45 Commits

Author SHA1 Message Date
David Worsham
4dc866283d
fuchsia: Convert legacy permutations to build flag (#20647) 2020-08-19 19:09:51 -07:00
Siva
b955e15ee9
Manual roll of Dart from 24c7666def...40fd1c456e (#20092)
* Manual roll of Dart from 24c7666def...40fd1c456e

dart-lang/sdk@40fd1c456e Revert "[dart:io] Add Abort() on HttpClientRequest"
dart-lang/sdk@17d7296a42 [vm/nnbd/bytecode] Fix reuse of type arguments in bytecode
dart-lang/sdk@58b6f40c73 Issue 42797. Understand in legacy libraries that a function returning Never (in Null Safety library) never returns. (reland)
dart-lang/sdk@fc8a6d9f9b [VM/compiler] Dereference TypeRef literal when propagating constants.
dart-lang/sdk@0689ec527a Move "test.dart" (well, most of its contents) into pkg/test_runner.
dart-lang/sdk@1094b3c61d Prepare static error test updater tool to handle web tests.
dart-lang/sdk@b258585f2f [observatory] Migrate from deprecated isInstanceOf to isA.
dart-lang/sdk@dfe1d9b682 Disable OverrideContributor for Cider.
dart-lang/sdk@aea99b2f5c scope debug property assist to Diagnosticables
dart-lang/sdk@4b96f20a79 [dart:io] Add Abort() on HttpClientRequest
dart-lang/sdk@1b1a39708c [build] Use frameworks instead of libs
dart-lang/sdk@3fef522496 Revert "Reland "[vm] Replaces fuchsia.deprecatedtimezone""
dart-lang/sdk@8c664d4f3f Revert "Issue 42797. Understand in legacy libraries that a function returning Never (in Null Safety library) never returns."
dart-lang/sdk@2efb5bebc7 [ dart:_http ] Fix typo in HTTP response timeline event
dart-lang/sdk@0884dae36c Revert "Fix the #include path for ICU headers"
dart-lang/sdk@5171534e81 Scope tweaks. Report REFERENCED_BEFORE_DECLARATION in more places.
dart-lang/sdk@6bba75079a Issue 42797. Understand in legacy libraries that a function returning Never (in Null Safety library) never returns.
dart-lang/sdk@b4ebbb7f5c [build] Update gn to match Fuchsia
dart-lang/sdk@cb428a7a02 [dart2js] Remove old bug work around in collector.
dart-lang/sdk@08663c20ab Change flutter patch to match existing DEPS on master branch
dart-lang/sdk@146ad014d9 update js/meta for the 2.10 dev sdk
dart-lang/sdk@488c718793 [co19] Roll co19 to d79951e06e443213243e54c2c32694b79a221b65
dart-lang/sdk@ba20edd7be Add patch for flutter-engine when changing to version 2.10

* Rev buildroot to latest version.

* Update license.

* update.

* Update gn revision.

* Format BUILD.gn files as the gn revision has been updated.
2020-07-29 13:10:15 -07:00
David Worsham
9353692cdb
fuchsia: Enable most unittests (#19583)
Tweak the primary flutter build rule so that fuchsia is more similar to
other platforms in how tests and the shell are built.

Only embedder_unittests and GLFW tests are disabled on Fuchsia now.

TEST: Ran unittests on host/fuchsia; workstation on fuchsia
BUG: fxb/53847, fxb/54056
2020-07-13 17:36:19 -07:00
liyuqian
e9e59f4e2b
Use FixtureTest to remove duplicate code (#19219)
Fixes https://github.com/flutter/flutter/issues/59109
2020-06-30 10:55:38 -07:00
David Worsham
220a831028
Move fuchsia/scenic integration behind #define (#19003)
Additionally create "_next" permutations for all of the test binaries
on Fuchsia, in order to test both code-paths.

Using the #define follow-up CLs can also create a flutter_runner_next
binary that does not contain any legacy integration code.

BUG: 53847
2020-06-26 14:03:18 -07:00
Emmanuel Garcia
b990ad11bd
Implement external view embedder on Android (#19033)
The external view embedder allows to embed Android views in a Flutter app.
2020-06-20 12:51:55 -07:00
freiling
e1c622b4aa
Make SKSL caching test work on Fuchsia on arm64 (#18572)
* Hook up PersistentCache to ShellTestPlatformViewVulkan

* [vulkan][fuchsia] enable vulkan without swiftshader in fuchsia tests on arm64

* [vulkan][fuchsia] Disable second half of ShellTest.CacheSkSLWorks on
vulkan backend

GrContext::precompileShader() is not implemented for vulkan contexts, so
dont run the portion of this test that depends on that behavior on
Vulkan.

Co-authored-by: George Wright <gw280@google.com>
2020-06-11 18:45:23 -07:00
liyuqian
369e0a9b91
Add ui_benchmarks (#18945) 2020-06-11 10:55:03 -07:00
Jim Graham
efe3f4569a
Fix child caching in opacity_layer (#17914)
Choose a child more likely to remain stable from frame to frame as the target to cache in the OpacityLayer.
2020-05-28 18:45:43 -07:00
Chinmay Garde
bcefcdb880
Use the ELF loader to setup AOT symbols in benchmark runner. (#17051)
We no longer package AOT artifacts as discrete blobs. The portable ELF loader
from the testing library may be used instead.

Fixes https://github.com/flutter/flutter/issues/52263
2020-03-10 12:28:24 -07:00
Dan Field
4a2273e302
fix OOL def for dart_isolate_runner (#16941) 2020-03-04 13:56:08 -08:00
Dan Field
b77f509e0b
Refactor isolate test (#16933)
Make the test harness reusable for other tests that want to launch a Dart VM
2020-03-04 11:10:39 -08:00
Chinmay Garde
1cd1304443
Control test timeouts based on debugger status or command line flags. (#16375) 2020-02-18 15:31:04 -08:00
George Wright
d2aab27b4f
Enable shell_unittests on Fuchsia with Vulkan dependencies. (#16376)
This also adds a dependency on SwiftShader's Vulkan frontend.
2020-02-06 15:07:01 -08:00
Chinmay Garde
7ca44d339b
Kill the test harness if any test exceeds a timeout. (#16349)
Our tests depend on explicit latching to verify assertion are checked. If a test
does not respond for a long time, it has probably encoutered a deadlock. Instead
of waiting for the test runner to detect this, apply a very aggresive timeout on
a per test basis.
2020-02-04 11:22:13 -08:00
Chinmay Garde
f7b78e001d
Remove all uses of the redundant flutter_root variable. (#16311)
This was only necessary when the Engine had to build in multiple buildroots
where the sources where checked out at different paths relative to the
buildroot. This is no longer the case and there are already cases GN rules
have been written that mix and match variable usage with the direct
specification of the path to the Flutter sources relative to the sole buildroot.
2020-01-31 21:49:48 -08:00
Chinmay Garde
dffe3fb276
Isolate and move common portable ELF loading from fixtures into //flutter/testing. (#16305)
Also update all known test harnesses to use this and fixes the broken shell_unittests harness.

Fixes https://github.com/flutter/flutter/issues/49853
2020-01-31 12:52:00 -08:00
Chinmay Garde
276481c4d3
Move tonic into //flutter/third_party. (#15895)
Tonic used to be used by multiple consumers outside of Flutter Engine. Due to
this, it has an unnecessary abstraction layer as well as utilities duplicated in
FML and other engine subsystems. The sole user of Tonic is now the Flutter
Engine. It is intended that the Flutter Engine team now owns this subsystem,
remove unnecessary utilities and document the headers. This is the first step in
the transition. No history is being imported as the initial history was already
lost in the transition of this component to fuchsia.googlesource. As this
component was unmaintained there, I could see no additional value in importing
the history of the patches there.

No functional change. Just moved the repo from //third_party to
//flutter/third_party and updates GN refs.
2020-01-25 17:01:56 -08:00
David Worsham
2fc1e1bce1 Relanding: Add Flow unittests and fixtures (#14091) 2019-12-03 14:33:02 -08:00
liyuqian
84bf72917c
Revert PRs to unblock David and Jim's work (#14088)
* Revert "Add flow test fixtures and tests (#13986)"

This reverts commit 620f5281b819f304e8e9e945222e26b17b087cc3.

* Revert "Dynamically determine whether to use offscreen surface based on need (#13976)"

This reverts commit a86ef946563b020108320bbfb974bf7343284fd3.
2019-12-03 12:02:37 -08:00
David Worsham
620f5281b8 Add flow test fixtures and tests (#13986) 2019-12-03 09:43:02 -08:00
Chinmay Garde
b6b54fd606 PR 2019-11-22 23:03:34 -08:00
Chinmay Garde
ed30d77ab9 Setup a Metal test surface and add a new unit-test target that tests the testing utilities.
`//flutter/testing` now contains a lot of utilities used by other test targets.
This includes stuff like working with render targets that use either OpenGL or
Metal, fixtures for interacting with the Dart VM, test assertion predicates,
etc.. However, these utilities themselves are not tested as part of a standalone
test suite. Instead, only the test targets that include it exercise these
utilities. Since these are no longer trivial, a new test target has been added
that tests the testing utilities directly.
2019-11-22 23:03:34 -08:00
Jason Simmons
4f85010d21
Do not attempt to drain the SkiaUnrefQueue in the destructor (#13237)
SkiaUnrefQueue should be empty at destruction time.  If the queue is nonempty,
then there will be a pending drain task that will hold a reference to the
queue.  The queue can only be destructed after the drain completes and the
reference is dropped.

Drains must only be done on the queue's task runner thread, which may not be
the thread where the queue is destructed.
2019-10-21 14:14:18 -07:00
Chinmay Garde
1c7300ed1e
Account for root surface transformation on the surfaces managed by the external view embedder. (#11384)
The earlier design speculated that embedders could affect the same
transformations on the layers post engine compositor presentation but before
final composition.

However, the linked issue points out that this design is not suitable for use
with hardware overlay planes. When rendering to the same, to affect the
transformation before composition, embedders would have to render to an
off-screen render target and then apply the transformation before presentation.
This patch negates the need for that off-screen render pass.

To be clear, the previous architecture is still fully viable. Embedders still
have full control over layer transformations before composition. This is an
optimization for the hardware overlay planes use-case.

Fixes b/139758641
2019-09-17 15:16:59 -07:00
Chinmay Garde
e8f954409d
Allow embedder controlled composition of Flutter layers. (#10195)
This patch allows embedders to split the Flutter layer tree into multiple
chunks. These chunks are meant to be composed one on top of another. This gives
embedders a chance to interleave their own contents between these chunks.

The Flutter embedder API already provides hooks for the specification of
textures for the Flutter engine to compose within its own hierarchy (for camera
feeds, video, etc..). However, not all embedders can render the contents of such
sources into textures the Flutter engine can accept. Moreover, this composition
model may have overheads that are non-trivial for certain use cases. In such
cases, the embedder may choose to specify multiple render target for Flutter to
render into instead of just one.

The use of this API allows embedders to perform composition very similar to the
iOS embedder. This composition model is used on that platform for the embedding
of UIKit view such and web view and map views within the Flutter hierarchy.
However, do note that iOS also has threading configurations that are currently
not available to custom embedders.

The embedder API updates in this patch are ABI stable and existing embedders
will continue to work are normal. For embedders that want to enable this
composition mode, the API is designed to make it easy to opt into the same in an
incremental manner.

Rendering of contents into the “root” rendering surface remains unchanged.
However, now the application can push “platform views” via a scene builder.
These platform views need to handled by a FlutterCompositor specified in a new
field at the end of the FlutterProjectArgs struct.

When a new platform view in introduced within the layer tree, the compositor
will ask the embedder to create a new render target for that platform view.
Render targets can currently be OpenGL framebuffers, OpenGL textures or software
buffers. The type of the render target returned by the embedder must be
compatible with the root render surface. That is, if the root render surface is
an OpenGL framebuffer, the render target for each platform view must either be a
texture or a framebuffer in the same OpenGL context. New render target types as
well as root renderers for newer APIs like Metal & Vulkan can and will be added
in the future. The addition of these APIs will be done in an ABI & API stable
manner.

As Flutter renders frames, it gives the embedder a callback with information
about the position of the various platform views in the effective hierarchy.
The embedder is then meant to put the contents of the render targets that it
setup and had previously given to the engine onto the screen (of course
interleaving the contents of the platform views).

Unit-tests have been added that test not only the structure and properties of
layer hierarchy given to the compositor, but also the contents of the texels
rendered by a test compositor using both the OpenGL and software rendering
backends.

Fixes b/132812775
Fixes flutter/flutter#35410
2019-08-13 14:53:19 -07:00
Chinmay Garde
ad582b5089
Rework image & texture management to use concurrent message queues. (#9486)
This patch reworks image decompression and collection in the following ways
because of misbehavior in the described edge cases.

The current flow for realizing a texture on the GPU from a blob of compressed
bytes is to first pass it to the IO thread for image decompression and then
upload to the GPU. The handle to the texture on the GPU is then passed back to
the UI thread so that it can be included in subsequent layer trees for
rendering. The GPU contexts on the Render & IO threads are in the same
sharegroup so the texture ends up being visible to the Render Thread context
during rendering. This works fine and does not block the UI thread. All
references to the image are owned on UI thread by Dart objects. When the final
reference to the image is dropped, the texture cannot be collected on the UI
thread (because it has not GPU context). Instead, it must be passed to either
the GPU or IO threads. The GPU thread is usually in the middle of a frame
workload so we redirect the same to the IO thread for eventual collection. While
texture collections are usually (comparatively) fast, texture decompression and
upload are slow (order of magnitude of frame intervals).

For application that end up creating (by not necessarily using) numerous large
textures in straight-line execution, it could be the case that texture
collection tasks are pending on the IO task runner after all the image
decompressions (and upload) are done. Put simply, the collection of the first
image could be waiting for the decompression and upload of the last image in the
queue.

This is exacerbated by two other hacks added to workaround unrelated issues.
* First, creating a codec with a single image frame immediately kicks of
  decompression and upload of that frame image (even if the frame was never
  request from the codec). This hack was added because we wanted to get rid of
  the compressed image allocation ASAP. The expectation was codecs would only be
  created with the sole purpose of getting the decompressed image bytes.
  However, for applications that only create codecs to get image sizes (but
  never actually decompress the same), we would end up replacing the compressed
  image allocation with a larger allocation (device resident no less) for no
  obvious use. This issue is particularly insidious when you consider that the
  codec is usually asked for the native image size first before the frame is
  requested at a smaller size (usually using a new codec with same data but new
  targetsize). This would cause the creation of a whole extra texture (at 1:1)
  when the caller was trying to “optimize” for memory use by requesting a
  texture of a smaller size.
* Second, all image collections we delayed in by the unref queue by 250ms
  because of observations that the calling thread (the UI thread) was being
  descheduled unnecessarily when a task with a timeout of zero was posted from
  the same (recall that a task has to be posted to the IO thread for the
  collection of that texture). 250ms is multiple frame intervals worth of
  potentially unnecessary textures.

The net result of these issues is that we may end up creating textures when all
that the application needs is to ask it’s codec for details about the same (but
not necessarily access its bytes). Texture collection could also be delayed
behind other jobs to decompress the textures on the IO thread. Also, all texture
collections are delayed for an arbitrary amount of time.

These issues cause applications to be susceptible to OOM situations. These
situations manifest in various ways. Host memory exhaustion causes the usual OOM
issues. Device memory exhaustion seems to manifest in different ways on iOS and
Android. On Android, allocation of a new texture seems to be causing an
assertion (in the driver). On iOS, the call hangs (presumably waiting for
another thread to release textures which we won’t do because those tasks are
blocked behind the current task completing).

To address peak memory usage, the following changes have been made:
* Image decompression and upload/collection no longer happen on the same thread.
  All image decompression will now be handled on a workqueue. The number of
  worker threads in this workqueue is equal to the number of processors on the
  device. These threads have a lower priority that either the UI or Render
  threads. These workers are shared between all Flutter applications in the
  process.
* Both the images and their codec now report the correct allocation size to Dart
  for GC purposes. The Dart VM uses this to pick objects for collection. Earlier
  the image allocation was assumed to 32bpp with no mipmapping overhead
  reported. Now, the correct image size is reported and the mipmapping overhead
  is accounted for. Image codec sizes were not reported to the VM earlier and
  now are. Expect “External” VM allocations to be higher than previously
  reported and the numbers in Observatory to line up more closely with actual
  memory usage (device and host).
* Decoding images to a specific size used to decode to 1:1 before performing a
  resize to the correct dimensions before texture upload. This has now been
  reworked so that images are first decompressed to a smaller size supported
  natively by the codec before final resizing to the requested target size. The
  intermediate copy is now smaller and more promptly collected. Resizing also
  happens on the workqueue worker.
* The drain interval of the unref queue is now sub-frame-interval. I am hesitant
  to remove the delay entirely because I have not been able to instrument the
  performance overhead of the same. That is next on my list. But now, multiple
  frame intervals worth of textures no longer stick around.

The following issues have been addressed:
* https://github.com/flutter/flutter/issues/34070 Since this was the first usage
  of the concurrent message loops, the number of idle wakes were determined to
  be too high and this component has been rewritten to be simpler and not use
  the existing task runner and MessageLoopImpl interface.
* Image decoding had no tests. The new `ui_unittests` harness has been added
  that sets up a GPU test harness on the host using SwiftShader. Tests have been
  added for image decompression, upload and resizing.
* The device memory exhaustion in this benchmark has been addressed. That
  benchmark is still not viable for inclusion in any harness however because it
  creates 9 million codecs in straight-line execution. Because these codecs are
  destroyed in the microtask callbacks, these are referenced till those
  callbacks are executed. So now, instead of device memory exhaustion, this will
  lead to (slower) exhaustion of host memory. This is expected and working as
  intended.

This patch only addresses peak memory use and makes collection of unused images
and textures more prompt. It does NOT address memory use by images referenced
strongly by the application or framework.
2019-07-09 14:59:34 -07:00
Chinmay Garde
7b9f59efd6
Run benchmarks on try jobs. (#9493)
Fixes https://github.com/flutter/flutter/issues/35089.

These runs only ensure that the benchmark harnesses are valid. No information should be collected on the trybots because the environments are not consistent and the builds are not optimized.
2019-06-27 14:11:02 -07:00
Chinmay Garde
131cc625a1
Allow native entrypoint registration for runtime unittests. (#8379) 2019-03-29 17:53:49 -07:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Petr Hosek
141176b900
Migrate all uses of gtest to googletest (#4755)
gtest is an old version that predates the googletest and googlemock
merger, all tests should be using the newer googletest that's being
kept in sync with the upstream version.
2018-03-14 11:32:34 -07:00
Alexander Aprelev
54cda7b27a
Revert "Migrate all uses of gtest to googletest (#4728)" (#4750)
* Merge

* Update license hash
2018-03-06 09:46:24 -08:00
Petr Hosek
15bb1e9cb9
Migrate all uses of gtest to googletest (#4728)
gtest is an old version that predates the googletest and googlemock
merger, all tests should be using the newer googletest that's being
kept in sync with the upstream version.
2018-03-06 01:06:32 -08:00
Chinmay Garde
2d9f6acfac Add a test_fixtures GN rule that allows unittests to reference fixtures. (#4280) 2017-10-25 14:54:20 -07:00
P.Y. Laligand
5fae5d52cf Allow the project to be mapped to a location other than //flutter. (#4203)
This is for Fuchsia where we would like it to be located at //third_party/flutter.
2017-10-13 17:00:58 -07:00
Chinmay Garde
55ed56040d Add testonly = true to the flutter/testing target and disable WTF tests that depend on ICU. (#3271) 2016-11-23 16:12:39 -08:00
Chinmay Garde
c4bd577379 On host targets, add dependencies on host unit test executables. (#3269) 2016-11-23 15:57:52 -08:00
Adam Barth
22f834e048 Remove files that moved to buildroot 2016-08-09 13:51:42 -07:00
Adam Barth
ad9b135217 Update to mojo 5f5dfcc9af8b40a14dd76e34c60a5766b9f58bb4 2015-07-16 11:44:14 -07:00