated outside of Minikin.
-- This is now std::vector<FontLanguage>
- FontLanguageListCache changes:
-- Now FontLanguageListCache::getId through
FontStyle::registerLanguageList is the only way to instantiate the
FontLanguage.
-- Normalize input to be BCP47 compliant identifier by ICU.
Bug: 26168983
Change-Id: I431b3f361a7635497c05b85e8ecbeb48d9aef63e
The main purpose of this CL is expanding FontLanguage to be able to
save full script tag. Previously, FontLangauge kept only limited script
tags. With this CL, FontLanguage keeps all script tags.
This CL contains the following changes:
- FontLanguage changes:
-- Moved to private directory not to be instantiated outside of Minikin.
-- Removed bool(), bits(), FontLanguage(uint32_t) methods which are no
longer used.
-- Change the FontLanguage internal data structure.
-- Introduces script match logic.
- FontLanguages changes:
-- Moved to private directory not to be instantiated outside of Minikin.
-- This is now std::vector<FontLanguage>
- FontLanguageListCache changes:
-- Now FontLanguageListCache::getId through
FontStyle::registerLanguageList is the only way to instantiate the
FontLanguage.
-- Normalize input to be BCP47 compliant identifier by ICU.
Bug: 26168983
Change-Id: I8df992a6851021903478972601a9a5c9424b100c
FontLanguageListCache is an intentionally leaky singleton and its
internal cache won't be purged.
BUG: 25122318
Change-Id: I272097e979fe44b83fd86822235350e12eda8f51